/// <summary> /// Creates an <see cref="ID2D1Factory2"/> instance. /// </summary> /// <returns>A new <see cref="ID2D1Factory2"/> instance.</returns> public static unsafe ComPtr <ID2D1Factory2> CreateD2D1Factory2() { using ComPtr <ID2D1Factory2> d2D1Factory2 = default; D2D1_FACTORY_OPTIONS d2D1FactoryOptions = default; // Create a Direct2D factory DirectX.D2D1CreateFactory( factoryType: D2D1_FACTORY_TYPE.D2D1_FACTORY_TYPE_SINGLE_THREADED, riid: Windows.__uuidof <ID2D1Factory2>(), pFactoryOptions: &d2D1FactoryOptions, ppIFactory: (void **)d2D1Factory2.GetAddressOf()).Assert(); return(d2D1Factory2.Move()); }