internal void PurgeAll()
        {
            FutureEvents.Purge((int)Tick);
            PurgeTerminalSystem();

            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            foreach (var suit in (PacketType[])Enum.GetValues(typeof(PacketType)))
            {
                foreach (var pool in PacketPools.Values)
                {
                    pool.Clean();
                }
                PacketPools.Clear();
            }

            foreach (var item in _effectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;
                var cube       = blockInfo.CubeBlock;

                if (cube == null || cube.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                cube.SetDamageEffect(false);
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                _effectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToFatMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToFatMap.Clear();
            FatMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    foreach (var ammo in system.Value.WeaponAmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    map.Value.ClearImmediate();
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();

            DirtyGrids.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            _effectActive = false;
            ShootingWeapons.Clear();
            AcquireTargets.Clear();
            RemoveEffectsFromGrid.Clear();
            WeaponAmmoPullQueue.Clear();
            AmmoToPullQueue.Clear();
            Hits.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            ChargingWeapons.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();

            foreach (var comp in CompsToStart)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }

            foreach (var readd in CompReAdds)
            {
                PlatFormPool.Return(readd.Comp.Platform);
                readd.Comp.Platform = null;
            }
            foreach (var comp in CompsDelayed)
            {
                PlatFormPool.Return(comp.Platform);
                comp.Platform = null;
            }
            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();

            Av.RipMap.Clear();
            foreach (var mess in Av.KeensBrokenParticles)
            {
                Av.KeenMessPool.Return(mess);
            }

            Av.KeensBrokenParticles.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPktList)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPktList.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            GroupInfoPool.Clean();
            TargetInfoPool.Clean();

            Projectiles.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.ApplyChanges();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.CleanUp.Clear();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Enforced        = null;
            StallReporter   = null;
            Proccessor      = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            WheelUi         = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
        }
示例#2
0
        private void UpdateGrids()
        {
            DeferedUpBlockTypeCleanUp();

            DirtyGridsTmp.Clear();
            DirtyGridsTmp.AddRange(DirtyGrids);
            DirtyGrids.Clear();
            for (int i = 0; i < DirtyGridsTmp.Count; i++)
            {
                var grid       = DirtyGridsTmp[i];
                var newTypeMap = BlockTypePool.Get();
                newTypeMap[Offense]    = ConcurrentListPool.Get();
                newTypeMap[Utility]    = ConcurrentListPool.Get();
                newTypeMap[Thrust]     = ConcurrentListPool.Get();
                newTypeMap[Steering]   = ConcurrentListPool.Get();
                newTypeMap[Jumping]    = ConcurrentListPool.Get();
                newTypeMap[Power]      = ConcurrentListPool.Get();
                newTypeMap[Production] = ConcurrentListPool.Get();

                ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > noFatTypeMap;

                FatMap fatMap;
                if (GridToFatMap.TryGetValue(grid, out fatMap))
                {
                    var allFat    = fatMap.MyCubeBocks;
                    var terminals = 0;
                    var tStatus   = fatMap.Targeting == null || fatMap.Targeting.AllowScanning;
                    for (int j = 0; j < allFat.Count; j++)
                    {
                        var fat = allFat[j];
                        if (!(fat is IMyTerminalBlock))
                        {
                            continue;
                        }
                        terminals++;

                        using (fat.Pin()) {
                            if (fat.MarkedForClose)
                            {
                                continue;
                            }
                            if (fat is IMyProductionBlock)
                            {
                                newTypeMap[Production].Add(fat);
                            }
                            else if (fat is IMyPowerProducer)
                            {
                                newTypeMap[Power].Add(fat);
                            }
                            else if (fat is IMyGunBaseUser || fat is IMyWarhead || fat is MyConveyorSorter && WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId))
                            {
                                if (!tStatus && fat is IMyGunBaseUser && !WeaponPlatforms.ContainsKey(fat.BlockDefinition.Id.SubtypeId))
                                {
                                    tStatus = fatMap.Targeting.AllowScanning = true;
                                }

                                newTypeMap[Offense].Add(fat);
                            }
                            else if (fat is IMyUpgradeModule || fat is IMyRadioAntenna)
                            {
                                newTypeMap[Utility].Add(fat);
                            }
                            else if (fat is MyThrust)
                            {
                                newTypeMap[Thrust].Add(fat);
                            }
                            else if (fat is MyGyro)
                            {
                                newTypeMap[Steering].Add(fat);
                            }
                            else if (fat is MyJumpDrive)
                            {
                                newTypeMap[Jumping].Add(fat);
                            }
                        }
                    }

                    foreach (var type in newTypeMap)
                    {
                        type.Value.ApplyAdditions();
                    }

                    fatMap.MyCubeBocks.ApplyAdditions();

                    fatMap.Trash = terminals == 0;
                    var gridBlocks = grid.BlocksCount;
                    if (gridBlocks > fatMap.MostBlocks)
                    {
                        fatMap.MostBlocks = gridBlocks;
                    }
                    ConcurrentDictionary <WeaponDefinition.TargetingDef.BlockTypes, ConcurrentCachingList <MyCubeBlock> > oldTypeMap;
                    if (GridToBlockTypeMap.TryGetValue(grid, out oldTypeMap))
                    {
                        GridToBlockTypeMap[grid] = newTypeMap;
                        BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning {
                            Collection = oldTypeMap, RequestTick = Tick
                        });
                    }
                    else
                    {
                        GridToBlockTypeMap[grid] = newTypeMap;
                    }
                }
                else if (GridToBlockTypeMap.TryRemove(grid, out noFatTypeMap))
                {
                    BlockTypeCleanUp.Enqueue(new DeferedTypeCleaning {
                        Collection = noFatTypeMap, RequestTick = Tick
                    });
                }
            }
            DirtyGridsTmp.Clear();
        }
示例#3
0
        internal void PurgeAll()
        {
            PurgedAll = true;
            FutureEvents.Purge((int)Tick);

            foreach (var comp in CompsToStart)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var readd in CompReAdds)
            {
                if (!readd.Ai.Closed)
                {
                    readd.Ai.GridForceClose();
                }
                if (readd.Comp?.Platform != null)
                {
                    CloseComps(readd.Comp.MyCube);
                }
            }

            foreach (var comp in CompsDelayed)
            {
                if (comp?.Platform != null)
                {
                    CloseComps(comp.MyCube);
                }
            }

            foreach (var gridAi in DelayedGridAiClean)
            {
                if (!gridAi.Closed)
                {
                    gridAi.GridForceClose();
                }
            }

            PlatFormPool.Clean();
            CompsToStart.ClearImmediate();
            DelayedGridAiClean.ClearImmediate();

            CompsDelayed.Clear();
            CompReAdds.Clear();
            GridAiPool.Clean();


            PurgeTerminalSystem(this);
            HudUi.Purge();
            TerminalMon.Purge();
            foreach (var reports in Reporter.ReportData.Values)
            {
                foreach (var report in reports)
                {
                    report.Clean();
                    Reporter.ReportPool.Return(report);
                }
                reports.Clear();
            }
            Reporter.ReportData.Clear();
            Reporter.ReportPool.Clean();

            PacketsToClient.Clear();
            PacketsToServer.Clear();

            AcqManager.Clean();

            CleanSounds(true);

            foreach (var e in Emitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.HitEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.FireEmitters)
            {
                e.StopSound(true);
            }
            foreach (var e in Av.TravelEmitters)
            {
                e.StopSound(true);
            }

            Emitters.Clear();
            Av.HitEmitters.Clear();
            Av.FireEmitters.Clear();
            Av.TravelEmitters.Clear();

            foreach (var item in EffectedCubes)
            {
                var cubeid     = item.Key;
                var blockInfo  = item.Value;
                var functBlock = blockInfo.FunctBlock;

                if (functBlock == null || functBlock.MarkedForClose)
                {
                    _effectPurge.Enqueue(cubeid);
                    continue;
                }

                functBlock.EnabledChanged -= ForceDisable;
                functBlock.Enabled         = blockInfo.FirstState;
                functBlock.SetDamageEffect(false);
                if (HandlesInput)
                {
                    functBlock.AppendingCustomInfo -= blockInfo.AppendCustomInfo;
                }
                _effectPurge.Enqueue(cubeid);
            }

            while (_effectPurge.Count != 0)
            {
                EffectedCubes.Remove(_effectPurge.Dequeue());
            }

            Av.Glows.Clear();
            Av.AvShotPool.Clean();

            DeferedUpBlockTypeCleanUp(true);
            BlockTypeCleanUp.Clear();

            foreach (var map in GridToFatMap.Keys)
            {
                RemoveGridFromMap(map);
            }

            GridToFatMap.Clear();
            FatMapPool.Clean();

            DirtyGridsTmp.Clear();

            foreach (var structure in WeaponPlatforms.Values)
            {
                foreach (var system in structure.WeaponSystems)
                {
                    system.Value.PreFirePairs.Clear();
                    system.Value.FireWhenDonePairs.Clear();
                    system.Value.FirePerShotPairs.Clear();
                    system.Value.RotatePairs.Clear();
                    system.Value.ReloadPairs.Clear();
                    foreach (var ammo in system.Value.AmmoTypes)
                    {
                        ammo.AmmoDef.Const.PrimeEntityPool?.Clean();
                        ammo.AmmoDef.Const.HitDefaultSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitVoxelSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitShieldSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitFloatingSoundPairs.Clear();
                        ammo.AmmoDef.Const.HitPlayerSoundPairs.Clear();
                        ammo.AmmoDef.Const.TravelSoundPairs.Clear();
                        ammo.AmmoDef.Const.CustomSoundPairs.Clear();
                    }
                }

                structure.WeaponSystems.Clear();
            }
            WeaponPlatforms.Clear();

            foreach (var gridToMap in GridToBlockTypeMap)
            {
                foreach (var map in gridToMap.Value)
                {
                    ConcurrentListPool.Return(map.Value);
                }
                gridToMap.Value.Clear();
                BlockTypePool.Return(gridToMap.Value);
            }
            GridToBlockTypeMap.Clear();

            foreach (var playerGrids in PlayerEntityIdInRange)
            {
                playerGrids.Value.Clear();
            }

            PlayerEntityIdInRange.Clear();
            DirtyGrids.Clear();

            DsUtil.Purge();
            DsUtil2.Purge();

            ShootingWeapons.Clear();
            RemoveEffectsFromGrid.Clear();
            WeaponToPullAmmo.Clear();
            WeaponToPullAmmoIndexer.Clear();
            AmmoToPullQueue.Clear();
            ChargingWeaponsIndexer.Clear();
            WeaponsToRemoveAmmoIndexer.Clear();
            ChargingWeapons.Clear();
            Hits.Clear();
            RotateWeapons.ClearImmediate();
            HomingWeapons.Clear();
            GridToMasterAi.Clear();
            Players.Clear();
            IdToCompMap.Clear();
            AllArmorBaseDefinitions.Clear();
            HeavyArmorBaseDefinitions.Clear();
            AllArmorBaseDefinitions.Clear();
            AcquireTargets.Clear();
            LargeBlockSphereDb.Clear();
            SmallBlockSphereDb.Clear();
            AnimationsToProcess.Clear();
            _subTypeIdToWeaponDefs.Clear();
            WeaponDefinitions.Clear();
            SlimsSortedList.Clear();
            _destroyedSlims.Clear();
            _destroyedSlimsClient.Clear();
            _slimHealthClient.Clear();
            _slimsSet.Clear();
            _turretDefinitions.Clear();
            _tmpNearByBlocks.Clear();

            foreach (var av in Av.AvShots)
            {
                av.GlowSteps.Clear();
                Av.AvShotPool.Return(av);
            }
            Av.AvShotPool.Clean();
            Av.AvBarrels1.Clear();
            Av.AvBarrels2.Clear();
            Av.AvShots.Clear();
            Av.HitSounds.Clear();

            foreach (var errorpkt in ClientSideErrorPkt)
            {
                errorpkt.Packet.CleanUp();
            }
            ClientSideErrorPkt.Clear();

            GridEffectPool.Clean();
            GridEffectsPool.Clean();
            BlockTypePool.Clean();
            ConcurrentListPool.Clean();

            TargetInfoPool.Clean();
            PacketObjPool.Clean();

            InventoryMoveRequestPool.Clean();
            WeaponCoreBlockDefs.Clear();
            VanillaIds.Clear();
            VanillaCoreIds.Clear();
            WeaponCoreFixedBlockDefs.Clear();
            WeaponCoreTurretBlockDefs.Clear();
            VoxelCaches.Clear();
            ArmorCubes.Clear();

            foreach (var p in Projectiles.ProjectilePool)
            {
                p.Info?.AvShot?.AmmoEffect?.Stop();
            }

            Projectiles.ShrapnelToSpawn.Clear();
            Projectiles.ShrapnelPool.Clean();
            Projectiles.FragmentPool.Clean();
            Projectiles.ActiveProjetiles.Clear();
            Projectiles.ProjectilePool.Clear();
            Projectiles.HitEntityPool.Clean();
            Projectiles.VirtInfoPool.Clean();

            DbsToUpdate.Clear();
            GridTargetingAIs.Clear();

            DsUtil          = null;
            DsUtil2         = null;
            SlimsSortedList = null;
            Settings        = null;
            StallReporter   = null;
            TerminalMon     = null;
            Physics         = null;
            Camera          = null;
            Projectiles     = null;
            TrackingAi      = null;
            UiInput         = null;
            TargetUi        = null;
            Placer          = null;
            TargetGps       = null;
            SApi.Unload();
            SApi                = null;
            Api                 = null;
            ApiServer           = null;
            Reporter            = null;
            WeaponDefinitions   = null;
            AnimationsToProcess = null;
            ProjectileTree.Clear();
            ProjectileTree     = null;
            Av                 = null;
            HudUi              = null;
            AllDefinitions     = null;
            SoundDefinitions   = null;
            ActiveCockPit      = null;
            ActiveControlBlock = null;
            ControlledEntity   = null;
            TmpStorage         = null;
        }