/// <summary> /// This routine scans module.ifo for a campaign GUID. If found, a /// campaign.cam file with the same GUID is searched for and its /// containing directory is added to the directory resource list. /// </summary> /// <param name="ModuleIfo">Supplies the module.ifo GFF reader.</param> /// <param name="HomeDirectory">Supplies the NWN2 home directory.</param> /// <param name="InstallDirectory">Supplies the NWN2 install directory.</param> private void AddModuleCampaign(GFFFile ModuleIfo, string HomeDirectory, string InstallDirectory) { byte[] GUIDData = ModuleIfo.TopLevelStruct.GetVoidDataSafe("Campaign_ID", null); if (GUIDData == null || GUIDData.Length != 16) return; Guid CampaignGUID = new Guid(GUIDData); string[] SearchDirs = new string[] { HomeDirectory, InstallDirectory }; // // Attempt to locate a campaign.cam file with the same GUID as the // module. // foreach (string PathName in SearchDirs) { string CampaignFolder = String.Format("{0}\\Campaigns", PathName); if (!Directory.Exists(CampaignFolder)) continue; foreach (string CampaignDir in Directory.EnumerateDirectories(CampaignFolder)) { using (DirectoryResourceRepository Repository = new DirectoryResourceRepository(CampaignDir)) { Repository.PopulateRepository(); IResourceEntry ResEntry = Repository.FindResource(new OEIResRef("campaign"), ResCAM); if (ResEntry == null) continue; GFFFile CampaignCAM = new GFFFile(ResEntry.GetStream(false)); GUIDData = CampaignCAM.TopLevelStruct.GetVoidDataSafe("GUID", null); if (GUIDData == null || GUIDData.Length != 16) continue; Guid ID = new Guid(GUIDData); if (!CampaignGUID.Equals(ID)) continue; Repositories.Add(new DirectoryResourceRepository(CampaignDir)); return; } } } }
// NWN2Toolset.NWN2.Views.NWN2BlueprintView.ᐌ(object P_0, EventArgs P_1) // yeah whatever. Those idiots were too clever for anybody's good. /// <summary> /// Saves a specified blueprint to a user-labeled file. /// IMPORTANT: Allow only creature-blueprints to be saved! /// - NWN2ObjectType.Creature /// - resourcetype #2027 /// @note Check that blueprint is valid before call. /// </summary> /// <param name="iblueprint">ElectronPanel_.Blueprint or .Instance /// converted to a blueprint</param> /// <param name="repo">null if Override</param> internal static void SaveBlueprintToFile(INWN2Blueprint iblueprint, DirectoryResourceRepository repo = null) { string fil = iblueprint.Resource.ResRef.Value; string ext = BWResourceTypes.GetFileExtension(iblueprint.Resource.ResourceType); var sfd = new SaveFileDialog(); sfd.Title = "Save blueprint as ..."; sfd.FileName = fil + "." + ext; // iblueprint.Resource.FullName sfd.Filter = "blueprints (*." + ext + ")|*." + ext + "|all files (*.*)|*.*"; // sfd.DefaultExt = ext; string dir; if (repo != null) { dir = repo.DirectoryName; } else { dir = String.Empty; } if (!String.IsNullOrEmpty(dir)) { if (Directory.Exists(dir)) { sfd.InitialDirectory = dir; sfd.RestoreDirectory = true; } } else if (!String.IsNullOrEmpty(CreatureVisualizerPreferences.that.LastSaveDirectory) && Directory.Exists(CreatureVisualizerPreferences.that.LastSaveDirectory)) { sfd.InitialDirectory = CreatureVisualizerPreferences.that.LastSaveDirectory; } // else TODO: use NWN2ResourceManager.Instance.UserOverrideDirectory // else TODO: get BlueprintLocation dir if exists if (sfd.ShowDialog() == DialogResult.OK) { if (String.IsNullOrEmpty(dir)) { CreatureVisualizerPreferences.that.LastSaveDirectory = Path.GetDirectoryName(sfd.FileName); } // NOTE: Add 'AppearanceSEF' back in from the original blueprint // since it was removed when the original was duplicated by // ElectronPanel_.DuplicateBlueprint(). (iblueprint as NWN2CreatureTemplate).AppearanceSEF = AppearanceSEF; IOEISerializable iserializable = iblueprint; if (iserializable != null) { iserializable.OEISerialize(sfd.FileName); if (File.Exists(sfd.FileName)) // test that file exists before proceeding { INWN2BlueprintSet blueprintset; dir = Path.GetDirectoryName(sfd.FileName).ToLower(); if (dir == NWN2ToolsetMainForm.App.Module.Repository.DirectoryName.ToLower()) { repo = NWN2ToolsetMainForm.App.Module.Repository; blueprintset = NWN2ToolsetMainForm.App.Module as INWN2BlueprintSet; iblueprint.BlueprintLocation = NWN2BlueprintLocationType.Module; } else if (NWN2CampaignManager.Instance.ActiveCampaign != null && dir == NWN2CampaignManager.Instance.ActiveCampaign.Repository.DirectoryName.ToLower()) { repo = NWN2CampaignManager.Instance.ActiveCampaign.Repository; blueprintset = NWN2CampaignManager.Instance.ActiveCampaign as INWN2BlueprintSet; iblueprint.BlueprintLocation = NWN2BlueprintLocationType.Campaign; } else if (IsOverride(dir)) { repo = NWN2ResourceManager.Instance.UserOverrideDirectory; blueprintset = NWN2GlobalBlueprintManager.Instance as INWN2BlueprintSet; iblueprint.BlueprintLocation = NWN2BlueprintLocationType.Global; } else { return; } // so, which should be tested for first: resource or blueprint? // and is there even any point in having one w/out the other? string filelabel = Path.GetFileNameWithoutExtension(sfd.FileName); NWN2BlueprintCollection collection = blueprintset.GetBlueprintCollectionForType(NWN2ObjectType.Creature); INWN2Blueprint extantblueprint = NWN2GlobalBlueprintManager.FindBlueprint(NWN2ObjectType.Creature, new OEIResRef(filelabel), iblueprint.BlueprintLocation == NWN2BlueprintLocationType.Global, iblueprint.BlueprintLocation == NWN2BlueprintLocationType.Module, iblueprint.BlueprintLocation == NWN2BlueprintLocationType.Campaign); if (extantblueprint != null && extantblueprint.Resource.Repository is DirectoryResourceRepository) // ie. exclude Data\Templates*.zip { collection.Remove(extantblueprint); // so, does removing a blueprint also remove its resource? no. } IResourceEntry extantresource = repo.FindResource(new OEIResRef(filelabel), 2027); // it's maaaaaagick if (extantresource != null) { repo.Resources.Remove(extantresource); // so, does removing a resource also remove its blueprint? no. } iblueprint.Resource = repo.CreateResource(iblueprint.Resource.ResRef, iblueprint.Resource.ResourceType); collection.Add(iblueprint); var viewer = NWN2ToolsetMainForm.App.BlueprintView; var list = viewer.GetFocusedList(); list.Resort(); var objects = new object[1] { iblueprint as INWN2Object }; viewer.Selection = objects; } } } }
/// <summary> /// This routine scans module.ifo for a campaign GUID. If found, a /// campaign.cam file with the same GUID is searched for and its /// containing directory is added to the directory resource list. /// </summary> /// <param name="ModuleIfo">Supplies the module.ifo GFF reader.</param> /// <param name="HomeDirectory">Supplies the NWN2 home directory.</param> /// <param name="InstallDirectory">Supplies the NWN2 install directory.</param> private void AddModuleCampaign(GFFFile ModuleIfo, string HomeDirectory, string InstallDirectory) { byte[] GUIDData = ModuleIfo.TopLevelStruct.GetVoidDataSafe("Campaign_ID", null); if (GUIDData == null || GUIDData.Length != 16) { return; } Guid CampaignGUID = new Guid(GUIDData); string[] SearchDirs = new string[] { HomeDirectory, InstallDirectory }; // // Attempt to locate a campaign.cam file with the same GUID as the // module. // foreach (string PathName in SearchDirs) { string CampaignFolder = String.Format("{0}\\Campaigns", PathName); if (!Directory.Exists(CampaignFolder)) { continue; } foreach (string CampaignDir in Directory.EnumerateDirectories(CampaignFolder)) { using (DirectoryResourceRepository Repository = new DirectoryResourceRepository(CampaignDir)) { Repository.PopulateRepository(); IResourceEntry ResEntry = Repository.FindResource(new OEIResRef("campaign"), ResCAM); if (ResEntry == null) { continue; } GFFFile CampaignCAM = new GFFFile(ResEntry.GetStream(false)); GUIDData = CampaignCAM.TopLevelStruct.GetVoidDataSafe("GUID", null); if (GUIDData == null || GUIDData.Length != 16) { continue; } Guid ID = new Guid(GUIDData); if (!CampaignGUID.Equals(ID)) { continue; } Repositories.Add(new DirectoryResourceRepository(CampaignDir)); return; } } } }