示例#1
0
 /// <summary>
 /// Create a depth-stencil state object that encapsulates depth-stencil test information for the output-merger stage.
 /// </summary>
 /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
 /// <param name="depthStencilState">An existing <see cref="Direct3D11.DepthStencilState"/> instance.</param>
 /// <returns>A new instance of <see cref="DepthStencilState"/></returns>
 /// <remarks>
 /// <p>4096 unique depth-stencil state objects can be created on a device at a time.</p><p>If an application attempts to create a depth-stencil-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique depth-stencil state objects will stay the same.</p>
 /// </remarks>
 /// <msdn-id>ff476506</msdn-id>
 /// <unmanaged>HRESULT ID3D11Device::CreateDepthStencilState([In] const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,[Out, Fast] ID3D11DepthStencilState** ppDepthStencilState)</unmanaged>
 /// <unmanaged-short>ID3D11Device::CreateDepthStencilState</unmanaged-short>
 public static DepthStencilState New(GraphicsDevice device, Direct3D11.DepthStencilState depthStencilState)
 {
     return(new DepthStencilState(device, depthStencilState));
 }
示例#2
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 /// <summary>
 /// Initializes a new instance of the <see cref="DepthStencilState" /> class.
 /// </summary>
 /// <param name="device">The device local.</param>
 /// <param name="nativeState">State of the native.</param>
 private DepthStencilState(GraphicsDevice device, Direct3D11.DepthStencilState nativeState) : base(device.MainDevice)
 {
     Description = nativeState.Description;
     Initialize(nativeState);
 }