示例#1
0
    // COLLISION DETECT =========================================================

    public List <KeyValuePair <ITouchible, DirectType> > CheckCollision(int objectId, Bounds selfBounds)
    {
        List <KeyValuePair <ITouchible, DirectType> > collideList = new List <KeyValuePair <ITouchible, DirectType> >();

        for (int i = 0; i < objectsList.Count; i++)
        {
            if (objectId != objectsList[i].GetObjectId())
            {
                Bounds otherBounds = objectsList[i].GetObjectBounds();
                if (CheckIntersection(selfBounds, otherBounds))
                {
                    DirectType dir = GetDirectIntersection(selfBounds, otherBounds);
                    collideList.Add(new KeyValuePair <ITouchible, DirectType>(objectsList[i], dir));
                }
            }
        }
        for (int i = 0; i < cubesList.Count; i++)
        {
            if (objectId != cubesList[i].GetObjectId())
            {
                Bounds otherBounds = cubesList[i].GetObjectBounds();
                if (CheckIntersection(selfBounds, otherBounds))
                {
                    DirectType dir = GetDirectIntersection(selfBounds, otherBounds);
                    collideList.Add(new KeyValuePair <ITouchible, DirectType>(cubesList[i], dir));
                }
            }
        }
        return(collideList);
    }
示例#2
0
 private void PlayerCollide(DirectType direct)
 {
     if (direct == DirectType.LEFT || direct == DirectType.RIGHT)
     {
         angle = MirrorByX(angle);
     }
     else
     {
         angle = MirrorByZ(angle);
         if (SharedData.Instance.isLeft)
         {
             if (angle < 0)
             {
                 angle -= GetRandomAngle(2, 5);
             }
             else
             {
                 angle -= GetRandomAngle(2, 5);
             }
         }
         if (SharedData.Instance.isRight)
         {
             if (angle < 0)
             {
                 angle += GetRandomAngle(2, 5);
             }
             else
             {
                 angle += GetRandomAngle(2, 5);
             }
         }
     }
     gameController.PlaySound("ballCollidePlayer");
 }
示例#3
0
 public void Restart()
 {
     state                 = StateType.Start;
     direct                = DirectType.Right;
     data.Score            = 0;
     transform.position    = startPosition;
     rigidbody.isKinematic = true;
 }
示例#4
0
 public virtual void InitData(PlayerBase owner, DirectType direct)
 {
     if (owner == null)
     {
         Debug.LogError("源头是空的!");
         return;
     }
     OwnerPlayer = owner;
     directValue = direct;
     camp        = OwnerPlayer.CurCamp;
 }
示例#5
0
 private void CubeCollide(DirectType direct)
 {
     if (direct == DirectType.LEFT || direct == DirectType.RIGHT)
     {
         angle = MirrorByX(angle);
     }
     else if (direct == DirectType.UP || direct == DirectType.DOWN)
     {
         angle = MirrorByZ(angle);
     }
     else
     {
         angle = MirrorByX(angle);
         angle = MirrorByZ(angle);
     }
 }
示例#6
0
 private void BoardCollide(DirectType direct)
 {
     if (direct == DirectType.LEFT || direct == DirectType.RIGHT)
     {
         angle = MirrorByX(angle);
     }
     else if (direct == DirectType.UP || direct == DirectType.DOWN)
     {
         angle = MirrorByZ(angle);
     }
     else
     {
         angle = MirrorByX(angle);
         angle = MirrorByZ(angle);
     }
     gameController.PlaySound("ballCollideBorder");
 }
示例#7
0
        /// <summary>
        ///  获得3x3索引 当前元素为正中心
        /// </summary>
        /// <param name="index">当前元素索引</param>
        /// <param name="width">二维数据宽度</param>
        /// <param name="height">二维数据高度</param>
        /// <param name="type">顺时针或者逆时针</param>
        protected Int32[] getFilterWindow3x3(Int32 index, Int32 width, Int32 height, DirectType type)
        {
            Int32 row = index / width;
            Int32 col = index % width;

            Int32[] set = new Int32[9];
            Int32   rm1 = (row - 1) >= 0 ? (row - 1) : row;
            Int32   rp1 = (row + 1) < height ? (row + 1) : row;
            Int32   cm1 = (col - 1) >= 0 ? (col - 1) : col;
            Int32   cp1 = (col + 1) < width ? (col + 1) : col;

            switch (type)
            {
            case DirectType.Clock:
                set[0] = index;
                set[1] = rm1 * width + col;
                set[2] = rm1 * width + cp1;
                set[3] = row * width + cp1;
                set[4] = rp1 * width + cp1;
                set[5] = rp1 * width + col;
                set[6] = rp1 * width + cm1;
                set[7] = row * width + cm1;
                set[8] = rm1 * width + cm1;
                break;

            case DirectType.UntiClock:
                set[0] = index;
                set[1] = rm1 * width + col;
                set[2] = rm1 * width + cm1;
                set[3] = row * width + cm1;
                set[4] = rp1 * width + cm1;
                set[5] = rp1 * width + col;
                set[6] = rp1 * width + cp1;
                set[7] = row * width + cp1;
                set[8] = rm1 * width + cp1;
                break;
            }
            return(set);
        }
        protected void btnSubmit_Click(object sender, EventArgs e)
        {
            try
            {
                if (hid.Value == "Update")
                {
                    DirectType exp = null; bool rst = false;
                    exp = LookUpBLL.GetDirectType(Convert.ToInt32(txtID.Text));
                    if (exp != null)
                    {
                        exp.Name = txtDept.Text.ToUpper();
                        // exp.GLCode = txtcode.Text;
                        if (chkActive.Checked)
                        {
                            exp.isActive = true;
                        }
                        else
                        {
                            exp.isActive = false;
                        }
                        rst = LookUpBLL.UpdateDirectType(exp);
                        if (rst != false)
                        {
                            BindGrid();
                            success.Visible   = true;
                            success.InnerHtml = " <button type='button' class='close' data-dismiss='alert'>&times;</button> Record updated successfully!!.";
                            return;
                        }
                    }

                    else
                    {
                        error.Visible   = true;
                        error.InnerHtml = " <button type='button' class='close' data-dismiss='alert'>&times;</button>Record could Not updated. Kindly try again. If error persist contact Administrator!!.";
                    }
                }
                else
                {
                    bool       result = false;
                    DirectType exp    = new DirectType();
                    exp.Name = txtDept.Text.ToUpper();
                    // exp.GLCode = txtcode.Text;
                    if (chkActive.Checked)
                    {
                        exp.isActive = true;
                    }
                    else
                    {
                        exp.isActive = false;
                    }
                    result = LookUpBLL.AddDirectType(exp);
                    if (result)
                    {
                        BindGrid();
                        txtDept.Text = "";
                        //txtcode.Text = "";
                        success.Visible   = true;
                        success.InnerHtml = " <button type='button' class='close' data-dismiss='alert'>&times;</button> Record added successfully!!.";
                        return;
                    }
                    else
                    {
                        error.Visible   = true;
                        error.InnerHtml = " <button type='button' class='close' data-dismiss='alert'>&times;</button>Record could Not added. Kindly try again. If error persist contact Administrator!!.";
                    }
                }
            }
            catch (Exception ex)
            {
                error.Visible   = true;
                error.InnerHtml = "<button type='button' class='close' data-dismiss='alert'>&times;</button> An error occurred. kindly try again!!!";
                Utility.WriteError("Error: " + ex.Message);
            }
        }
示例#9
0
        protected Int32[] getFilterWindow5x5(Int32 index, Int32 width, Int32 height, DirectType type)
        {
            Int32 row = index / width;
            Int32 col = index % width;

            Int32[] set = new Int32[25];
            switch (type)
            {
            case DirectType.Clock:
                set[0] = index;
                #region 内圈

                set[1] = System.Math.Abs(row - 1) % height * width + col;
                set[2] = System.Math.Abs(row - 1) % height * width + (col + 1) % width;
                set[3] = row * width + (col + 1) % width;
                set[4] = (row + 1) % height * width + (col + 1) % width;
                set[5] = (row + 1) % height * width + col;
                set[6] = (row + 1) % height * width + System.Math.Abs(col - 1) % width;
                set[7] = row * width + System.Math.Abs(col - 1) % width;
                set[8] = System.Math.Abs(row - 1) % height * width + System.Math.Abs(col - 1) % width;

                #endregion
                #region 外圈

                set[9]  = System.Math.Abs(row - 2) % height * width + col;
                set[10] = System.Math.Abs(row - 2) % height * width + (col + 1) % width;
                set[11] = System.Math.Abs(row - 2) % height * width + (col + 2) % width;
                set[12] = System.Math.Abs(row - 1) % height * width + (col + 2) % width;
                set[13] = row * width + (col + 2) % width;
                set[14] = (row + 1) % height * width + (col + 2) % width;
                set[15] = (row + 2) % height * width + (col + 2) % width;
                set[16] = (row + 2) % height * width + (col + 1) % width;
                set[17] = (row + 2) % height * width + col;
                set[18] = (row + 2) % height * width + System.Math.Abs(col - 1) % width;
                set[19] = (row + 2) % height * width + System.Math.Abs(col - 2) % width;
                set[20] = (row + 1) % height * width + System.Math.Abs(col - 2) % width;
                set[21] = row * width + System.Math.Abs(col - 2) % width;
                set[22] = System.Math.Abs(row - 1) % height * width + System.Math.Abs(col - 2) % width;
                set[23] = System.Math.Abs(row - 2) % height * width + System.Math.Abs(col - 2) % width;
                set[24] = System.Math.Abs(row - 2) % height * width + System.Math.Abs(col - 1) % width;

                #endregion
                break;

            case DirectType.UntiClock:
                set[0] = index;
                #region 圈内

                set[1] = System.Math.Abs(row - 1) % height * width + col;
                set[2] = System.Math.Abs(row - 1) % height * width + System.Math.Abs(col - 1) % width;
                set[3] = row * width + System.Math.Abs(col - 1) % width;
                set[4] = (row + 1) % height * width + System.Math.Abs(col - 1) % width;
                set[5] = (row + 1) % height * width + col;
                set[6] = (row + 1) % height * width + (col + 1) % width;
                set[7] = row * width + (col + 1) % width;
                set[8] = System.Math.Abs(row - 1) % height * width + (col + 1) % width;

                #endregion
                #region 圈外

                set[9]  = System.Math.Abs(row - 2) % height * width + col;
                set[10] = System.Math.Abs(row - 2) % height * width + System.Math.Abs(col - 1) % width;
                set[11] = System.Math.Abs(row - 2) % height * width + System.Math.Abs(col - 2) % width;
                set[12] = System.Math.Abs(row - 1) % height * width + System.Math.Abs(col - 2) % width;
                set[13] = row * width + System.Math.Abs(col - 2) % width;
                set[14] = (row + 1) % height * width + System.Math.Abs(col - 2) % width;
                set[15] = (row + 2) % height * width + System.Math.Abs(col - 2) % width;
                set[16] = (row + 2) % height * width + System.Math.Abs(col - 1) % width;
                set[17] = (row + 2) % height * width + col;
                set[18] = (row + 2) % height * width + (col + 1) % width;
                set[19] = (row + 2) % height * width + (col + 2) % width;
                set[20] = (row + 1) % height * width + (col + 2) % width;
                set[21] = row * width + (col + 2) % width;
                set[22] = System.Math.Abs(row - 1) % height * width + (col + 2) % width;
                set[23] = System.Math.Abs(row - 2) % height * width + (col + 2) % width;
                set[24] = System.Math.Abs(row - 2) % height * width + (col + 1) % width;

                #endregion
                break;
            }
            return(set);
        }
示例#10
0
        /// <summary>
        ///  获取3x3窗体
        ///  统一正上方为突入外围点(即当前点索引为0, 正上方点索引为1)
        /// </summary>
        /// <param name="data">二维数据</param>
        /// <param name="x">当前点横坐标</param>
        /// <param name="y">当前点纵坐标</param>
        /// <param name="width">数据宽度</param>
        /// <param name="height">数据高度</param>
        /// <param name="overstepColor">超出边界的点的填充值</param>
        /// <param name="type">窗口索引的方向</param>
        protected Byte[] getFilterWindow3x3(ref Byte[] data, Int32 x, Int32 y, Int32 width, Int32 height, Byte overstepColor, DirectType type)
        {
            Byte[] set   = new Byte[9];
            Int32  index = y * width + x;

            switch (type)
            {
            case DirectType.Clock:
                set[0] = data[index];
                set[1] = (y > 0) ? data[(y - 1) * width + x] : overstepColor;
                set[2] = (y > 0) ? ((x < (width - 1)) ? data[(y - 1) * width + x + 1] : overstepColor) : overstepColor;
                set[3] = (x < (width - 1)) ? data[y * width + x + 1] : overstepColor;
                set[4] = (y < (height - 1) ? (x < (width - 1) ? data[(y + 1) * width + x + 1] : overstepColor) : overstepColor);
                set[5] = (y < (height - 1)) ? data[(y + 1) * width + x] : overstepColor;
                set[6] = (y < (height - 1)) ? ((x > 0) ? data[(y + 1) * width + x - 1] : overstepColor) : overstepColor;
                set[7] = (x > 0) ? data[y * width + x - 1] : overstepColor;
                set[8] = (y > 0) ? ((x > 0) ? data[(y - 1) * width + x - 1] : overstepColor) : overstepColor;
                break;

            case DirectType.UntiClock:
                set[0] = data[index];
                set[1] = (y > 0) ? data[(y - 1) * width + x] : overstepColor;
                set[2] = (y > 0) ? ((x > 0) ? data[(y - 1) * width + x - 1] : overstepColor) : overstepColor;
                set[3] = (x > 0) ? data[y * width + x - 1] : overstepColor;
                set[4] = (y < (height - 1)) ? ((x > 0) ? data[(y + 1) * width + x - 1] : overstepColor) : overstepColor;
                set[5] = (y < (height - 1)) ? data[(y + 1) * width + x] : overstepColor;
                set[6] = (y < (height - 1) ? (x < (width - 1) ? data[(y + 1) * width + x + 1] : overstepColor) : overstepColor);
                set[7] = (x < (width - 1)) ? data[y * width + x + 1] : overstepColor;
                set[8] = (y > 0) ? ((x < (width - 1)) ? data[(y - 1) * width + x + 1] : overstepColor) : overstepColor;
                break;
            }

            return(set);
        }
示例#11
0
        /// <summary>
        ///  获得3x3索引 当前元素为正中心 只获取存在的邻域索引
        /// </summary>
        /// <param name="index"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        protected Int32[] getExistFilterWindow3x3(Int32 index, Int32 width, Int32 height, DirectType type)
        {
            System.Collections.Generic.List <Int32> list = new System.Collections.Generic.List <int>();
            Int32 row = index / width;
            Int32 col = index % width;

            list.Add(index);
            switch (type)
            {
            case DirectType.Clock:
                if (row > 0)
                {
                    list.Add((row - 1) * width + col);
                }
                if (row > 0 && col < width - 1)
                {
                    list.Add((row - 1) * width + col + 1);
                }
                if (col < width - 1)
                {
                    list.Add(row * width + col + 1);
                }
                if (row < height - 1 && col < width - 1)
                {
                    list.Add((row + 1) * width + col + 1);
                }
                if (row < height - 1)
                {
                    list.Add((row + 1) * width + col);
                }
                if (row < height - 1 && col > 0)
                {
                    list.Add((row + 1) * width + col - 1);
                }
                if (col > 0)
                {
                    list.Add(row * width + col - 1);
                }
                if (row > 0 && col > 0)
                {
                    list.Add((row - 1) * width + col - 1);
                }
                break;

            case DirectType.UntiClock:
                if (row > 0)
                {
                    list.Add((row - 1) * width + col);
                }
                if (row > 0 && col > 0)
                {
                    list.Add((row - 1) * width + col - 1);
                }
                if (col > 0)
                {
                    list.Add(row * width + col - 1);
                }
                if (row < height - 1 && col > 0)
                {
                    list.Add((row + 1) * width + col - 1);
                }
                if (row < height - 1)
                {
                    list.Add((row + 1) * width + col);
                }
                if (row < height - 1 && col < width - 1)
                {
                    list.Add((row + 1) * width + col + 1);
                }
                if (col < width - 1)
                {
                    list.Add(row * width + col + 1);
                }
                if (row > 0 && col < width)
                {
                    list.Add((row - 1) * width + col + 1);
                }
                break;
            }
            return(list.ToArray());
        }
示例#12
0
 private int curSmallCount = 0;//当前回合数
 public override void InitData(PlayerBase owner, DirectType direct)
 {
     base.InitData(owner, direct);
     RunOnce();
 }