// Update is called once per frame void Update() { // getLoanButton.gameObject.SetActive(waitingForPlayer); if (Input.GetKeyUp(KeyCode.Space) && waitingForPlayer) { waitingForPlayer = false; StartCoroutine(dieRoll.RollDice(RollResult)); } if (Input.GetKey(KeyCode.S)) { Time.timeScale = 2f; } else { Time.timeScale = 1; } }