public Player(string name, DiscardDeck discardDeck) { this.name = Function.titleCase(name); this.hand = new PlayerHand(); this.discardDeck = discardDeck; this.saidUno = false; }
public void DiscardDeckIsEmptied_ReturnsListOfCards() { // Arrange const int NumberOfCards = 5; Card card = new Card( new Hashtable() { { "display", "A" }, { "value", 11 }, { "alternativeValue", 1 }, }, new Hashtable() { { "suit", "Hearts" }, { "color", "Red" }, } ); DiscardDeck discardDeck = new DiscardDeck(); List <Card> emptiedCards; // Act for (int i = 0; i < NumberOfCards; i++) { discardDeck.addCard(card); } emptiedCards = discardDeck.clearDiscardPile(); // Assert Assert.AreEqual(0, discardDeck.getCount()); Assert.AreEqual(NumberOfCards, emptiedCards.Count); }
public static void startNextGame() { // take cards from dealer and players and add to discard pile TableDealer.reset(); Players.ForEach(player => player.reset()); // if active deck has less than shuttle trigger value, // reset discard deck and active deck if (ActiveDeck.getCount() < Settings.ActiveDeckReshuffleTarget) { ActiveDeck = new ActiveDeck(); ActiveDeck.createDeck(); updateActiveDeckCount(); DiscardDeck = new DiscardDeck(); updateDiscardDeckCount(); } // reset game status GameStatus = GameStatusEnum.InProgress; PlayerTurnIndex = 0; // retoggle visibility handlers DealerHandVisibility = Visibility.Hidden; NextGameControlsVisibility = Visibility.Hidden; ActiveGameControlsVisibility = Visibility.Visible; // deal initial hand dealInititalHand(); }
public void determinePlayers(DiscardDeck discardDeck) { string playerName; string addAnotherPlayer = "y"; int count = 1; while (addAnotherPlayer[0] == 'y') { Console.WriteLine("Please enter a name for the player:"); playerName = Console.ReadLine(); addPlayer(playerName, discardDeck); if (count > 1) { Console.WriteLine("Would you like to add another player? Enter y for yes another character for no."); addAnotherPlayer = Console.ReadLine().Trim().ToLower(); if (addAnotherPlayer.Length == 0) { addAnotherPlayer = "n"; } } count++; } }
// methods // ---------- // create initial game state // ---------- public static void createGameState(GameTypeEnum gameType) { GameType = gameType; GameStatus = GameStatusEnum.InProgress; // initialize decks ActiveDeck = new ActiveDeck(); ActiveDeckCount = "0"; DiscardDeck = new DiscardDeck(); DiscardDeckCount = "0"; // initialise actors TableDealer = createDealer(); DealerHandVisibility = Visibility.Hidden; NextGameControlsVisibility = Visibility.Hidden; ActiveGameControlsVisibility = Visibility.Visible; // initialise players list Players = new List <Player>(); PlayerTurnIndex = 0; // clear all event delegates clearEventDelegates(); }
public void PopulatePlayerhand() { if (playerHand.Count == 0) { playerHand = playerHand.Concat(DiscardDeck).ToList(); DiscardDeck.Clear(); } }
public void addPlayer(string name, DiscardDeck discardDeck) { name = Function.titleCase(name); Player player = new Player(name, discardDeck); players.Add(player); }
public virtual void DiscardAll(DiscardDeck ddeck) // 이동 끝 { for (int i = 0; i < this.cards.Count; ++i) { ddeck.Discard(this.cards[i]); } this.cards.Clear(); }
public Mediator() { turn = new Turn(); drawDeck = new DrawDeck(); discardDeck = new DiscardDeck(); performCardAction = new PerformCardAction(drawDeck, discardDeck, turn); cardFactory = new CardFactory(performCardAction); }
public void InitializesDiscardDeck_ReturnsVoid() { // Arrange DiscardDeck discardDeck = new DiscardDeck(); // Act // Assert Assert.AreEqual(0, discardDeck.getCount()); }
public override void DiscardAll(DiscardDeck ddeck) // 디스카드덱이 도착하면 호출 { base.DiscardAll(ddeck); isSurrender = false; isDouble = false; isSplitAce = false; isInsurance = false; DestroyStateUI(); }
public void DiscardAll(DiscardDeck dDeck)// 카드 전달, 핸드 초기화(size 1) { currentHandIndex = 0; // 카드 회수 for (int i = 0; i < hands.Count; ++i) { hands[i].DiscardAll(dDeck); } hands[0].transform.position = this.transform.position; // 추가된 핸드 삭제 if (hands.Count > 1) { for (int i = 1; i < hands.Count; ++i) { Destroy(hands[i].gameObject); } hands.RemoveRange(1, hands.Count - 1); } }
public void AddsToDiscardDeck_ReturnsVoid() { // Arrange Card card = new Card( new Hashtable() { { "display", "A" }, { "value", 11 }, { "alternativeValue", 1 }, }, new Hashtable() { { "suit", "Hearts" }, { "color", "Red" }, } ); DiscardDeck discardDeck = new DiscardDeck(); // Act discardDeck.addCard(card); // Assert Assert.AreEqual(1, discardDeck.getCount()); }
private static void onPlayerDiscardHandHandler(PlayerEventArgs e) { // place discarded cards in discard pile DiscardDeck.discardMultipleCards(e.Cards); updateDiscardDeckCount(); }
private static void updateDiscardDeckCount() { DiscardDeckCount = DiscardDeck.getCount().ToString(); }
public void Shuffle(DiscardDeck dDeck, float time) { dDeck.ReturnAll(this); dDeck.EmptyStackSmooth(time); }
public override void DiscardAll(DiscardDeck ddeck) // 이동 끝 { base.DiscardAll(ddeck); stateUI.gameObject.SetActive(false); }
public PerformCardAction(DrawDeck drawDeck, DiscardDeck discardDeck, Turn turn) { this.drawDeck = drawDeck; this.discardDeck = discardDeck; this.turn = turn; }
public void TakeWinCards(List <Card> player1DealtCards, List <Card> player2DealtCards) { List <Card> holder = player1DealtCards.Concat(player2DealtCards).ToList(); DiscardDeck = DiscardDeck.Concat(holder).ToList(); }