public void Visit(DirectivePrologue node) { // not applicable; terminate }
public virtual void Visit(DirectivePrologue node) { // no children }
public override bool Walk(DirectivePrologue node) { AddNode(node); return(true); }
public void Visit(DirectivePrologue node) { ReportError(node); }
public void Visit(DirectivePrologue node) { // just a string, so we don't care }
public virtual void PostWalk(DirectivePrologue node) { }
public void Visit(DirectivePrologue node) { // invalid! ignore IsValid = false; }
public virtual bool Walk(DirectivePrologue node) { return true; }
public void Visit(DirectivePrologue node) { Debug.Fail("shouldn't get here"); }
public virtual bool Walk(DirectivePrologue node) { return(true); }