void Start() { Debug.Log("init: " + DirectInputWrapper.Init()); Debug.Log("Count: " + DirectInputWrapper.DevicesCount()); for (int i = 0; i < DirectInputWrapper.DevicesCount(); i++) { Debug.Log("Name: " + DirectInputWrapper.GetProductNameManaged(i)); Debug.Log("FFB: " + DirectInputWrapper.HasForceFeedback(i)); for(int j = 0; j < DirectInputWrapper.GetNumEffects(i); j++) { Debug.Log("EFFECT: " + DirectInputWrapper.GetEffectNameManaged(i, j)); } } }