示例#1
0
    // Use this for initialization
    void Start()
    {
        GameObject managerObj = GameObject.Find("Manager");
        manager = managerObj.GetComponent<ManagerSystem>();
        dijSys = managerObj.GetComponent<DijkstraSystem>();
        assist = managerObj.GetComponent<PlayerAssistanceSystem>();
        abilSys = managerObj.GetComponent<AbilitySystem>();

        selectedCell = selectedMovementCell =  null;
        changedSelectedCell = changedSelectedMovementCell = false;

        rotationScript = (CameraRotationScript)FindObjectOfType (typeof(CameraRotationScript));
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        player1 = GameObject.Find("Player1");
        player2 = GameObject.Find("Player2");
        managerSys = GameObject.Find("Manager").GetComponent<ManagerSystem>();
        inventSys = GameObject.Find("Manager").GetComponent<InventorySystem>();
        player1AP = player1.GetComponent<PlayerComponent>().actionPoints;
        player2AP = player2.GetComponent<PlayerComponent>().actionPoints;

        //test angaben
        isPlayer1 = managerSys.getPlayerTurn();

        //setStyle
        style = new GUIStyle();

        dijkstra = (DijkstraSystem)FindObjectOfType(typeof(DijkstraSystem));

        if (isPlayer1)
            input = player1.GetComponent<inputSystem>();
        else
            input = player2.GetComponent<inputSystem>();

        figureUpdate();
    }
 // Use this for initialization
 void Start()
 {
     secondsPerCell = 0.5f;
     dijkstra = (DijkstraSystem)FindObjectOfType(typeof(DijkstraSystem));
     playerAttr = (AttributeComponent)this.gameObject.GetComponent(typeof(AttributeComponent));
     startAngleSet = false;
 }
    // Use this for initialization
    void Start()
    {
        rounds = 0;
        isPlayer1 = true;
        player1 = GameObject.Find("Player1");
        player2 = GameObject.Find("Player2");

        player2.GetComponent<inputSystem>().enabled = false;
        cam = GameObject.Find("Main Camera").GetComponent<CameraRotationScript>();
        shootingSys = (ShootingSystem)this.gameObject.GetComponent(typeof(ShootingSystem));
        dijkstra = FindObjectOfType<DijkstraSystem>();

        plane = GameObject.Find("Plane");
    }
 // Use this for initialization
 void Start()
 {
     dij = (DijkstraSystem)FindObjectOfType(typeof(DijkstraSystem));
 }