public static StringBuilder AsJson(object?input, JsonSerializerSettings settings, List <ToAppend> appends, VerifySettings verifySettings) { if (appends.Any()) { var dictionary = new DictionaryWrapper <string, object>(); if (input == null) { dictionary.Add("target", "null"); } else { dictionary.Add("target", input); } input = dictionary; foreach (var append in appends) { dictionary[append.Name] = append.Data; } } var serializer = JsonSerializer.Create(settings); var builder = new StringBuilder(); using StringWriter stringWriter = new(builder) { NewLine = "\n" }; using JsonTextWriterEx writer = new(stringWriter, builder, verifySettings.Context); serializer.Serialize(writer, input); return(builder); } }
public void MapToEntityFromMap(AuditConfiguration verCfg, Object obj, IDictionary <String, Object> data, Object primaryKey, IAuditReaderImplementor versionsReader, long revision) { if (obj == null) { return; } Object entityId = delegat.MapToIdFromMap(DictionaryWrapper <String, Object> .Wrap((IDictionary)data[propertyData.Name])); Object value; if (entityId == null) { value = null; } else { if (versionsReader.FirstLevelCache.Contains(referencedEntityName, revision, entityId)) { value = versionsReader.FirstLevelCache[referencedEntityName, revision, entityId]; } else { //java: Class<?> entityClass = ReflectionTools.loadClass(referencedEntityName); value = versionsReader.SessionImplementor.Factory.GetEntityPersister(referencedEntityName).CreateProxy( entityId, new ToOneDelegateSessionImplementor(versionsReader, Toolz.ResolveDotnetType(referencedEntityName), entityId, revision, verCfg)); } } PropertyInfo propInfo = obj.GetType().GetProperty(propertyData.Name); propInfo.SetValue(obj, value, null); }
public ModelItemDictionaryImpl(ModelTreeManager modelTreeManager, Type itemType, Object instance, ModelItem parent) { Fx.Assert(modelTreeManager != null, "modelTreeManager cannot be null"); Fx.Assert(itemType != null, "item type cannot be null"); Fx.Assert(instance != null, "instance cannot be null"); this.itemType = itemType; this.instance = new DictionaryWrapper(instance); this.modelTreeManager = modelTreeManager; this.parents = new List <ModelItem>(1); this.sources = new List <ModelProperty>(1); this.helper = new ModelTreeItemHelper(); if (parent != null) { this.manuallySetParent = parent; } this.modelPropertyStore = new Dictionary <string, ModelItem>(); this.subTreeNodesThatNeedBackLinkPatching = new List <ModelItem>(); this.modelItems = new NullableKeyDictionary <ModelItem, ModelItem>(); UpdateInstance(); if (ItemsCollectionObject != null) { ItemsCollectionModelItemCollection.CollectionChanged += new NotifyCollectionChangedEventHandler(itemsCollection_CollectionChanged); this.ItemsCollectionObject.ModelDictionary = this; } }
public ModelItemDictionaryImpl(ModelTreeManager modelTreeManager, Type itemType, Object instance, ModelItem parent) { Fx.Assert(modelTreeManager != null, "modelTreeManager cannot be null"); Fx.Assert(itemType != null, "item type cannot be null"); Fx.Assert(instance != null, "instance cannot be null"); this.itemType = itemType; this.instance = new DictionaryWrapper(instance); this.modelTreeManager = modelTreeManager; this.parents = new List<ModelItem>(1); this.sources = new List<ModelProperty>(1); this.helper = new ModelTreeItemHelper(); if (parent != null) { this.manuallySetParent = parent; } this.modelPropertyStore = new Dictionary<string, ModelItem>(); this.subTreeNodesThatNeedBackLinkPatching = new List<ModelItem>(); this.modelItems = new NullableKeyDictionary<ModelItem, ModelItem>(); UpdateInstance(); if (ItemsCollectionObject != null) { ItemsCollectionModelItemCollection.CollectionChanged += new NotifyCollectionChangedEventHandler(itemsCollection_CollectionChanged); this.ItemsCollectionObject.ModelDictionary = this; } }
/// <summary> /// /// </summary> /// <param name="serviceName"></param> /// <param name="actionName"></param> /// <param name="args"></param> private ServiceRequest(string serviceName, string actionName, IDictionary <string, object> args) { if (string.IsNullOrEmpty(serviceName)) { throw new ServiceDispatcherException(ServiceDispatcherExceptionCode.ServiceNameIsNullOrEmpty); } if (string.IsNullOrEmpty(actionName)) { throw new ServiceDispatcherException(ServiceDispatcherExceptionCode.OperationNameIsNullOrEmpty); } ServiceName = serviceName; OperationName = actionName; if (args != null) { Arguments = new DictionaryWrapper(args); } else { Arguments = new DictionaryWrapper(); } Arguments["AutoCloseServiceContext"] = 1; Context = new DictionaryWrapper(); }
public object Invoke(object target, System.Reflection.MethodInfo method, object[] parameters) { var arguments = method.GetParameters(); var argCount = arguments.Length; var args = new DictionaryWrapper(); for (int i = 0; i < argCount; i++) { args[arguments[i].Name] = parameters[i]; } var operationName = method.Name; var req = ServiceRequest.Create(ServiceName, operationName, args); if (ServiceDispatcherName.HasValue()) { req.Arguments.Add(ServiceDispatcher.ServiceDispatcherParameterName, ServiceDispatcherName); } var resp = ServiceDispatcher.Dispatch(req); if (resp.Success) { return(resp.Result); } else { throw resp.Exception; } }
public void GetNoKey_StringObject() { string key = "kk"; object value = new object(); var target = new DictionaryWrapper <string, object>(new System.Collections.Hashtable()); target.Add(key, value); var result = target["aa"]; }
public void SupportKeyBasedAccess() { var demo = new Dictionary <int, string> { { 1, "one" }, { 2, "two" } }; var wrapper = new DictionaryWrapper <object, object, int, string>(demo); CheckBaseMethods(wrapper); }
public void AddOnce_StringObject() { string key = "kk"; object value = new object(); var target = new DictionaryWrapper <string, object>(new System.Collections.Hashtable()); target.Add(key, value); Assert.IsTrue(target.Count == 1); }
public void AddTwice_StringInt() { string key = "kk"; int value = 42; var target = new DictionaryWrapper <string, int>(new System.Collections.Hashtable()); target.Add(key, value); target.Add(key, value); }
public void AddTwice_StringObject() { string key = "kk"; object value = new object(); var target = new DictionaryWrapper <string, object>(new System.Collections.Hashtable()); target.Add(key, value); target.Add(key, value); }
public void GetValid_StringInt() { string key = "kk"; int value = 42; var target = new DictionaryWrapper <string, int>(new System.Collections.Hashtable()); target.Add(key, value); var result = target[key]; Assert.AreEqual(result, value); }
public void GetValid_StringObject() { string key = "kk"; object value = new object(); var target = new DictionaryWrapper <string, object>(new System.Collections.Hashtable()); target.Add(key, value); var result = target[key]; Assert.AreSame(result, value); }
public override void WriteJson(JsonWriter writer, JObject?value, JsonSerializer serializer, IReadOnlyDictionary <string, object> context) { if (value is null) { return; } var dictionary = value.ToObject <Dictionary <string, object> >() !; var wrapper = new DictionaryWrapper <object, IDictionary <string, object> >(ignoredByNameMembers, dictionary); serializer.Serialize(writer, wrapper); }
public Task PutComplexDictionaryValid() => TestStatus(async(host, pipeline) => { var value = new DictionaryWrapper(); value.DefaultProgram = new Dictionary <string, string?> { { "txt", "notepad" }, { "bmp", "mspaint" }, { "xls", "excel" }, { "exe", string.Empty }, { string.Empty, null } }; return(await new DictionaryClient(ClientDiagnostics, pipeline, host).PutValidAsync(value)); });
public virtual async Task <Response> PutValidAsync(DictionaryWrapper complexBody, CancellationToken cancellationToken = default) { using var scope = _clientDiagnostics.CreateScope("DictionaryClient.PutValid"); scope.Start(); try { return(await RestClient.PutValidAsync(complexBody, cancellationToken).ConfigureAwait(false)); } catch (Exception e) { scope.Failed(e); throw; } }
public virtual Response PutValid(DictionaryWrapper complexBody, CancellationToken cancellationToken = default) { using var scope = _clientDiagnostics.CreateScope("DictionaryClient.PutValid"); scope.Start(); try { return(RestClient.PutValid(complexBody, cancellationToken)); } catch (Exception e) { scope.Failed(e); throw; } }
/** * Creates an entity instance based on an entry from the versions table. * @param entityName Name of the entity, which instances should be read * @param versionsEntity An entry in the versions table, from which data should be mapped. * @param revision Revision at which this entity was read. * @return An entity instance, with versioned properties set as in the versionsEntity map, and proxies * created for collections. */ public Object CreateInstanceFromVersionsEntity(String entityName, IDictionary <string, object> versionsEntity, long revision) { if (versionsEntity == null) { return(null); } // The $type$ property holds the name of the (versions) entity String name = verCfg.EntCfg.GetEntityNameForVersionsEntityName(((String)versionsEntity["$type$"])); if (name != null) { entityName = name; } // First mapping the primary key IIdMapper idMapper = verCfg.EntCfg[entityName].GetIdMapper(); IDictionary <string, object> originalId = DictionaryWrapper <string, object> .Wrap((IDictionary)versionsEntity[verCfg.AuditEntCfg.OriginalIdPropName]); Object primaryKey = idMapper.MapToIdFromMap(originalId); // Checking if the entity is in cache if (versionsReader.FirstLevelCache.Contains(entityName, revision, primaryKey)) { return(versionsReader.FirstLevelCache[entityName, revision, primaryKey]); } // If it is not in the cache, creating a new entity instance Object ret; try { //System.Type cls = ReflectionTools.loadClass(entityName); //ret = ReflectHelper.GetDefaultConstructor(cls).newInstance(); ret = Activator.CreateInstance(Toolz.ResolveDotnetType(entityName)); } catch (Exception e) { throw new AuditException(e); } // Putting the newly created entity instance into the first level cache, in case a one-to-one bidirectional // relation is present (which is eagerly loaded). versionsReader.FirstLevelCache.Add(entityName, revision, primaryKey, ret); verCfg.EntCfg[entityName].PropertyMapper.MapToEntityFromMap(verCfg, ret, versionsEntity, primaryKey, versionsReader, revision); idMapper.MapToEntityFromMap(ret, originalId); return(ret); }
/// <summary> /// /// </summary> /// <param name="serviceName"></param> /// <param name="actionName"></param> /// <param name="args"></param> private ServiceRequest(string serviceName, string actionName, IDictionary<string,object> args) { if (string.IsNullOrEmpty(serviceName)) throw new ServiceDispatcherException(ServiceDispatcherExceptionCode.ServiceNameIsNullOrEmpty); if (string.IsNullOrEmpty(actionName)) throw new ServiceDispatcherException(ServiceDispatcherExceptionCode.OperationNameIsNullOrEmpty); ServiceName = serviceName; OperationName = actionName; if(args != null) Arguments = new DictionaryWrapper(args); else Arguments = new DictionaryWrapper(); Arguments["AutoCloseServiceContext"] = 1; Context = new DictionaryWrapper(); }
public static void X() { var inner = new Dictionary <object, string> { { "one", "un" }, { "two", "deux" }, { "three", "trois" }, { "four", "quatre" }, }; DictionaryWrapper <object, string> dic = new DictionaryWrapper <object, string>(inner); // dic と idic で型が違うように見えて、 // in (反変)型引数の場合、object → string (親クラスから子クラス)に代入可能 // out (共変)型引数の場合、string → object (子クラスから親クラス)に代入可能 // なので、代入できる。 IReadOnlyDictionary <string, object> idic = dic; }
public void DictionaryWrapperTest() { IDictionary<string,int> genericDict = new Dictionary<string,int>(); genericDict.Add("aa", 1); IDictionary dictionary = new DictionaryWrapper<string,int>(genericDict); dictionary.Add("bb", 2); Assert.AreEqual( 1, dictionary["aa"]); Assert.AreEqual(2, dictionary["bb"]); dictionary.Remove("aa"); Assert.AreEqual(false, dictionary.Contains("aa")); foreach (DictionaryEntry entry in dictionary) { Assert.AreEqual(2, entry.Value); Assert.AreEqual("bb", entry.Key); } }
public void WrapArbitraryDictionaries() { var demo = new Dictionary <int, string> { { 1, "one" }, { 2, "two" } }; var wrapper = new DictionaryWrapper <object, object, int, string>(demo); Check.That(wrapper).ContainsKey((object)2); Check.That(wrapper).ContainsValue((object)"one"); Check.That(wrapper.Keys).CountIs(demo.Keys.Count).And.IsEqualTo(demo.Keys); Check.That(wrapper.Values).CountIs(demo.Values.Count).And.IsEqualTo(demo.Values); Check.That(wrapper.Count).IsEqualTo(demo.Count); foreach (var keyValuePair in wrapper) { Check.That(keyValuePair.Key).IsInstanceOf <int>(); Check.That(keyValuePair.Value).IsInstanceOf <string>(); } }
public object Eval(string code, IDictionary<string,object> context) { object root = context; IDictionary dictContext = new DictionaryWrapper<string, object>(context); IDictionary variables = Ognl.addDefaultContext(root, TypeResolver, dictContext); try { object res = Ognl.getValue(code, variables, root); if (log.IsEnabledFor(LogEvent.Debug)) log.Write( LogEvent.Debug, new{Action="getting value",Expression=code,Result=res,Context=context} ); return res; } catch (Exception ex) { log.Write( LogEvent.Error, new { Action = "getting value", Exception = ex, Expression = code, Context = context }); throw new Exception("OGNL code evaluation failed (" + code + "): " + ex.Message, ex); } }
public void DictionaryWrapperTest() { IDictionary <string, int> genericDict = new Dictionary <string, int>(); genericDict.Add("aa", 1); IDictionary dictionary = new DictionaryWrapper <string, int>(genericDict); dictionary.Add("bb", 2); Assert.AreEqual(1, dictionary["aa"]); Assert.AreEqual(2, dictionary["bb"]); dictionary.Remove("aa"); Assert.AreEqual(false, dictionary.Contains("aa")); foreach (DictionaryEntry entry in dictionary) { Assert.AreEqual(2, entry.Value); Assert.AreEqual("bb", entry.Key); } }
public override IMessage Invoke(IMessage message) { var methodMessage = message as IMethodCallMessage; var method = methodMessage.MethodBase; var argCount = methodMessage.ArgCount; var args = new DictionaryWrapper(); for (int i = 0; i < argCount; i++) { args[methodMessage.GetArgName(i)] = methodMessage.GetArg(i); } var operationName = method.Name; var req = ServiceRequest.Create(ServiceName, operationName, args); if (ServiceDispatcherName.HasValue()) { req.Arguments.Add(ServiceDispatcher.ServiceDispatcherParameterName, ServiceDispatcherName); } try { var resp = ServiceDispatcher.Dispatch(req); if (resp.Success) { return(new ReturnMessage(resp.Result, null, 0, methodMessage.LogicalCallContext, methodMessage)); } else { return(new ReturnMessage(resp.Exception, methodMessage)); } } catch (Exception ex) { return(new ReturnMessage(ex, methodMessage)); } }
public async Task <Response <DictionaryWrapper> > GetValidAsync(CancellationToken cancellationToken = default) { using var message = CreateGetValidRequest(); await _pipeline.SendAsync(message, cancellationToken).ConfigureAwait(false); switch (message.Response.Status) { case 200: { DictionaryWrapper value = default; using var document = await JsonDocument.ParseAsync(message.Response.ContentStream, default, cancellationToken).ConfigureAwait(false); if (document.RootElement.ValueKind == JsonValueKind.Null) { value = null; } else { value = DictionaryWrapper.DeserializeDictionaryWrapper(document.RootElement); } return(Response.FromValue(value, message.Response)); }
public object Eval(string code, IDictionary <string, object> context) { object root = context; IDictionary dictContext = new DictionaryWrapper <string, object>(context); IDictionary variables = Ognl.addDefaultContext(root, TypeResolver, dictContext); try { object res = Ognl.getValue(code, variables, root); if (log.IsEnabledFor(LogEvent.Debug)) { log.Write( LogEvent.Debug, new{ Action = "getting value", Expression = code, Result = res, Context = context } ); } return(res); } catch (Exception ex) { log.Write( LogEvent.Error, new { Action = "getting value", Exception = ex, Expression = code, Context = context }); throw new Exception("OGNL code evaluation failed (" + code + "): " + ex.Message, ex); } }
public EmbeddedAsyncServerClient(IDatabaseCommands databaseCommands) { this.databaseCommands = databaseCommands; OperationsHeaders = new DictionaryWrapper(databaseCommands.OperationsHeaders); }
/// <summary> /// Put complex types with dictionary property which is empty /// </summary> /// <param name='complexBody'> /// Please put an empty dictionary /// </param> /// <param name='customHeaders'> /// Headers that will be added to request. /// </param> /// <param name='cancellationToken'> /// The cancellation token. /// </param> public async Task <HttpOperationResponse> PutEmptyWithHttpMessagesAsync(DictionaryWrapper complexBody, Dictionary <string, List <string> > customHeaders = null, CancellationToken cancellationToken = default(CancellationToken)) { if (complexBody == null) { throw new ValidationException(ValidationRules.CannotBeNull, "complexBody"); } // Tracing bool shouldTrace = ServiceClientTracing.IsEnabled; string invocationId = null; if (shouldTrace) { invocationId = ServiceClientTracing.NextInvocationId.ToString(); Dictionary <string, object> tracingParameters = new Dictionary <string, object>(); tracingParameters.Add("complexBody", complexBody); tracingParameters.Add("cancellationToken", cancellationToken); ServiceClientTracing.Enter(invocationId, this, "PutEmpty", tracingParameters); } // Construct URL var url = new Uri(this.Client.BaseUri, "/complex/dictionary/typed/empty").ToString(); // Create HTTP transport objects HttpRequestMessage httpRequest = new HttpRequestMessage(); httpRequest.Method = new HttpMethod("PUT"); httpRequest.RequestUri = new Uri(url); // Set Headers if (customHeaders != null) { foreach (var header in customHeaders) { if (httpRequest.Headers.Contains(header.Key)) { httpRequest.Headers.Remove(header.Key); } httpRequest.Headers.TryAddWithoutValidation(header.Key, header.Value); } } // Serialize Request string requestContent = JsonConvert.SerializeObject(complexBody, this.Client.SerializationSettings); httpRequest.Content = new StringContent(requestContent, Encoding.UTF8); httpRequest.Content.Headers.ContentType = MediaTypeHeaderValue.Parse("application/json; charset=utf-8"); // Send Request if (shouldTrace) { ServiceClientTracing.SendRequest(invocationId, httpRequest); } cancellationToken.ThrowIfCancellationRequested(); HttpResponseMessage httpResponse = await this.Client.HttpClient.SendAsync(httpRequest, cancellationToken).ConfigureAwait(false); if (shouldTrace) { ServiceClientTracing.ReceiveResponse(invocationId, httpResponse); } HttpStatusCode statusCode = httpResponse.StatusCode; cancellationToken.ThrowIfCancellationRequested(); if (!(statusCode == (HttpStatusCode)Enum.Parse(typeof(HttpStatusCode), "OK"))) { var ex = new HttpOperationException(string.Format("Operation returned an invalid status code '{0}'", statusCode)); string responseContent = await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false); Error errorBody = JsonConvert.DeserializeObject <Error>(responseContent, this.Client.DeserializationSettings); if (errorBody != null) { ex.Body = errorBody; } ex.Request = httpRequest; ex.Response = httpResponse; if (shouldTrace) { ServiceClientTracing.Error(invocationId, ex); } throw ex; } // Create Result var result = new HttpOperationResponse(); result.Request = httpRequest; result.Response = httpResponse; if (shouldTrace) { ServiceClientTracing.Exit(invocationId, result); } return(result); }
// ********* AUTOGENERATED ********* private void DummyFunctionDictionaryWrapperFwdDeclareAOT() { IDictionary<string, int> toCreate120 = new Dictionary<string, int>(); IDictionary<string, object> toCreate121 = new Dictionary<string, object>(); DictionaryWrapper<int, object> print122 = new DictionaryWrapper<int, object>(toCreate121); DictionaryWrapper<object, int> print123 = new DictionaryWrapper<object, int>(toCreate120); DictionaryWrapper<int, int> print124 = new DictionaryWrapper<int, int>(toCreate120); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print122.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print123.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print124.Count); IDictionary<string, float> toCreate124 = new Dictionary<string, float>(); IDictionary<string, object> toCreate125 = new Dictionary<string, object>(); DictionaryWrapper<float, object> print126 = new DictionaryWrapper<float, object>(toCreate125); DictionaryWrapper<object, float> print127 = new DictionaryWrapper<object, float>(toCreate124); DictionaryWrapper<float, float> print128 = new DictionaryWrapper<float, float>(toCreate124); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print126.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print127.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print128.Count); IDictionary<string, double> toCreate128 = new Dictionary<string, double>(); IDictionary<string, object> toCreate129 = new Dictionary<string, object>(); DictionaryWrapper<double, object> print130 = new DictionaryWrapper<double, object>(toCreate129); DictionaryWrapper<object, double> print131 = new DictionaryWrapper<object, double>(toCreate128); DictionaryWrapper<double, double> print132 = new DictionaryWrapper<double, double>(toCreate128); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print130.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print131.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print132.Count); IDictionary<string, long> toCreate132 = new Dictionary<string, long>(); IDictionary<string, object> toCreate133 = new Dictionary<string, object>(); DictionaryWrapper<long, object> print134 = new DictionaryWrapper<long, object>(toCreate133); DictionaryWrapper<object, long> print135 = new DictionaryWrapper<object, long>(toCreate132); DictionaryWrapper<long, long> print136 = new DictionaryWrapper<long, long>(toCreate132); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print134.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print135.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print136.Count); IDictionary<string, string> toCreate136 = new Dictionary<string, string>(); IDictionary<string, object> toCreate137 = new Dictionary<string, object>(); DictionaryWrapper<string, object> print138 = new DictionaryWrapper<string, object>(toCreate137); DictionaryWrapper<object, string> print139 = new DictionaryWrapper<object, string>(toCreate136); DictionaryWrapper<string, string> print140 = new DictionaryWrapper<string, string>(toCreate136); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print138.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print139.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print140.Count); IDictionary<string, DateTime> toCreate140 = new Dictionary<string, DateTime>(); IDictionary<string, object> toCreate141 = new Dictionary<string, object>(); DictionaryWrapper<DateTime, object> print142 = new DictionaryWrapper<DateTime, object>(toCreate141); DictionaryWrapper<object, DateTime> print143 = new DictionaryWrapper<object, DateTime>(toCreate140); DictionaryWrapper<DateTime, DateTime> print144 = new DictionaryWrapper<DateTime, DateTime>(toCreate140); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print142.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print143.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print144.Count); IDictionary<string, IDictionary<string,int>> toCreate144 = new Dictionary<string, IDictionary<string,int>>(); IDictionary<string, IDictionary<string,object>> toCreate145 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,int>, IDictionary<string,object>> print146 = new DictionaryWrapper<IDictionary<string,int>, IDictionary<string,object>>(toCreate145); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,int>> print147 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,int>>(toCreate144); DictionaryWrapper<IDictionary<string,int>, IDictionary<string,int>> print148 = new DictionaryWrapper<IDictionary<string,int>, IDictionary<string,int>>(toCreate144); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print146.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print147.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print148.Count); IDictionary<string, IDictionary<string,float>> toCreate148 = new Dictionary<string, IDictionary<string,float>>(); IDictionary<string, IDictionary<string,object>> toCreate149 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,float>, IDictionary<string,object>> print150 = new DictionaryWrapper<IDictionary<string,float>, IDictionary<string,object>>(toCreate149); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,float>> print151 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,float>>(toCreate148); DictionaryWrapper<IDictionary<string,float>, IDictionary<string,float>> print152 = new DictionaryWrapper<IDictionary<string,float>, IDictionary<string,float>>(toCreate148); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print150.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print151.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print152.Count); IDictionary<string, IDictionary<string,double>> toCreate152 = new Dictionary<string, IDictionary<string,double>>(); IDictionary<string, IDictionary<string,object>> toCreate153 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,double>, IDictionary<string,object>> print154 = new DictionaryWrapper<IDictionary<string,double>, IDictionary<string,object>>(toCreate153); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,double>> print155 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,double>>(toCreate152); DictionaryWrapper<IDictionary<string,double>, IDictionary<string,double>> print156 = new DictionaryWrapper<IDictionary<string,double>, IDictionary<string,double>>(toCreate152); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print154.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print155.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print156.Count); IDictionary<string, IDictionary<string,long>> toCreate156 = new Dictionary<string, IDictionary<string,long>>(); IDictionary<string, IDictionary<string,object>> toCreate157 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,long>, IDictionary<string,object>> print158 = new DictionaryWrapper<IDictionary<string,long>, IDictionary<string,object>>(toCreate157); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,long>> print159 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,long>>(toCreate156); DictionaryWrapper<IDictionary<string,long>, IDictionary<string,long>> print160 = new DictionaryWrapper<IDictionary<string,long>, IDictionary<string,long>>(toCreate156); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print158.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print159.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print160.Count); IDictionary<string, IDictionary<string,string>> toCreate160 = new Dictionary<string, IDictionary<string,string>>(); IDictionary<string, IDictionary<string,object>> toCreate161 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,string>, IDictionary<string,object>> print162 = new DictionaryWrapper<IDictionary<string,string>, IDictionary<string,object>>(toCreate161); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,string>> print163 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,string>>(toCreate160); DictionaryWrapper<IDictionary<string,string>, IDictionary<string,string>> print164 = new DictionaryWrapper<IDictionary<string,string>, IDictionary<string,string>>(toCreate160); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print162.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print163.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print164.Count); IDictionary<string, IDictionary<string,DateTime>> toCreate164 = new Dictionary<string, IDictionary<string,DateTime>>(); IDictionary<string, IDictionary<string,object>> toCreate165 = new Dictionary<string, IDictionary<string,object>>(); DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,object>> print166 = new DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,object>>(toCreate165); DictionaryWrapper<IDictionary<string,object>, IDictionary<string,DateTime>> print167 = new DictionaryWrapper<IDictionary<string,object>, IDictionary<string,DateTime>>(toCreate164); DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,DateTime>> print168 = new DictionaryWrapper<IDictionary<string,DateTime>, IDictionary<string,DateTime>>(toCreate164); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print166.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print167.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print168.Count); IDictionary<string, IDictionary<string,IDictionary<string,int>>> toCreate168 = new Dictionary<string, IDictionary<string,IDictionary<string,int>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate169 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,object>>> print170 = new DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,object>>>(toCreate169); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,int>>> print171 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,int>>>(toCreate168); DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,int>>> print172 = new DictionaryWrapper<IDictionary<string,IDictionary<string,int>>, IDictionary<string,IDictionary<string,int>>>(toCreate168); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print170.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print171.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print172.Count); IDictionary<string, IDictionary<string,IDictionary<string,float>>> toCreate172 = new Dictionary<string, IDictionary<string,IDictionary<string,float>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate173 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,object>>> print174 = new DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,object>>>(toCreate173); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,float>>> print175 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,float>>>(toCreate172); DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,float>>> print176 = new DictionaryWrapper<IDictionary<string,IDictionary<string,float>>, IDictionary<string,IDictionary<string,float>>>(toCreate172); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print174.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print175.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print176.Count); IDictionary<string, IDictionary<string,IDictionary<string,double>>> toCreate176 = new Dictionary<string, IDictionary<string,IDictionary<string,double>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate177 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,object>>> print178 = new DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,object>>>(toCreate177); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,double>>> print179 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,double>>>(toCreate176); DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,double>>> print180 = new DictionaryWrapper<IDictionary<string,IDictionary<string,double>>, IDictionary<string,IDictionary<string,double>>>(toCreate176); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print178.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print179.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print180.Count); IDictionary<string, IDictionary<string,IDictionary<string,long>>> toCreate180 = new Dictionary<string, IDictionary<string,IDictionary<string,long>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate181 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,object>>> print182 = new DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,object>>>(toCreate181); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,long>>> print183 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,long>>>(toCreate180); DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,long>>> print184 = new DictionaryWrapper<IDictionary<string,IDictionary<string,long>>, IDictionary<string,IDictionary<string,long>>>(toCreate180); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print182.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print183.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print184.Count); IDictionary<string, IDictionary<string,IDictionary<string,string>>> toCreate184 = new Dictionary<string, IDictionary<string,IDictionary<string,string>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate185 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,object>>> print186 = new DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,object>>>(toCreate185); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,string>>> print187 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,string>>>(toCreate184); DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,string>>> print188 = new DictionaryWrapper<IDictionary<string,IDictionary<string,string>>, IDictionary<string,IDictionary<string,string>>>(toCreate184); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print186.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print187.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print188.Count); IDictionary<string, IDictionary<string,IDictionary<string,DateTime>>> toCreate188 = new Dictionary<string, IDictionary<string,IDictionary<string,DateTime>>>(); IDictionary<string, IDictionary<string,IDictionary<string,object>>> toCreate189 = new Dictionary<string, IDictionary<string,IDictionary<string,object>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,object>>> print190 = new DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,object>>>(toCreate189); DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,DateTime>>> print191 = new DictionaryWrapper<IDictionary<string,IDictionary<string,object>>, IDictionary<string,IDictionary<string,DateTime>>>(toCreate188); DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,DateTime>>> print192 = new DictionaryWrapper<IDictionary<string,IDictionary<string,DateTime>>, IDictionary<string,IDictionary<string,DateTime>>>(toCreate188); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print190.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print191.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print192.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> toCreate192 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate193 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print194 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate193); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> print195 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>(toCreate192); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>> print196 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,int>>>, IDictionary<string,IDictionary<string,IDictionary<string,int>>>>(toCreate192); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print194.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print195.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print196.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> toCreate196 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate197 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print198 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate197); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> print199 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>(toCreate196); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>> print200 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,float>>>, IDictionary<string,IDictionary<string,IDictionary<string,float>>>>(toCreate196); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print198.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print199.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print200.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> toCreate200 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate201 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print202 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate201); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> print203 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>(toCreate200); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>> print204 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,double>>>, IDictionary<string,IDictionary<string,IDictionary<string,double>>>>(toCreate200); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print202.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print203.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print204.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> toCreate204 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate205 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print206 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate205); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> print207 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>(toCreate204); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>> print208 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,long>>>, IDictionary<string,IDictionary<string,IDictionary<string,long>>>>(toCreate204); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print206.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print207.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print208.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> toCreate208 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate209 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print210 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate209); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> print211 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>(toCreate208); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>> print212 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,string>>>, IDictionary<string,IDictionary<string,IDictionary<string,string>>>>(toCreate208); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print210.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print211.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print212.Count); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> toCreate212 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>(); IDictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> toCreate213 = new Dictionary<string, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>> print214 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,object>>>>(toCreate213); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> print215 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,object>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>(toCreate212); DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>> print216 = new DictionaryWrapper<IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>, IDictionary<string,IDictionary<string,IDictionary<string,DateTime>>>>(toCreate212); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print214.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print215.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print216.Count); }
/// <summary> /// Put complex types with dictionary property which is empty /// </summary> /// <param name='defaultProgram'> /// </param> /// <param name='customHeaders'> /// Headers that will be added to request. /// </param> /// <param name='cancellationToken'> /// The cancellation token. /// </param> /// <exception cref="ErrorException"> /// Thrown when the operation returned an invalid status code /// </exception> /// <return> /// A response object containing the response body and response headers. /// </return> public async Task <HttpOperationResponse> PutEmptyWithHttpMessagesAsync(IDictionary <string, string> defaultProgram = default(IDictionary <string, string>), Dictionary <string, List <string> > customHeaders = null, CancellationToken cancellationToken = default(CancellationToken)) { DictionaryWrapper complexBody = new DictionaryWrapper(); if (defaultProgram != null) { complexBody.DefaultProgram = defaultProgram; } // Tracing bool _shouldTrace = ServiceClientTracing.IsEnabled; string _invocationId = null; if (_shouldTrace) { _invocationId = ServiceClientTracing.NextInvocationId.ToString(); Dictionary <string, object> tracingParameters = new Dictionary <string, object>(); tracingParameters.Add("complexBody", complexBody); tracingParameters.Add("cancellationToken", cancellationToken); ServiceClientTracing.Enter(_invocationId, this, "PutEmpty", tracingParameters); } // Construct URL var _baseUrl = Client.BaseUri.AbsoluteUri; var _url = new System.Uri(new System.Uri(_baseUrl + (_baseUrl.EndsWith("/") ? "" : "/")), "complex/dictionary/typed/empty").ToString(); // Create HTTP transport objects var _httpRequest = new HttpRequestMessage(); HttpResponseMessage _httpResponse = null; _httpRequest.Method = new HttpMethod("PUT"); _httpRequest.RequestUri = new System.Uri(_url); // Set Headers if (customHeaders != null) { foreach (var _header in customHeaders) { if (_httpRequest.Headers.Contains(_header.Key)) { _httpRequest.Headers.Remove(_header.Key); } _httpRequest.Headers.TryAddWithoutValidation(_header.Key, _header.Value); } } // Serialize Request string _requestContent = null; if (complexBody != null) { _requestContent = Microsoft.Rest.Serialization.SafeJsonConvert.SerializeObject(complexBody, Client.SerializationSettings); _httpRequest.Content = new StringContent(_requestContent, System.Text.Encoding.UTF8); _httpRequest.Content.Headers.ContentType = System.Net.Http.Headers.MediaTypeHeaderValue.Parse("application/json; charset=utf-8"); } // Send Request if (_shouldTrace) { ServiceClientTracing.SendRequest(_invocationId, _httpRequest); } cancellationToken.ThrowIfCancellationRequested(); _httpResponse = await Client.HttpClient.SendAsync(_httpRequest, cancellationToken).ConfigureAwait(false); if (_shouldTrace) { ServiceClientTracing.ReceiveResponse(_invocationId, _httpResponse); } HttpStatusCode _statusCode = _httpResponse.StatusCode; cancellationToken.ThrowIfCancellationRequested(); string _responseContent = null; if ((int)_statusCode != 200) { var ex = new ErrorException(string.Format("Operation returned an invalid status code '{0}'", _statusCode)); try { _responseContent = await _httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false); Error _errorBody = Microsoft.Rest.Serialization.SafeJsonConvert.DeserializeObject <Error>(_responseContent, Client.DeserializationSettings); if (_errorBody != null) { ex.Body = _errorBody; } } catch (JsonException) { // Ignore the exception } ex.Request = new HttpRequestMessageWrapper(_httpRequest, _requestContent); ex.Response = new HttpResponseMessageWrapper(_httpResponse, _responseContent); if (_shouldTrace) { ServiceClientTracing.Error(_invocationId, ex); } _httpRequest.Dispose(); if (_httpResponse != null) { _httpResponse.Dispose(); } throw ex; } // Create Result var _result = new HttpOperationResponse(); _result.Request = _httpRequest; _result.Response = _httpResponse; if (_shouldTrace) { ServiceClientTracing.Exit(_invocationId, _result); } return(_result); }
public DictionarySettings(Dictionary <string, string> map = null) : base(new DictionaryWrapper(map)) { instance = (DictionaryWrapper)settings; }
/// <summary> /// Put complex types with dictionary property /// </summary> /// <param name='operations'> /// The operations group for this extension method. /// </param> /// <param name='complexBody'> /// Please put a dictionary with 5 key-value pairs: "txt":"notepad", /// "bmp":"mspaint", "xls":"excel", "exe":"", "":null /// </param> /// <param name='cancellationToken'> /// The cancellation token. /// </param> public static async Task PutValidAsync( this IDictionary operations, DictionaryWrapper complexBody, CancellationToken cancellationToken = default(CancellationToken)) { await operations.PutValidWithHttpMessagesAsync(complexBody, null, cancellationToken).ConfigureAwait(false); }
public Task PutComplexDictionaryEmpty() => TestStatus(async(host, pipeline) => { var value = new DictionaryWrapper(); value.DefaultProgram = new Dictionary <string, string?>(); return(await new DictionaryClient(ClientDiagnostics, pipeline, host).PutEmptyAsync(value)); });
// ********* AUTOGENERATED ********* private void DummyFunctionMixedListDictionaryFwdDeclareAOT() { IList<IDictionary<string, int>> toCreate217 = new List<IDictionary<string, int>>(); IList<IDictionary<string, object>> toCreate218 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, int>, IDictionary<string, object>> print219 = new ListWrapper<IDictionary<string, int>, IDictionary<string, object>>(toCreate218); ListWrapper<IDictionary<string, object>, IDictionary<string, int>> print220 = new ListWrapper<IDictionary<string, object>, IDictionary<string, int>>(toCreate217); ListWrapper<IDictionary<string, int>, IDictionary<string, int>> print221 = new ListWrapper<IDictionary<string, int>, IDictionary<string, int>>(toCreate217); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print219.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print220.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print221.Count); IDictionary<string, IList<int>> toCreate221 = new Dictionary<string, IList<int>>(); IDictionary<string, IList<object>> toCreate222 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<int>, IList<object>> print223 = new DictionaryWrapper<IList<int>, IList<object>>(toCreate222); DictionaryWrapper<IList<object>, IList<int>> print224 = new DictionaryWrapper<IList<object>, IList<int>>(toCreate221); DictionaryWrapper<IList<int>, IList<int>> print225 = new DictionaryWrapper<IList<int>, IList<int>>(toCreate221); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print223.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print224.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print225.Count); IList<IDictionary<string, float>> toCreate226 = new List<IDictionary<string, float>>(); IList<IDictionary<string, object>> toCreate227 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, float>, IDictionary<string, object>> print228 = new ListWrapper<IDictionary<string, float>, IDictionary<string, object>>(toCreate227); ListWrapper<IDictionary<string, object>, IDictionary<string, float>> print229 = new ListWrapper<IDictionary<string, object>, IDictionary<string, float>>(toCreate226); ListWrapper<IDictionary<string, float>, IDictionary<string, float>> print230 = new ListWrapper<IDictionary<string, float>, IDictionary<string, float>>(toCreate226); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print228.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print229.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print230.Count); IDictionary<string, IList<float>> toCreate230 = new Dictionary<string, IList<float>>(); IDictionary<string, IList<object>> toCreate231 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<float>, IList<object>> print232 = new DictionaryWrapper<IList<float>, IList<object>>(toCreate231); DictionaryWrapper<IList<object>, IList<float>> print233 = new DictionaryWrapper<IList<object>, IList<float>>(toCreate230); DictionaryWrapper<IList<float>, IList<float>> print234 = new DictionaryWrapper<IList<float>, IList<float>>(toCreate230); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print232.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print233.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print234.Count); IList<IDictionary<string, double>> toCreate235 = new List<IDictionary<string, double>>(); IList<IDictionary<string, object>> toCreate236 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, double>, IDictionary<string, object>> print237 = new ListWrapper<IDictionary<string, double>, IDictionary<string, object>>(toCreate236); ListWrapper<IDictionary<string, object>, IDictionary<string, double>> print238 = new ListWrapper<IDictionary<string, object>, IDictionary<string, double>>(toCreate235); ListWrapper<IDictionary<string, double>, IDictionary<string, double>> print239 = new ListWrapper<IDictionary<string, double>, IDictionary<string, double>>(toCreate235); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print237.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print238.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print239.Count); IDictionary<string, IList<double>> toCreate239 = new Dictionary<string, IList<double>>(); IDictionary<string, IList<object>> toCreate240 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<double>, IList<object>> print241 = new DictionaryWrapper<IList<double>, IList<object>>(toCreate240); DictionaryWrapper<IList<object>, IList<double>> print242 = new DictionaryWrapper<IList<object>, IList<double>>(toCreate239); DictionaryWrapper<IList<double>, IList<double>> print243 = new DictionaryWrapper<IList<double>, IList<double>>(toCreate239); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print241.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print242.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print243.Count); IList<IDictionary<string, long>> toCreate244 = new List<IDictionary<string, long>>(); IList<IDictionary<string, object>> toCreate245 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, long>, IDictionary<string, object>> print246 = new ListWrapper<IDictionary<string, long>, IDictionary<string, object>>(toCreate245); ListWrapper<IDictionary<string, object>, IDictionary<string, long>> print247 = new ListWrapper<IDictionary<string, object>, IDictionary<string, long>>(toCreate244); ListWrapper<IDictionary<string, long>, IDictionary<string, long>> print248 = new ListWrapper<IDictionary<string, long>, IDictionary<string, long>>(toCreate244); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print246.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print247.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print248.Count); IDictionary<string, IList<long>> toCreate248 = new Dictionary<string, IList<long>>(); IDictionary<string, IList<object>> toCreate249 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<long>, IList<object>> print250 = new DictionaryWrapper<IList<long>, IList<object>>(toCreate249); DictionaryWrapper<IList<object>, IList<long>> print251 = new DictionaryWrapper<IList<object>, IList<long>>(toCreate248); DictionaryWrapper<IList<long>, IList<long>> print252 = new DictionaryWrapper<IList<long>, IList<long>>(toCreate248); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print250.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print251.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print252.Count); IList<IDictionary<string, string>> toCreate253 = new List<IDictionary<string, string>>(); IList<IDictionary<string, object>> toCreate254 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, string>, IDictionary<string, object>> print255 = new ListWrapper<IDictionary<string, string>, IDictionary<string, object>>(toCreate254); ListWrapper<IDictionary<string, object>, IDictionary<string, string>> print256 = new ListWrapper<IDictionary<string, object>, IDictionary<string, string>>(toCreate253); ListWrapper<IDictionary<string, string>, IDictionary<string, string>> print257 = new ListWrapper<IDictionary<string, string>, IDictionary<string, string>>(toCreate253); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print255.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print256.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print257.Count); IDictionary<string, IList<string>> toCreate257 = new Dictionary<string, IList<string>>(); IDictionary<string, IList<object>> toCreate258 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<string>, IList<object>> print259 = new DictionaryWrapper<IList<string>, IList<object>>(toCreate258); DictionaryWrapper<IList<object>, IList<string>> print260 = new DictionaryWrapper<IList<object>, IList<string>>(toCreate257); DictionaryWrapper<IList<string>, IList<string>> print261 = new DictionaryWrapper<IList<string>, IList<string>>(toCreate257); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print259.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print260.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print261.Count); IList<IDictionary<string, DateTime>> toCreate262 = new List<IDictionary<string, DateTime>>(); IList<IDictionary<string, object>> toCreate263 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>> print264 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>>(toCreate263); ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>> print265 = new ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>>(toCreate262); ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>> print266 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>>(toCreate262); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print264.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print265.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print266.Count); IDictionary<string, IList<DateTime>> toCreate266 = new Dictionary<string, IList<DateTime>>(); IDictionary<string, IList<object>> toCreate267 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<DateTime>, IList<object>> print268 = new DictionaryWrapper<IList<DateTime>, IList<object>>(toCreate267); DictionaryWrapper<IList<object>, IList<DateTime>> print269 = new DictionaryWrapper<IList<object>, IList<DateTime>>(toCreate266); DictionaryWrapper<IList<DateTime>, IList<DateTime>> print270 = new DictionaryWrapper<IList<DateTime>, IList<DateTime>>(toCreate266); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print268.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print269.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print270.Count); IList<IList<IDictionary<string, int>>> toCreate271 = new List<IList<IDictionary<string, int>>>(); IList<IList<IDictionary<string, object>>> toCreate272 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>> print273 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>>(toCreate272); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>> print274 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>>(toCreate271); ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>> print275 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>>(toCreate271); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print273.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print274.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print275.Count); IDictionary<string, IDictionary<string,IList<int>>> toCreate275 = new Dictionary<string, IDictionary<string,IList<int>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate276 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>> print277 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>>(toCreate276); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>> print278 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>>(toCreate275); DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>> print279 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>>(toCreate275); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print277.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print278.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print279.Count); IList<IList<IDictionary<string, float>>> toCreate280 = new List<IList<IDictionary<string, float>>>(); IList<IList<IDictionary<string, object>>> toCreate281 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>> print282 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>>(toCreate281); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>> print283 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>>(toCreate280); ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>> print284 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>>(toCreate280); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print282.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print283.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print284.Count); IDictionary<string, IDictionary<string,IList<float>>> toCreate284 = new Dictionary<string, IDictionary<string,IList<float>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate285 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>> print286 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>>(toCreate285); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>> print287 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>>(toCreate284); DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>> print288 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>>(toCreate284); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print286.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print287.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print288.Count); IList<IList<IDictionary<string, double>>> toCreate289 = new List<IList<IDictionary<string, double>>>(); IList<IList<IDictionary<string, object>>> toCreate290 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>> print291 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>>(toCreate290); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>> print292 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>>(toCreate289); ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>> print293 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>>(toCreate289); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print291.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print292.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print293.Count); IDictionary<string, IDictionary<string,IList<double>>> toCreate293 = new Dictionary<string, IDictionary<string,IList<double>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate294 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>> print295 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>>(toCreate294); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>> print296 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>>(toCreate293); DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>> print297 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>>(toCreate293); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print295.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print296.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print297.Count); IList<IList<IDictionary<string, long>>> toCreate298 = new List<IList<IDictionary<string, long>>>(); IList<IList<IDictionary<string, object>>> toCreate299 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>> print300 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>>(toCreate299); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>> print301 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>>(toCreate298); ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>> print302 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>>(toCreate298); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print300.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print301.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print302.Count); IDictionary<string, IDictionary<string,IList<long>>> toCreate302 = new Dictionary<string, IDictionary<string,IList<long>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate303 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>> print304 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>>(toCreate303); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>> print305 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>>(toCreate302); DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>> print306 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>>(toCreate302); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print304.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print305.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print306.Count); IList<IList<IDictionary<string, string>>> toCreate307 = new List<IList<IDictionary<string, string>>>(); IList<IList<IDictionary<string, object>>> toCreate308 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>> print309 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>>(toCreate308); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>> print310 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>>(toCreate307); ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>> print311 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>>(toCreate307); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print309.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print310.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print311.Count); IDictionary<string, IDictionary<string,IList<string>>> toCreate311 = new Dictionary<string, IDictionary<string,IList<string>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate312 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>> print313 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>>(toCreate312); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>> print314 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>>(toCreate311); DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>> print315 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>>(toCreate311); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print313.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print314.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print315.Count); IList<IList<IDictionary<string, DateTime>>> toCreate316 = new List<IList<IDictionary<string, DateTime>>>(); IList<IList<IDictionary<string, object>>> toCreate317 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>> print318 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>>(toCreate317); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>> print319 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>>(toCreate316); ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>> print320 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>>(toCreate316); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print318.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print319.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print320.Count); IDictionary<string, IDictionary<string,IList<DateTime>>> toCreate320 = new Dictionary<string, IDictionary<string,IList<DateTime>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate321 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>> print322 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>>(toCreate321); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>> print323 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>>(toCreate320); DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>> print324 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>>(toCreate320); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print322.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print323.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print324.Count); IList<IList<IDictionary<string,IDictionary<string, int>>>> toCreate325 = new List<IList<IDictionary<string,IDictionary<string, int>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate326 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>> print327 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate326); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>> print328 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325); ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>> print329 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print327.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print328.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print329.Count); IDictionary<string, IDictionary<string,IList<IList<int>>>> toCreate329 = new Dictionary<string, IDictionary<string,IList<IList<int>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate330 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>> print331 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>>(toCreate330); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>> print332 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>>(toCreate329); DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>> print333 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>>(toCreate329); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print331.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print332.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print333.Count); IList<IList<IDictionary<string,IDictionary<string, float>>>> toCreate334 = new List<IList<IDictionary<string,IDictionary<string, float>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate335 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>> print336 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate335); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>> print337 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334); ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>> print338 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print336.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print337.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print338.Count); IDictionary<string, IDictionary<string,IList<IList<float>>>> toCreate338 = new Dictionary<string, IDictionary<string,IList<IList<float>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate339 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>> print340 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>>(toCreate339); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>> print341 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>>(toCreate338); DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>> print342 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>>(toCreate338); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print340.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print341.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print342.Count); IList<IList<IDictionary<string,IDictionary<string, double>>>> toCreate343 = new List<IList<IDictionary<string,IDictionary<string, double>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate344 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>> print345 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate344); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>> print346 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343); ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>> print347 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print345.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print346.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print347.Count); IDictionary<string, IDictionary<string,IList<IList<double>>>> toCreate347 = new Dictionary<string, IDictionary<string,IList<IList<double>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate348 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>> print349 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>>(toCreate348); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>> print350 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>>(toCreate347); DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>> print351 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>>(toCreate347); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print349.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print350.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print351.Count); IList<IList<IDictionary<string,IDictionary<string, long>>>> toCreate352 = new List<IList<IDictionary<string,IDictionary<string, long>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate353 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>> print354 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate353); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>> print355 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352); ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>> print356 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print354.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print355.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print356.Count); IDictionary<string, IDictionary<string,IList<IList<long>>>> toCreate356 = new Dictionary<string, IDictionary<string,IList<IList<long>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate357 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>> print358 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>>(toCreate357); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>> print359 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>>(toCreate356); DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>> print360 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>>(toCreate356); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print358.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print359.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print360.Count); IList<IList<IDictionary<string,IDictionary<string, string>>>> toCreate361 = new List<IList<IDictionary<string,IDictionary<string, string>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate362 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>> print363 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate362); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>> print364 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361); ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>> print365 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print363.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print364.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print365.Count); IDictionary<string, IDictionary<string,IList<IList<string>>>> toCreate365 = new Dictionary<string, IDictionary<string,IList<IList<string>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate366 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>> print367 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>>(toCreate366); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>> print368 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>>(toCreate365); DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>> print369 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>>(toCreate365); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print367.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print368.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print369.Count); IList<IList<IDictionary<string,IDictionary<string, DateTime>>>> toCreate370 = new List<IList<IDictionary<string,IDictionary<string, DateTime>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate371 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>> print372 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate371); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print373 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370); ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print374 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print372.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print373.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print374.Count); IDictionary<string, IDictionary<string,IList<IList<DateTime>>>> toCreate374 = new Dictionary<string, IDictionary<string,IList<IList<DateTime>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate375 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>> print376 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>>(toCreate375); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>> print377 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374); DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>> print378 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print376.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print377.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print378.Count); IList<IList<IDictionary<string,IList<IDictionary<string, int>>>>> toCreate379 = new List<IList<IDictionary<string,IList<IDictionary<string, int>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate380 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print381 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate380); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print382 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print383 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print381.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print382.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print383.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>> toCreate383 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate384 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print385 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate384); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print386 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print387 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print385.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print386.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print387.Count); IList<IList<IDictionary<string,IList<IDictionary<string, float>>>>> toCreate388 = new List<IList<IDictionary<string,IList<IDictionary<string, float>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate389 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print390 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate389); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print391 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print392 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print390.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print391.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print392.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>> toCreate392 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate393 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print394 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate393); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print395 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print396 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print394.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print395.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print396.Count); IList<IList<IDictionary<string,IList<IDictionary<string, double>>>>> toCreate397 = new List<IList<IDictionary<string,IList<IDictionary<string, double>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate398 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print399 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate398); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print400 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print401 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print399.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print400.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print401.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>> toCreate401 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate402 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print403 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate402); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print404 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print405 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print403.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print404.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print405.Count); IList<IList<IDictionary<string,IList<IDictionary<string, long>>>>> toCreate406 = new List<IList<IDictionary<string,IList<IDictionary<string, long>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate407 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print408 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate407); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print409 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print410 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print408.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print409.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print410.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>> toCreate410 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate411 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print412 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate411); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print413 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print414 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print412.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print413.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print414.Count); IList<IList<IDictionary<string,IList<IDictionary<string, string>>>>> toCreate415 = new List<IList<IDictionary<string,IList<IDictionary<string, string>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate416 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print417 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate416); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print418 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print419 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print417.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print418.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print419.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>> toCreate419 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate420 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print421 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate420); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print422 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print423 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print421.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print422.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print423.Count); IList<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> toCreate424 = new List<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate425 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print426 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate425); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print427 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print428 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print426.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print427.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print428.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> toCreate428 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate429 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print430 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate429); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print431 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print432 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print430.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print431.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print432.Count); }
public void OptionalDictionariesAreNullByDefault() { var dictionaryWrapper = new DictionaryWrapper(); Assert.Null(dictionaryWrapper.DefaultProgram); }
/// <summary> /// Put complex types with dictionary property /// </summary> /// <param name='operations'> /// The operations group for this extension method. /// </param> /// <param name='complexBody'> /// Please put a dictionary with 5 key-value pairs: "txt":"notepad", /// "bmp":"mspaint", "xls":"excel", "exe":"", "":null /// </param> public static void PutValid(this IDictionary operations, DictionaryWrapper complexBody) { Task.Factory.StartNew(s => ((IDictionary)s).PutValidAsync(complexBody), operations, CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default).Unwrap().GetAwaiter().GetResult(); }
private void ValidateRowValues <TKey, TValue>(int rowIndex, CultureInfo cultureInfo, DictionaryWrapper <TKey, TValue> row, IList <string> headerNames, IEnumerable <TKey> headerValues, IEqualityComparer <TKey> keyComparer) { if (!CsvOptions.AssumeFixedColumnCount) { return; } var keyValues = new HashSet <TKey>(row.Keys, keyComparer); var failed = row.Count != headerNames.Count || keyValues.Count != headerNames.Count; if (!failed) { keyValues.IntersectWith(headerValues); failed = keyValues.Count != headerNames.Count; } if (!failed) { return; } var keyNames = keyValues.Select(t => ConvertToString(t, cultureInfo)) .ToList() .AsReadOnly(); throw new IncorrectCsvColumnCountException(rowIndex, keyNames, new ReadOnlyCollection <string>(headerNames)); }