protected override void Start() { base.Start(); PlayButton.PlayEvent += ClearBodyAndAddDirt; dirtLayerPool = GetComponent <DirtLayerPool>(); for (int i = 0; i < maxAmountOfDirtLayers; i++) { AddDirt(); } }
protected override void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } base.Awake(); }