public void ApplyDifficultyToOther() { Debug.Log("Applying " + ogDiff + " cues to " + newDiff); int origin = -1; int dest = -1; if (ogDiff == "expert") { origin = 0; } if (ogDiff == "advanced") { origin = 1; } if (ogDiff == "standard") { origin = 2; } if (ogDiff == "easy") { origin = 3; } if (newDiff == "expert") { dest = 0; } if (newDiff == "advanced") { dest = 1; } if (newDiff == "standard") { dest = 2; } if (newDiff == "easy") { dest = 3; } difficultyManager.CopyToOtherDifficulty(origin, dest); }