private void EverythingOff() { popOutPiano.Stop(); popOutDrums.Stop(); popOutDrumsFast.Stop(); popOutChord.Stop(); popOutSolo.Stop(); popOutSolo2.Stop(); popOutChoir.Stop(); popOutVoice.Stop(); popOutVocal2.Stop(); popOutVocalLong.Stop(); popOutEnd.Stop(); pulsatingEffect1.Stop(); pulsatingEffect2.Stop(); lightGarlandLeft.TurnOff(); lightGarlandRight.TurnOff(); lightIcicles.TurnOff(); lightTreesRight.TurnOff(); lightNetLeft.TurnOff(); lightNetRight.TurnOff(); lightReindeers.TurnOff(); lightHatsRight.TurnOff(); lightTree.TurnOff(); lightCeiling1.TurnOff(); lightCeiling2.TurnOff(); lightCeiling3.TurnOff(); lightVader.TurnOff(); }
private void AllLightsOff() { lightGarland1.TurnOff(); lightGarland2.TurnOff(); lightGarland3.TurnOff(); lightGarland4.TurnOff(); lightStairs1.TurnOff(); lightStairs2.TurnOff(); lightXmasTree.TurnOff(); lightDeerSmall.TurnOff(); lightDeerLarge.TurnOff(); lightTopperLarge.TurnOff(); lightTopperSmall.TurnOff(); lightNet1.TurnOff(); lightNet2.TurnOff(); lightString1.TurnOff(); lightString2.TurnOff(); lightSnow1.TurnOff(); lightSnow2.TurnOff(); lightTreeUp.TurnOff(); lightStar.TurnOff(); light3wise.TurnOff(); lightVader.TurnOff(); elJesus.TurnOff(); lightJesus.TurnOff(); allPixels.TurnOff(); starwarsPixels.TurnOff(); saberPixels.TurnOff(); }
public override void Start() { var explosion = new Controller.Sequence("Explosion"); explosion.WhenExecuted .Execute(instance => { audioPlayer.PlayEffect("18384__inferno__largex"); instance.WaitFor(MS(300)); int d = 100; explosion1.SetBrightness(1); instance.WaitFor(MS(d)); explosion1.SetBrightness(0.5); explosion2.SetBrightness(1); instance.WaitFor(MS(d)); explosion1.TurnOff(); explosion2.SetBrightness(0.5); explosion3.SetBrightness(1); instance.WaitFor(MS(d)); explosion2.TurnOff(); explosion3.SetBrightness(0.5); explosion4.SetBrightness(1); instance.WaitFor(MS(d)); explosion3.TurnOff(); explosion4.SetBrightness(0.5); instance.WaitFor(MS(d)); explosion4.TurnOff(); }); var seq = new Controller.Sequence("Seq"); seq.WhenExecuted .Execute(instance => { // audioPlayer.PlayEffect("tie_fighter"); // x.WaitFor(Seconds(2)); audioPlayer.PlayEffect("Lazer"); instance.WaitFor(MS(300)); audioPlayer.PlayEffect("Lazer"); var cb = new ColorBrightness[6]; cb[0] = new ColorBrightness(Color.Black, 1.0); cb[1] = new ColorBrightness(Color.Red, 1.0); cb[2] = new ColorBrightness(Color.Orange, 1.0); cb[3] = new ColorBrightness(Color.Yellow, 1.0); cb[4] = new ColorBrightness(Color.Blue, 1.0); cb[5] = new ColorBrightness(Color.White, 1.0); for (int i = -6; i < 50; i++) { testPixels.SetColors(i, cb); instance.WaitFor(MS(10)); } if (random.Next(10) > 5) { Executor.Current.Execute(explosion); } }); // flickerEffect.AddDevice(candyLight); testButton.ActiveChanged += (sender, e) => { if (e.NewState) { this.log.Information("Button press!"); Executor.Current.Execute(seq); // audioPlayer.PlayEffect("Lazer"); } else { this.log.Information("Button depress!"); // testPixels.SetColor(0, Color.Blue); } }; }
public override void Start() { hoursSmall.AddRange("5:00 pm", "9:00 pm"); hoursFull.AddRange("5:00 pm", "9:00 pm"); //hoursFull.SetForced(true); //hoursSmall.SetForced(true); //hoursFull.SetForced(false); //hoursSmall.SetForced(false); #if !true hoursFull.SetForced(true); audioBeauty.SetSilent(true); audioCat.SetSilent(true); audioGeorge.SetSilent(true); audioSpider.SetSilent(true); georgeMotor.SetDisabled(true); #endif var backgroundSeq = new Controller.Sequence("BG Sequence"); backgroundSeq.WhenExecuted .SetUp(() => { audioGeorge.PlayBackground(); lightFloor.SetOnlyColor(Color.Orange); pulsatingEffect1.Start(); flickerEffect.Start(); }) .Execute(instance => { while (!instance.IsCancellationRequested) { instance.WaitFor(S(1)); if (!this.lastFogRun.HasValue || (DateTime.Now - this.lastFogRun.Value).TotalMinutes > 10) { // Run the fog for a little while switchFog.SetPower(true); instance.WaitFor(S(4)); switchFog.SetPower(false); this.lastFogRun = DateTime.Now; } } }) .TearDown(() => { audioGeorge.PauseBackground(); pulsatingEffect1.Stop(); flickerEffect.Stop(); }); var deadendSeq = new Controller.Sequence("Deadend dr"); deadendSeq.WhenExecuted .Execute(instance => { switchDeadendDrive.SetPower(true); Thread.Sleep(1000); switchDeadendDrive.SetPower(false); }); var stairSeq = new Controller.Sequence("Stair Sequence"); stairSeq.WhenExecuted .SetUp(() => { }) .Execute(instance => { switchFog.SetPower(true); this.lastFogRun = DateTime.Now; Executor.Current.Execute(deadendSeq); audioGeorge.PlayEffect("ghostly"); instance.WaitFor(S(0.5)); popOutEffect.Pop(1.0); instance.WaitFor(S(1.0)); audioSpider.PlayNewEffect("348 Spider Hiss"); switchSpider.SetPower(true); instance.WaitFor(S(0.5)); switchSpiderEyes1.SetPower(true); instance.WaitFor(S(2)); switchSpider.SetPower(false); switchSpiderEyes1.SetPower(false); instance.WaitFor(S(4)); stateMachine.NextState(); }) .TearDown(() => { switchFog.SetPower(false); audioGeorge.PauseFX(); }); var georgeReturnSeq = new Controller.Sequence("George Return Seq"); georgeReturnSeq.WhenExecuted .Execute(instance => { georgeMotor.WaitForVectorReached(); georgeMotor.SetVector(0.9, 0, S(15)); georgeMotor.WaitForVectorReached(); }); var georgeSeq = new Controller.Sequence("George Sequence"); georgeSeq.WhenExecuted .Execute(instance => { //Exec.WaitUntilFinished(georgeReturnSeq); audioGeorge.PlayEffect("laugh"); georgeMotor.SetVector(1.0, 350, S(10)); instance.WaitFor(TimeSpan.FromSeconds(0.8)); lightGeorge.SetColor(Color.Red); georgeMotor.WaitForVectorReached(instance); instance.WaitFor(TimeSpan.FromSeconds(2)); georgeMotor.SetVector(0.9, 0, S(15)); lightGeorge.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); instance.WaitFor(TimeSpan.FromSeconds(1)); lightFloor.SetOnlyColor(Color.Green); pulsatingEffect1.Start(); georgeMotor.WaitForVectorReached(instance); instance.WaitFor(S(15)); }) .TearDown(() => { Exec.Execute(georgeReturnSeq); pulsatingEffect1.Stop(); lightGeorge.TurnOff(); }); var spiderEyes2Seq = new Controller.Sequence("Spider Eyes 2"); spiderEyes2Seq.WhenExecuted .Execute(instance => { var rnd = new Random(); while (!instance.IsCancellationRequested) { switchSpiderEyes2.SetPower(true); instance.WaitFor(S(1.0 + rnd.Next(10))); switchSpiderEyes2.SetPower(false); instance.WaitFor(S(1.0 + rnd.Next(2))); } }); var popupSeq = new Controller.Sequence("Popup Sequence"); popupSeq.WhenExecuted .Execute(instance => { audioBeauty.PlayEffect("scream", 0.0, 1.0); switchPopEyes.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(1.0)); lightPopup.SetBrightness(1.0); switchPopUp.SetPower(true); instance.WaitFor(S(3)); lightPopup.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); switchPopEyes.TurnOff(); switchPopUp.TurnOff(); }); var beautySeq = new Controller.Sequence("Beauty Sequence"); beautySeq.WhenExecuted .Execute(instance => { flickerEffect2.Stop(); lightBeauty.SetColor(Color.Purple); switchHand.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(1)); audioBeauty.PlayEffect("gollum_precious1", 1.0, 0.0); instance.WaitFor(TimeSpan.FromSeconds(0.4)); switchHead.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(6)); switchHead.SetPower(false); switchHand.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(1.5)); lightBeauty.TurnOff(); instance.WaitFor(TimeSpan.FromSeconds(0.5)); switchDrawer1.SetPower(true); switchHead.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(0.5)); lightBeauty.SetColor(Color.Red, 1.0); audioBeauty.PlayEffect("my_pretty", 1.0, 0.0); instance.WaitFor(TimeSpan.FromSeconds(4)); switchDrawer2.SetPower(true); instance.WaitFor(TimeSpan.FromSeconds(2)); switchDrawer1.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(0.15)); switchDrawer2.SetPower(false); instance.WaitFor(TimeSpan.FromSeconds(1)); switchHead.SetPower(false); lightBeauty.RunEffect(new Effect2.Fader(1.0, 0.0), S(1.0)); if (hoursSmall.IsOpen) { flickerEffect2.Start(); } instance.WaitFor(TimeSpan.FromSeconds(5)); }); var catSeq = new Controller.Sequence("Cat Sequence"); catSeq.WhenExecuted .Execute(instance => { var maxRuntime = System.Diagnostics.Stopwatch.StartNew(); var random = new Random(); catLights.SetPower(true); while (true) { switch (random.Next(4)) { case 0: audioCat.PlayEffect("266 Monster Growl 7", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(2.0)); break; case 1: audioCat.PlayEffect("285 Monster Snarl 2", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(3.0)); break; case 2: audioCat.PlayEffect("286 Monster Snarl 3", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(2.5)); break; case 3: audioCat.PlayEffect("287 Monster Snarl 4", 1.0, 1.0); instance.WaitFor(TimeSpan.FromSeconds(1.5)); break; default: instance.WaitFor(TimeSpan.FromSeconds(3.0)); break; } instance.CancelToken.ThrowIfCancellationRequested(); if (maxRuntime.Elapsed.TotalSeconds > 10) { break; } } }) .TearDown(() => { catLights.TurnOff(); }); var candyCane = new Controller.Sequence("Candy Cane"); candyCane .WhenExecuted .SetUp(() => allPixels.TurnOff()) .Execute(instance => { var cbList = new List <ColorBrightness>(); //cbList.Add(new ColorBrightness(Color.Green, 1.00)); //cbList.Add(new ColorBrightness(Color.Green, 0.70)); //cbList.Add(new ColorBrightness(Color.Green, 0.40)); //cbList.Add(new ColorBrightness(Color.White, 1.00)); //cbList.Add(new ColorBrightness(Color.White, 0.70)); //cbList.Add(new ColorBrightness(Color.White, 0.40)); //cbList.Add(new ColorBrightness(Color.Red, 1.00)); //cbList.Add(new ColorBrightness(Color.Red, 0.70)); //cbList.Add(new ColorBrightness(Color.Red, 0.40)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); //cbList.Add(new ColorBrightness(Color.Black, 0.0)); double b1 = 1.00; double b2 = 0.70; double b3 = 0.40; Color c1 = Color.Blue; Color c2 = Color.Yellow; Color c3 = Color.Blue; Color c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); b1 = 1.00; b2 = 0.70; b3 = 0.40; c1 = Color.White; c2 = Color.Blue; c3 = Color.Red; c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); b1 = 1.00; b2 = 0.70; b3 = 0.40; c1 = Color.Red; c2 = Color.White; c3 = Color.Blue; c4 = Color.Black; cbList.Add(new ColorBrightness(c1, b1)); cbList.Add(new ColorBrightness(c1, b2)); cbList.Add(new ColorBrightness(c1, b3)); cbList.Add(new ColorBrightness(c2, b1)); cbList.Add(new ColorBrightness(c2, b2)); cbList.Add(new ColorBrightness(c2, b3)); cbList.Add(new ColorBrightness(c3, b1)); cbList.Add(new ColorBrightness(c3, b2)); cbList.Add(new ColorBrightness(c3, b3)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); cbList.Add(new ColorBrightness(c4, 0.0)); while (true) { foreach (var cb in cbList) { allPixels.Inject(cb); instance.WaitFor(S(0.350), true); } } }) .TearDown(() => { allPixels.TurnOff(); }); stateMachine.ForFromSequence(States.Background, backgroundSeq); stateMachine.ForFromSequence(States.Stair, stairSeq); stateMachine.ForFromSequence(States.George, georgeSeq); stateMachine.ForFromSequence(States.Popup, popupSeq); hoursSmall.OpenHoursChanged += (sender, e) => { if (e.IsOpenNow) { pulsatingEffect2.Start(); flickerEffect.Start(); flickerEffect2.Start(); catFan.SetPower(true); lightEyes.SetPower(true); lightTreeGhost.SetBrightness(1.0); // Exec.Execute(candyCane); allPixels.SetAll(Color.FromArgb(255, 115, 0), 0.5); } else { pulsatingEffect2.Stop(); flickerEffect.Stop(); flickerEffect2.Stop(); catFan.SetPower(false); lightEyes.SetPower(false); lightTreeGhost.TurnOff(); allPixels.TurnOff(); } }; hoursFull.OpenHoursChanged += (sender, e) => { if (e.IsOpenNow) { Executor.Current.Execute(spiderEyes2Seq); stateMachine.SetBackgroundState(States.Background); stateMachine.SetState(States.Background); } else { Executor.Current.Cancel(spiderEyes2Seq); stateMachine.Hold(); stateMachine.SetBackgroundState(null); audioGeorge.PauseBackground(); } }; buttonMotionCat.ActiveChanged += (sender, e) => { #if CHECK_SENSOR_ALIGNMENT catLights.SetPower(e.NewState); #else if (e.NewState && hoursSmall.IsOpen) { Executor.Current.Execute(catSeq); } #endif }; buttonMotionBeauty.ActiveChanged += (sender, e) => { if (e.NewState && hoursFull.IsOpen) { Executor.Current.Execute(beautySeq); } }; buttonTriggerStairs.ActiveChanged += (sender, e) => { if (!hoursSmall.IsOpen) { lightFloor.SetColor(Color.Purple, e.NewState ? 0.6 : 0.0); } else { if (e.NewState && hoursFull.IsOpen) { if (!stateMachine.CurrentState.HasValue || stateMachine.CurrentState == States.Background) { stateMachine.SetState(States.Stair); } } } }; buttonTriggerPopup.ActiveChanged += (sender, e) => { if (!hoursSmall.IsOpen) { lightPopup.SetBrightness(e.NewState ? 0.5 : 0.0); } else { if (e.NewState) { if (stateMachine.CurrentState == States.George) { stateMachine.SetState(States.Popup); } } } }; flickerEffect.AddDevice(skullsLight); flickerEffect2.AddDevice(skullsLight2); lightFloor.SetColor(Color.Orange, 0); lightSign.SetColor(Color.Pink, 0); pulsatingEffect1.AddDevice(lightFloor); pulsatingEffect1.AddDevice(lightSpiderWeb); pulsatingEffect2.AddDevice(lightSign); popOutEffect.AddDevice(skullsLight); ForTest(); }