// Use this for initialization void Start() { movPhysics = this.GetComponent <DirectMovementPhysics>(); spellController = this.GetComponent <SpellController>(); stats = this.GetComponent <Stats>(); controlScheme = ControlManager.GetControlScheme(1); //Spells = new List<ISpellBase>(); //Actions = new List<Action>(); }
// Use this for initialization void Start() { movPhysics = this.GetComponent<DirectMovementPhysics>(); spellController = this.GetComponent<SpellController>(); stats = this.GetComponent<Stats>(); controlScheme = ControlManager.GetControlScheme(1); //Spells = new List<ISpellBase>(); //Actions = new List<Action>(); }