示例#1
0
    public void MissBeatDamage()
    {
        if (!musicHandler.started)
        {
            return;
        }

        OnFailBeat.Invoke();

        if (bTutoCleared)
        {
            discoController.AddDisco(-failBeatBoogieCost);
            discoController.AddBoogie(-failBeatBoogieCost);
        }
    }
示例#2
0
文件: DiscoTest.cs 项目: pplans/ld-46
 void Update()
 {
     if (UnityEngine.Input.GetKeyDown(KeyCode.UpArrow))
     {
         discoController.AddBoogie(+1);
         discoController.AddDisco(+1);
     }
     else if (UnityEngine.Input.GetKeyDown(KeyCode.DownArrow))
     {
         discoController.AddBoogie(-1);
         discoController.AddDisco(-1);
     }
     else if (UnityEngine.Input.GetKeyDown(KeyCode.LeftArrow))
     {
         //discoController.AddValhalla(-5);
     }
     else if (UnityEngine.Input.GetKeyDown(KeyCode.RightArrow))
     {
         discoController.ChangeColor();
         //discoController.AddValhalla(+5);
     }
 }