常用方法
常用方法
常用方法
常用方法
public void AddCube(List <TextureTile> textureSet, Vector3 position, bool addToBuffer = true) { var cube = new Cube(textureSet); var oVector = _dimension.AllocateNode(position, cube); //if (addToBuffer) ProcessBuffer((buffer) => cube.AddToBuffer(buffer, _dimension.ToWorldVector(oVector))); }