示例#1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player" && !picked)
     {
         picked = true;
         disapear.Launch();
         Level.CollectiblePicked(transform);
     }
 }
示例#2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.tag != "Player")
        {
            return;
        }

        disapear.Launch();
        Game.instance.ObjectifPicked();
    }