示例#1
0
        private void IncreaseDifficulty()
        {
            if (turnCount % levelSpec.ChainsPerDifficultyIncrease != 0)
            {
                return;
            }

            ++DifficultyLevel;

            switch (nextDifficultyIncrease)
            {
            case DifficultyIncrease.AddColor:
                if (colorCount < levelSpec.MaxColorCount)
                {
                    ++colorCount;
                    ensureLatestColorDrops = true;
                }
                nextDifficultyIncrease = DifficultyIncrease.AddCrack;
                break;

            case DifficultyIncrease.AddCrack:
                if (CracksPerChain < levelSpec.MaxCracksPerChain)
                {
                    ++CracksPerChain;
                }
                nextDifficultyIncrease = DifficultyIncrease.AddColor;
                break;

            default:
                break;
            }
        }
 private void WaveSpawned(int difficulty, DifficultyIncrease difficultyIncrease)
 {
     if (difficultyIncrease.finalLevel)
     {
         animationPopComponent.StartAnimation();
     }
 }
    private void Awake()
    {
        if (instance)
        {
            Destroy(this);
        }
        else
        {
            instance = this;
        }

        remainingTime = timeBeforeDifficultyIncrease;
    }