private void Initialize() { Dir4[] values = Dir4.GetList(); optionLabels = values.Select(dir => dir.identifier).ToArray(); optionValues = values.Select((_, i) => i).ToArray(); initialized = true; }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { bool isSettings = property.serializedObject.targetObject is KiteSettings; if (isSettings) { EditorGUI.PropertyField(position, property, label); return; } if (!Dir4Settings.IsInitialized()) { Dir4Settings.Initialize(); } if (!initialized) { Initialize(); } Rect valueRect = EditorGUI.PrefixLabel(position, new GUIContent(property.displayName)); Dir4[] values = Dir4.GetList(); Dir4 value = property.objectReferenceValue as Dir4; if (value != null) { int currentIndex = Array.IndexOf(values, value); if (currentIndex != -1) { int buttonWidth = 24; Vector2 buttonSize = new Vector2(buttonWidth, valueRect.height); Rect buttonRect = new Rect(valueRect.position, buttonSize); if (GUI.Button(buttonRect, EditorGUIUtility.IconContent("d_Refresh", "|Rotate"))) { property.objectReferenceValue = Dir4Rotation.Clockwise(value); } valueRect.x += buttonWidth; valueRect.width -= buttonWidth; EditorGUI.BeginChangeCheck(); int selectedIndex = EditorGUI.IntPopup(valueRect, currentIndex, optionLabels, optionValues); if (EditorGUI.EndChangeCheck()) { property.objectReferenceValue = values[selectedIndex]; } return; } } property.objectReferenceValue = values[0]; }
private void CheckUnitForSegmentEnter(PlayerUnitController unit) { bool enteredFromSide = false; foreach (Dir4 dir in Dir4.GetList()) { enteredFromSide = CheckUnitForSegmentEnterFrom(unit, dir); if (enteredFromSide) { break; } } if (!enteredFromSide) { CheckIfFullyInside(unit); } }