private void onDisconnect(object obj, DisconnectEventArgs e) { currentConnection = null; if (!closingFl) { this.Invoke((MethodInvoker) delegate { Text = "Нет соединения"; lCaption.Text = "Нет соединения"; Icon = (Icon)Resources.ResourceManager.GetObject(CommonInf.icons[0]); miConnections.Text = "Соединения"; if (connectionsDropdown != null) { miConnections.DropDownItems.AddRange(connectionsDropdown); } miSetNorth.Visible = false; miCalibrate.Visible = false; miConnectionGroups.Visible = true; miIngnoreEngineOffMovement.Visible = false; timer.Enabled = false; targetAngle = -1; pMap.Invalidate(); offLimit(); }); } }
private void TsFullClient_OnDisconnected(object sender, DisconnectEventArgs e) { if (e.Error != null) { var error = e.Error; switch (error.Id) { case Ts3ErrorCode.client_could_not_validate_identity: if (ts3FullClientData.IdentityLevel == "auto") { int targetSecLevel = int.Parse(error.ExtraMessage); UpdateIndentityToSecurityLevel(targetSecLevel); ConnectClient(); return; // skip triggering event, we want to reconnect } else { Log.Warn("The server reported that the security level you set is not high enough." + "Increase the value to \"{0}\" or set it to \"auto\" to generate it on demand when connecting.", error.ExtraMessage); } break; default: Log.Warn("Could not connect: {0}", error.ErrorFormat()); break; } } else { Log.Debug("Bot disconnected. Reason: {0}", e.ExitReason); } connecting = false; OnBotDisconnect?.Invoke(this, EventArgs.Empty); }
private void tcpAsyncServer_DisconnectServer(object sender, DisconnectEventArgs e) { IPEndPoint ip = (IPEndPoint)e.Client.ClientSocket.RemoteEndPoint; //if (ip.Address.Equals(mcuSocketIP.Address)) if (mcuClientContext != null && e.Client == mcuClientContext) { mcuClientContext = null; this.Invoke((EventHandler)(delegate { NetLog(DateTime.Now.ToLongTimeString() + " : "); NetLog("传感器采集板断开"); NetLog("\r\n"); })); } else { NetLog(DateTime.Now.ToLongTimeString() + " : "); if (mcuClientContext != null) { IPEndPoint mcuSocketIP = (IPEndPoint)mcuClientContext.ClientSocket.RemoteEndPoint; if (ip.Address.Equals(mcuSocketIP.Address)) { this.Invoke((EventHandler)(delegate { NetLog("上一个单片机采集板IP断开"); })); } } this.Invoke((EventHandler)(delegate { NetLog("客户端断开连接" + e.Client.ClientSocket.RemoteEndPoint.ToString()); })); } }
internal void Disconnected(object sender, DisconnectEventArgs e) { if (OnDisconnect != null) { OnDisconnect(sender, e); } }
protected override void OnPlayerDisconnected(BasePlayer player, DisconnectEventArgs e) { base.OnPlayerDisconnected(player, e); players.Remove(player); Console.WriteLine($"{player.Name} has exited the server."); }
private void Spectate_PlayerDisconnected(object sender, DisconnectEventArgs e) { if (!(sender is Player player)) { return; } foreach (var basePlayer in Player.All) { var serverPlayer = (Player)basePlayer; if (!serverPlayer.IsLoggedIn) { continue; } if (serverPlayer.State != PlayerState.Spectating || serverPlayer.SpectatedPlayer != player) { continue; } player.ToggleSpectating(false); player.SpectatedPlayer = null; player.SpectatedVehicle = null; player.SpectateTimer.IsRunning = false; player.SendClientMessage(Color.Red, "Target player has logged off, ending spectate mode."); } }
private async void OnPeerDisconnected(object sender, DisconnectEventArgs e) { var peer = (IP2PSession)sender; peer.PeerDisconnected -= OnPeerDisconnected; if (_activePeers.TryRemove(peer.RemoteNodeId, out var removedPeer)) { removedPeer.NodeStats.AddNodeStatsDisconnectEvent(e.DisconnectType, e.DisconnectReason); if (removedPeer.SynchronizationPeer != null) { _synchronizationManager.RemovePeer(removedPeer.SynchronizationPeer); } if (_logger.IsInfoEnabled) { _logger.Info($"Removing Active Peer on disconnect {peer.RemoteNodeId.ToString(false)}"); } if (_isInitialized) { await RunPeerUpdate(); } } if (_newPeers.TryRemove(peer.RemoteNodeId, out removedPeer)) { removedPeer.NodeStats.AddNodeStatsDisconnectEvent(e.DisconnectType, e.DisconnectReason); if (_logger.IsInfoEnabled) { _logger.Info($"Removing New Peer on disconnect {peer.RemoteNodeId.ToString(false)}"); } } }
private void OnDisconnected(object sender, DisconnectEventArgs e) { ISession session = (ISession)sender; session.Disconnected -= OnDisconnected; _sessions.TryRemove(session.SessionId, out session); }
protected internal virtual void OnDisconnected(DisconnectEventArgs e) { if (Disconnected != null) { Disconnected(this, e); } }
private static void OnDisconnected(object sender, DisconnectEventArgs e) { var client = (Ts3FullClient)sender; Console.WriteLine("Disconnected id={0} clid={1}", cnt, client.ClientId); clients.Remove(client); }
protected override void OnPlayerDisconnected(BasePlayer sender, DisconnectEventArgs e) { base.OnPlayerDisconnected(sender, e); var player = sender as Player; BasePlayer.SendDeathMessageToAll(null, player, Weapon.Disconnect); if (player.IsCapturedFlag()) { player.Drop(); } if (player.Team != BasePlayer.NoTeam) { Player.Remove(player); TextDrawGlobal.UpdateCountUsers(); } TextDrawPlayer.Destroy(player); TextDrawGlobal.Hide(player); Player.RemoveLevels(player); if (player.AFK) { Player.UserAFKs.Remove(new UserAFK() { Player = player }); } player.UpdateData("lastConnection", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); }
private void OnWriterDisconnect(object sender, DisconnectEventArgs e) { //TODO: Typically we have already detected disconnect thanks to the pending // Receive. Hence ignore this //OnDisconnect(e.SocketError); //Console.WriteLine("Write error: " + e.SocketError); }
private void SessionDisconnected(object sender, DisconnectEventArgs e) { ISession session = (ISession)sender; session.Initialized -= SessionInitialized; session.Disconnected -= SessionDisconnected; if (_syncPeers.TryRemove(session.SessionId, out var removed)) { _syncPool.RemovePeer(removed); _txPool.RemovePeer(removed.Node.Id); if (session.BestStateReached == SessionState.Initialized) { if (_logger.IsDebug) { _logger.Debug($"{session.Direction} {session.Node:s} disconnected {e.DisconnectType} {e.DisconnectReason} {e.Details}"); } } } if (_hangingSatelliteProtocols.TryGetValue(session.Node, out var registrations)) { registrations.TryRemove(session.SessionId, out _); } _sessions.TryRemove(session.SessionId, out session); }
private void SessionDisconnected(object sender, DisconnectEventArgs e) { ISession session = (ISession)sender; session.Initialized -= SessionInitialized; session.Disconnected -= SessionDisconnected; if (_syncPeers.ContainsKey(session.SessionId)) { ISyncPeer syncPeer = _syncPeers[session.SessionId]; _syncPool.RemovePeer(syncPeer); _txPool.RemovePeer(syncPeer.Node.Id); if (session.BestStateReached == SessionState.Initialized) { if (_logger.IsDebug) { _logger.Debug($"{session.Direction} {session.Node:s} disconnected {e.DisconnectType} {e.DisconnectReason} {e.Details}"); } } _syncPeers.TryRemove(session.SessionId, out _); } _sessions.TryRemove(session.SessionId, out session); }
private void SessionOnPeerDisconnected(object sender, DisconnectEventArgs e) { ISession session = (Session)sender; session.Disconnected -= SessionOnPeerDisconnected; session.Dispose(); }
protected void OnPlayerClientDisconnect(DisconnectEventArgs args) { if (PlayerDisconnect != null) { PlayerDisconnect(args); } }
private void esDisconnected(object sender, DisconnectEventArgs e) { if (!e.requested) { MessageBox.Show("Соединение с ExpertSync потеряно!"); } miExpertSync.Checked = false; }
public override void OnDisconnected(DisconnectEventArgs e) { SendClientMessageToAll(Color.LightGray, Messages.PlayerLeftTheServer, Name, Id); // TODO Destroy rented vehicle base.OnDisconnected(e); }
private void TsFullClient_OnDisconnected(object sender, DisconnectEventArgs e) { if (autoReconnectOnce) { autoReconnectOnce = false; ConnectClient(); } }
protected static void OnDisconnect(DisconnectEventArgs args) { MetaModEngine.SetResult(MetaResult.Handled); if (Disconnect != null) { Disconnect(args); } }
public async void OnDisconnected(RpcConnection connection, DisconnectEventArgs args) { await RunAsync(() => { Messages.Add($"Client disconnected: {args.Connection.Id} (Reason: {args.Reason})"); RaisePropertyChanged(nameof(ClientCount)); }); }
private static void OnDisconnected(object sender, DisconnectEventArgs e) { // var client = (Ts3FullClient)sender; Console.WriteLine("Disconnected from {0} with clid {1}", client.ConnectionData.Address, client.ClientId); if (!exit) { client.Connect(con); } }
/// <summary> /// Raises Disconnected event. /// </summary> /// <param name="disconnectEventArgs"></param> protected virtual void OnDisconnected(DisconnectEventArgs disconnectEventArgs) { var handler = Disconnected; if (handler != null) { handler(this, disconnectEventArgs); } }
private void InnerRemoteDisconnected(object sender, DisconnectEventArgs args) { GetAWorkingConnection(); if (Capacity == 1) { OnDisconnectEvent(); } }
private void OnDisconnect(object sender, DisconnectEventArgs e) { if (e.Reason != DisconnectReason.SOCKET_CLOSED_BY_CLIENT && e.Reason != DisconnectReason.SOCKET_CLOSED_BY_CLIENT_ERROR) { MessageBox.Show("Connection to the server has been lost!\nReason: " + e.Reason.ToString(), "Connection lost", MessageBoxButtons.OK, MessageBoxIcon.Error); Environment.Exit(-1); } }
internal bool OnPlayerDisconnect(int playerid, int reason) { var args = new DisconnectEventArgs((DisconnectReason)reason); OnPlayerDisconnected(BasePlayer.FindOrCreate(playerid), args); OnPlayerCleanup(BasePlayer.FindOrCreate(playerid), args); return(true); }
private void TsFullClient_OnDisconnected(object sender, DisconnectEventArgs e) { if (e.Error != null) { var error = e.Error; switch (error.Id) { case Ts3ErrorCode.client_could_not_validate_identity: if (config.Connect.Identity.Level.Value == -1) { int targetSecLevel = int.Parse(error.ExtraMessage); UpdateIndentityToSecurityLevel(targetSecLevel); ConnectClient(); return; // skip triggering event, we want to reconnect } else { Log.Warn("The server reported that the security level you set is not high enough." + "Increase the value to '{0}' or set it to '-1' to generate it on demand when connecting.", error.ExtraMessage); } break; case Ts3ErrorCode.client_too_many_clones_connected: if (reconnectCounter++ < MaxReconnects) { Log.Warn("Seems like another client with the same identity is already connected. Waiting {0:0} seconds to reconnect.", TooManyClonesReconnectDelay.TotalSeconds); reconnectTick = TickPool.RegisterTickOnce(() => ConnectClient(), TooManyClonesReconnectDelay); return; // skip triggering event, we want to reconnect } break; default: Log.Warn("Could not connect: {0}", error.ErrorFormat()); break; } } else { Log.Debug("Bot disconnected. Reason: {0}", e.ExitReason); if (reconnectCounter < LostConnectionReconnectDelay.Length && !closed) { var delay = LostConnectionReconnectDelay[reconnectCounter++]; Log.Info("Trying to reconnect. Delaying reconnect for {0:0} seconds", delay.TotalSeconds); reconnectTick = TickPool.RegisterTickOnce(() => ConnectClient(), delay); return; } } if (reconnectCounter >= LostConnectionReconnectDelay.Length) { Log.Warn("Could not (re)connect after {0} tries. Giving up.", reconnectCounter); } OnBotDisconnect?.Invoke(this, e); }
internal static void OnDisconnect(IntPtr entity) { MetaModEngine.SetResult(MetaResult.Handled); Player player = Player.GetPlayer(entity); DisconnectEventArgs args = new DisconnectEventArgs(player); OnDisconnect(args); player.OnPlayerClientDisconnect(args); player.Release(); }
private void server_ConnectionLost(object sender, DisconnectEventArgs e) { AddLine(ServerStrings.ConnectionLost.With(SocketErrorTranslator.GetMessage(e.SocketErrorCode))); if (e.Reason != DisconnectReason.UserInitiated) { AddLine(ServerStrings.AttemptingReconnect); ThreadHelper.InvokeAfter(TimeSpan.FromSeconds(4), delegate { server.Connect(); }); } }
private static void Client_OnDisconnected(object sender, DisconnectEventArgs e) { var client = (Ts3FullClient)sender; if (e.Error != null) { Console.WriteLine(e.Error.ErrorFormat()); } Console.WriteLine("Disconnected id {0}", client.ClientId); }
private void OnWriterDisconnect(object sender, DisconnectEventArgs e) { //TODO: Typically we have already detected disconnect thanks to the pending // Receive. Hence ignore this //OnDisconnect(e.SocketError); Console.WriteLine("Write error: " + e.SocketError); }
protected void OnDisconnected(DisconnectEventArgs e) { if (Disconnected != null) Disconnected(this, e); }
void OnDisconnectHandler(DisconnectEventSource source, DisconnectEventArgs e) { Logger.Debug("[GenericTransportAgent] SmtpReceiveAgent - OnDisconnect fired..."); _config.SmtpReceiveAgentConfig.OnDisconnect.ToList().ForEach(x => { try { x.Execute(); } catch (Exception ex) { Logger.Error(ex, @"Error executing ""OnDisconnect"""); } }); }