private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
// Use this for initialization void Awake () { if (difficultyTrack != null) { Destroy(this.gameObject); return; } else { difficultyTrack = this; DontDestroyOnLoad(this.gameObject); //default to normal difficulty = 1; } }