protected virtual void UpdateActionAvailability() { this.IsMessengerAvailable = MessengerManager.CanSendMessengerWithCost(Faction2Leader.Hero, DiplomacyCostCalculator.DetermineCostForSendingMessenger()); this.IsOptionAvailable = DeclareWarConditions.Instance.CanApplyExceptions(this, true).IsEmpty(); string allianceException = FormAllianceConditions.Instance.CanApplyExceptions(this, true).FirstOrDefault()?.ToString(); this.IsAllianceAvailable = allianceException == null; string declareWarException = DeclareWarConditions.Instance.CanApplyExceptions(this, true).FirstOrDefault()?.ToString(); this.ActionHint = declareWarException != null ? new HintViewModel(declareWarException) : new HintViewModel(); this.AllianceHint = allianceException != null ? new HintViewModel(allianceException) : new HintViewModel(); string nonAggressionPactException = NonAggressionPactConditions.Instance.CanApplyExceptions(this, true).FirstOrDefault()?.ToString(); this.IsNonAggressionPactAvailable = nonAggressionPactException == null; this.NonAggressionPactHint = nonAggressionPactException != null ? new HintViewModel(nonAggressionPactException) : new HintViewModel(); HybridCost allianceCost = DiplomacyCostCalculator.DetermineCostForFormingAlliance(Faction1 as Kingdom, Faction2 as Kingdom, true); this.AllianceInfluenceCost = (int)allianceCost.InfluenceCost.Value; this.AllianceGoldCost = (int)allianceCost.GoldCost.Value; HybridCost nonAggressionPactCost = DiplomacyCostCalculator.DetermineCostForFormingNonAggressionPact(Faction1 as Kingdom, Faction2 as Kingdom, true); this.NonAggressionPactInfluenceCost = (int)nonAggressionPactCost.InfluenceCost.Value; this.NonAggressionPactGoldCost = (int)nonAggressionPactCost.GoldCost.Value; this.AllianceScoreHint = this.UpdateDiplomacyTooltip(AllianceScoringModel.Instance.GetScore(Faction2 as Kingdom, Faction1 as Kingdom, new StatExplainer())); this.NonAggressionPactScoreHint = this.UpdateDiplomacyTooltip(NonAggressionPactScoringModel.Instance.GetScore(Faction2 as Kingdom, Faction1 as Kingdom, new StatExplainer())); }
protected override bool ApplyConditionInternal(Kingdom kingdom, Kingdom otherKingdom, ref TextObject?textObject, bool forcePlayerCharacterCosts = false) { var hasEnoughGold = DiplomacyCostCalculator.DetermineCostForFormingNonAggressionPact(kingdom, otherKingdom, forcePlayerCharacterCosts).GoldCost.CanPayCost(); if (!hasEnoughGold) { textObject = FailedConditionText; } return(hasEnoughGold); }
protected override void AssessCosts(Kingdom proposingKingdom, Kingdom otherKingdom, bool forcePlayerCharacterCosts) { DiplomacyCostCalculator.DetermineCostForFormingNonAggressionPact(proposingKingdom, otherKingdom, forcePlayerCharacterCosts).ApplyCost(); }