private static IEnumerator <RunTimeValueBase> getForEach_IEnumerator(
            Player player,ASBinCode.rtti.Object obj,StackFrame frame,OpStep step,RunTimeScope scope,
            Dictionary <object,object> visited = null
            )
        {
            if (obj is ASBinCode.rtti.DynamicObject)
            {
                ASBinCode.rtti.DynamicObject dobj = (ASBinCode.rtti.DynamicObject)obj;
                {
                    var k = dobj.eachSlot();
                    while (k.MoveNext())
                    {
                        var c = k.Current;
                        DynamicPropertySlot ds = c as DynamicPropertySlot;
                        if (c != null)
                        {
                            yield return(ds.getValue()); //new rtString(ds._propname);
                        }
                    }
                }

                if (obj is DictionaryObject)
                {
                    DictionaryObject dictObj = (DictionaryObject)obj;
                    var k = dictObj.eachDictSlot();
                    while (k.MoveNext())
                    {
                        var            c  = k.Current;
                        DictionarySlot ds = c as DictionarySlot;
                        if (c != null)
                        {
                            yield return(ds.getValue()); //ds._key.key;
                        }
                    }
                }

                if (visited == null)
                {
                    visited = new Dictionary <object,object>();
                }
                //***再到原型链中查找
                if (dobj._prototype_ != null)
                {
                    var protoObj = dobj._prototype_;
                    //****_prototype_的类型,只可能是Function对象或Class对象
                    if (protoObj._class.classid == player.swc.FunctionClass.classid) //Function
                    {
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[1].getValue()).value;

                        if (visited.ContainsKey(dobj))
                        {
                            yield break;
                        }
                        visited.Add(dobj,null);

                        var res = getForEach_IEnumerator(player,dobj,frame,step,scope,visited);
                        while (res.MoveNext())
                        {
                            yield return(res.Current);
                        }
                    }
                    else if (protoObj._class.classid == 1) //搜索到根Object
                    {
                        //***根Object有继承自Class的prototype,再没有就没有了
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[0].getValue()).value;
                        {
                            var k = dobj.eachSlot();
                            while (k.MoveNext())
                            {
                                var c = k.Current;
                                DynamicPropertySlot ds = c as DynamicPropertySlot;
                                if (c != null)
                                {
                                    yield return(ds.getValue()); //new rtString(ds._propname);
                                }
                            }
                        }
                        yield break;
                    }
                    else if (protoObj._class.staticClass == null)
                    {
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[0].getValue()).value;
                        var res = getForEach_IEnumerator(player,dobj,frame,step,scope);
                        while (res.MoveNext())
                        {
                            yield return(res.Current);
                        }
                    }
                    else
                    {
                        frame.throwError((new error.InternalError(frame.player.swc,step.token,
                                                                  "遭遇了异常的_prototype_"
                                                                  )));
                        yield break;
                    }
                }
            }
            else if (obj is ASBinCode.rtti.Object)
            {
                //***处理.net IEnumerable***
                System.Collections.IEnumerator enumerator = null;
                if (obj is LinkSystemObject)
                {
                    var od = ((LinkSystemObject)obj).GetLinkData();
                    if (od is System.Collections.IEnumerable)
                    {
                        enumerator = ((System.Collections.IEnumerable)od).GetEnumerator();
                    }
                    else
                    {
                        enumerator = od as System.Collections.IEnumerator;
                    }
                }

                if (enumerator != null)
                {
                    var e = enumerator;
                    while (e.MoveNext())
                    {
                        int slotidx = frame.baseBottomSlotIndex;
                        if (slotidx >= Player.STACKSLOTLENGTH)
                        {
                            throw new ASRunTimeException("stack overflow",frame.player.stackTrace(0));
                        }
                        var tempslot = frame.stack[slotidx];
                        try
                        {
                            player.linktypemapper.storeLinkObject_ToSlot(e.Current,RunTimeDataType.rt_void,frame._tempSlot2,player.swc,player);
                        }
                        finally
                        {
                            tempslot.clear();
                        }

                        yield return(frame._tempSlot2.getValue());
                    }
                }
                else
                {
                    var dobj = ((ASBinCode.rtti.DynamicObject)
                                frame.player.static_instance[obj._class.staticClass.classid].value);

                    dobj = (ASBinCode.rtti.DynamicObject)((rtObjectBase)dobj.memberData[0].getValue()).value;
                    var res = getForEach_IEnumerator(player,dobj,frame,step,scope);
                    while (res.MoveNext())
                    {
                        yield return(res.Current);
                    }
                }
            }

            yield break;
        }
        private static IEnumerator <RunTimeValueBase> getForinIEnumerator(
            Player player,ASBinCode.rtti.Object obj,StackFrame frame,OpStep step,RunTimeScope scope,
            Dictionary <object,object> visited = null
            )
        {
            if (obj is ASBinCode.rtti.DynamicObject)
            {
                ASBinCode.rtti.DynamicObject dobj = (ASBinCode.rtti.DynamicObject)obj;
                {
                    var k = dobj.eachSlot();
                    while (k.MoveNext())
                    {
                        var c = k.Current;
                        DynamicPropertySlot ds = c as DynamicPropertySlot;
                        if (c != null)
                        {
                            yield return(new rtString(ds._propname));
                        }
                    }
                }

                if (obj is DictionaryObject)
                {
                    DictionaryObject dictObj = (DictionaryObject)obj;
                    var k = dictObj.eachDictSlot();
                    while (k.MoveNext())
                    {
                        var            c  = k.Current;
                        DictionarySlot ds = c as DictionarySlot;
                        if (c != null)
                        {
                            yield return(ds._key.key);
                        }
                    }
                }
                if (visited == null)
                {
                    visited = new Dictionary <object,object>();
                }
                //***再到原型链中查找
                if (dobj._prototype_ != null)
                {
                    var protoObj = dobj._prototype_;
                    //****_prototype_的类型,只可能是Function对象或Class对象
                    if (protoObj._class.classid == player.swc.FunctionClass.classid) //Function
                    {
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[1].getValue()).value;
                        if (visited.ContainsKey(dobj))
                        {
                            yield break;
                        }
                        visited.Add(dobj,null);

                        var res = getForinIEnumerator(player,dobj,frame,step,scope,visited);
                        while (res.MoveNext())
                        {
                            yield return(res.Current);
                        }
                    }
                    else if (protoObj._class.classid == 1) //搜索到根Object
                    {
                        //***根Object有继承自Class的prototype,再没有就没有了
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[0].getValue()).value;
                        {
                            var k = dobj.eachSlot();
                            while (k.MoveNext())
                            {
                                var c = k.Current;
                                DynamicPropertySlot ds = c as DynamicPropertySlot;
                                if (c != null)
                                {
                                    yield return(new rtString(ds._propname));
                                }
                            }
                        }
                        yield break;
                    }
                    else if (protoObj._class.staticClass == null)
                    {
                        dobj = (DynamicObject)((rtObjectBase)protoObj.memberData[0].getValue()).value;
                        var res = getForinIEnumerator(player,dobj,frame,step,scope);
                        while (res.MoveNext())
                        {
                            yield return(res.Current);
                        }
                    }
                    else
                    {
                        frame.throwError((new error.InternalError(frame.player.swc,step.token,
                                                                  "遭遇了异常的_prototype_"
                                                                  )));
                        yield break;
                    }
                }
            }
            else if (obj is ASBinCode.rtti.Object)
            {
                var dobj = ((ASBinCode.rtti.DynamicObject)
                            frame.player.static_instance[obj._class.staticClass.classid].value);

                dobj = (ASBinCode.rtti.DynamicObject)((rtObjectBase)dobj.memberData[0].getValue()).value;
                var res = getForinIEnumerator(player,dobj,frame,step,scope);
                while (res.MoveNext())
                {
                    yield return(res.Current);
                }
            }

            yield break;
        }