public object ConfigProcess(string[] row) { if (row.Length < 16) { return(null); } RowHelper rh = new RowHelper(row); DisassemblygirlPetConfig rec = new DisassemblygirlPetConfig(); rec.id = CSVUtility.ToInt(rh.Read()); //id rec.level = CSVUtility.ToInt(rh.Read()); //级别 rec.name = rh.Read(); //名字 rec.iconID = rh.Read(); //图标ID rec.resourceID = rh.Read(); //资源ID rec.missileResourceID = rh.Read(); //投射物资源ID rec.missileHitEffectID = rh.Read(); //投射物击中资源ID rec.ATK = CSVUtility.ToFloat(rh.Read()); //拆解力 rec.CRT = CSVUtility.ToFloat(rh.Read()); //爆破力 rec.SPD = CSVUtility.ToFloat(rh.Read()); //速度 rec.WOE = CSVUtility.ToFloat(rh.Read()); //半径 rec.RP = CSVUtility.ToInt(rh.Read()); //价格 rec.GP = CSVUtility.ToInt(rh.Read()); //金钱 rec.missileAudioID = rh.Read(); //投射物音效资源ID rec.physicsType = CSVUtility.ToInt(rh.Read()); //物理类型0:无 | 1:穿透 | 2: 单次弹射|3: 多重弹射 rec.effectors = rh.Read(); //效果器 return(rec); }
public void Load() { CSVReader reader = new CSVReader(); reader.LoadText("Config/Disassemblygirl_Pet.txt", 3); int rows = reader.GetRowCount(); for (int r = 0; r < rows; ++r) { string[] row = reader.GetRow(r); DisassemblygirlPetConfig ac = ConfigProcess(row) as DisassemblygirlPetConfig; configs.Add(ac.id, ac); } }
public bool LevelUP() { if (LevelMax()) { return(false); } DisassemblygirlPetConfig config = ConfigMgr.GetInstance().DisassemblygirlPet.GetConfigById(id + 1); id = config.id; level = config.level; name = config.name; iconID = config.iconID; GP = config.GP; RP = config.RP; resourceID = config.resourceID; missileData.attributeBox.SetAttribute(AttributeKeys.ATK, AttributeSetTypes.BaseValue, config.ATK); missileData.attributeBox.SetAttribute(AttributeKeys.CRT, AttributeSetTypes.BaseValue, config.CRT); missileData.attributeBox.SetAttribute(AttributeKeys.SPD, AttributeSetTypes.BaseValue, config.SPD); missileData.WOE = config.WOE; missileData.resourceID = config.missileResourceID; missileData.hitEffectID = config.missileHitEffectID; missileData.audioID = config.missileAudioID; missileData.physicsType = (PhysicsType)config.physicsType; missileData.effectors.Clear(); foreach (string effectorID in config.effectors.Split('|')) { EffectorData effector = EffectorData.FromConfig(int.Parse(effectorID)); if (effector != null) { missileData.effectors.Add(effector); } } return(true); }
public static PetData FromConfig(DisassemblygirlPetConfig config) { PetData pet = new PetData(); pet.id = config.id; pet.level = config.level; pet.name = config.name; pet.iconID = config.iconID; pet.GP = config.GP; pet.RP = config.RP; pet.resourceID = config.resourceID; pet.missileData = new MissileData(); pet.missileData.attributeBox = AttributeBox.CreateDefault(); pet.missileData.attributeBox.SetAttribute(AttributeKeys.ATK, AttributeSetTypes.BaseValue, config.ATK); pet.missileData.attributeBox.SetAttribute(AttributeKeys.CRT, AttributeSetTypes.BaseValue, config.CRT); pet.missileData.attributeBox.SetAttribute(AttributeKeys.SPD, AttributeSetTypes.BaseValue, config.SPD); pet.missileData.WOE = config.WOE; pet.missileData.resourceID = config.missileResourceID; pet.missileData.hitEffectID = config.missileHitEffectID; pet.missileData.audioID = config.missileAudioID; pet.missileData.physicsType = (PhysicsType)config.physicsType; pet.missileData.effectors = new List <EffectorData>(); foreach (string effectorID in config.effectors.Split('|')) { EffectorData effector = EffectorData.FromConfig(int.Parse(effectorID)); if (effector != null) { pet.missileData.effectors.Add(effector); } } return(pet); }