示例#1
0
    // Update is called once per frame
    void Update()
    {
        // getLoanButton.gameObject.SetActive(waitingForPlayer);

        if (Input.GetKeyUp(KeyCode.Space) && waitingForPlayer)
        {
            waitingForPlayer = false;
            StartCoroutine(dieRoll.RollDice(RollResult));
        }

        if (Input.GetKey(KeyCode.S))
        {
            Time.timeScale = 2f;
        }
        else
        {
            Time.timeScale = 1;
        }
    }