public void TestDiscard_Fail() { DiscardPile discardPile = new DiscardPile(); Card card1 = new Card(new CardIdType(0), new CardIndexType(0), CardColorType.Blue, CardValueType.Value1); Card card2 = new Card(new CardIdType(0), new CardIndexType(0), CardColorType.Blue, CardValueType.Value1); Debug.Assert(discardPile.Discard(card1)); Debug.Assert(!discardPile.Discard(card2)); }
public void DealCards(List <Player> players) { //loop through each player foreach (Player player in players) { // Add 5-8 cards to the players hand for (int card = 0; card < PlayerPrefs.GetInt("cards"); card++) { player.AddCard(pickupDeck[pickupDeck.Count - 1]); // add card to hand pickupDeck.RemoveAt(pickupDeck.Count - 1); // remove card from pickup deck } } int[] powerCards = { 1, 2, 8, 10, 11 }; //start looping through the pickup deck for (int cardIndex = pickupDeck.Count - 1; cardIndex > 0; cardIndex--) { // if the card is not a power card if (!powerCards.Contains(pickupDeck[cardIndex].value)) { // add the card to the discard pile discardPile.Discard(pickupDeck[cardIndex]); // remove the card from the pickup deck pickupDeck.RemoveAt(cardIndex); break; } } }
public void TestDiscard_Success() { DiscardPile discardPile = new DiscardPile(); Card card = new Card(new CardIdType(0), new CardIndexType(0), CardColorType.Blue, CardValueType.Value1); Debug.Assert(discardPile.Discard(card)); }
public void DiscardInto(DiscardPile discardPile, IActionScope turnScope) { this.ToList().ForEach(card => { Remove(card); discardPile.Discard(card, turnScope); }); }
public void Discard(int cardIndex) { CardObject cardToDiscard = hand[cardIndex]; // add the card to the discard pile discardPile.Discard(cardToDiscard.GetCard()); //Check if the card was a power card UsePowerCard(cardIndex); // remove the card from the hand list hand.RemoveAt(cardIndex); // destroy the gameobject Destroy(cardToDiscard.gameObject); //if the card being discarded is not an Ace if (discardPile.GetTopCard().value != 1) { EndTurn(); } }
protected void DisCard() { CardBehaviour.Instance.RemoveCard(this); if (CardBehaviour.Instance.selectingCard == this) { CardBehaviour.Instance.selectingCard = null; } DiscardPile discardPile = null; if (isController) { if (info.type == Card.Type.bonus) { discardPile = Game.Instance.controller.piles.bonusPile.discardPile; } else if (info.type == Card.Type.mogi) { discardPile = Game.Instance.controller.piles.mogiPile.discardPile; } } else { if (info.type == Card.Type.bonus) { discardPile = Game.Instance.opponent.piles.bonusPile.discardPile; } else if (info.type == Card.Type.mogi) { discardPile = Game.Instance.opponent.piles.mogiPile.discardPile; } } discardPile.Discard(name); onDiscard?.Invoke(); }