public Monster GetTargetMonster(Director.Team actingTeam, Director.Team targetTeam) { switch (actingTeam) { case Director.Team.PlayerTeam: if (targetTeam == actingTeam) { return(sr.director.PlayerLunenAlive[PlayerSelfTarget]); } else { return(sr.director.EnemyLunenAlive[PlayerOtherTarget]); } case Director.Team.EnemyTeam: if (targetTeam == actingTeam) { return(sr.director.EnemyLunenAlive[EnemySelfTarget]); } else { return(sr.director.PlayerLunenAlive[EnemyOtherTarget]); } } return(null); }
public void ScanParty(Director.Team team) { if (team == Director.Team.PlayerTeam) { ScanPlayer1Party(); } else if (team == Director.Team.EnemyTeam) { ScanPlayer2Party(); } }
public void Execute() { sr = MonsterUser.sr; sr.soundManager.PlaySoundEffect("ConfirmSelection"); Director.Team actionTeam = MonsterUser.MonsterTeam; Director.Team targetTeam = Director.Team.PlayerTeam; if (actionTeam == Director.Team.PlayerTeam) { targetTeam = Director.Team.EnemyTeam; } sr.eventLog.AddEvent("Attack: " + MonsterUser.Nickname + " attacks with " + Name + " targetting one enemy"); if (customEvent != null) { customEvent.Invoke(); } foreach (ActionPart part in PartsOfAction) { switch (part.Target) { case MonsterAim.SingleOpponent: ExecutePerMonster(part, sr.canvasCollection.GetTargetMonster(actionTeam, targetTeam)); break; case MonsterAim.AllOpponents: for (int i = 0; i < sr.director.GetLunenCountOut(targetTeam); i++) { ExecutePerMonster(part, sr.director.GetMonsterOut(targetTeam, i)); } break; case MonsterAim.AllAllies: for (int i = 0; i < sr.director.GetLunenCountOut(actionTeam); i++) { ExecutePerMonster(part, sr.director.GetMonsterOut(actionTeam, i)); } break; case MonsterAim.SingleAlly: ExecutePerMonster(part, sr.canvasCollection.GetTargetMonster(actionTeam, actionTeam)); break; case MonsterAim.Self: ExecutePerMonster(part, MonsterUser); break; } } sr.database.SetTriggerValue("BattleVars/AnimationTime", TimePausePeriod); sr.database.SetTriggerValue("BattleVars/AttackLunenName", MonsterUser.Nickname); sr.database.SetTriggerValue("BattleVars/AttackLunenAction", name); sr.battleSetup.StartCutscene(sr.database.GetPackedCutscene("LunenAttack")); MonsterUser.EndTurn(); }