protected void KernelUnloadSceneEventHandler(DireDungeons.UnloadSceneEvent data) { var handler = KernelUnloadSceneEventHandlerInstance; handler.System = this; handler.Event = data; StartCoroutine(handler.Execute()); }
protected void KernelUnloadSceneEventFilter(DireDungeons.UnloadSceneEvent data) { this.KernelUnloadSceneEventHandler(data); }