private void TakeDamage(int damage)
        {
            if (this.character.Status.IsDead)
            {
                return;
            }

            this.character.Status.HitPoint -= damage;
            if (this.character.Status.IsDead)
            {
                Broker.Global.Publish(Died.Get(this.character));
            }
        }
        /// <summary>
        /// ダメージを受ける
        /// </summary>
        public void TakeDamage(DamageResult damageResult)
        {
            // すでに死亡していたら何もしない
            if (this.status.HitPoint.Value <= 0)
            {
                return;
            }

            this.status.HitPoint.Value -= damageResult.Damage;
            this.owner.Broker.Publish(TakedDamage.Get(damageResult));

            // 与えた側にも通知する
            damageResult.Attacker?.Broker.Publish(GivedDamage.Get(damageResult));

            // 死亡したら通知する
            if (this.status.HitPoint.Value <= 0)
            {
                this.owner.Broker.Publish(Died.Get(damageResult.Attacker));
            }
        }