public void Unit_RevertState_DiceThrow() { // 1: blue, green, white | 2: red, yellow var startString = "1,0 1,1 1,2 2,3 2,4"; var startingPositions = TestHelper.ConvertToStartingPositions(startString); var gamestate = new ImplementedGameState(2, startingPositions, 16, 3); var change = new DiceThrowStateChange(0, CamelColor.Blue, 1); // 2: red, yellow, blue, green, white gamestate.Apply(change).Revert(change); AssertBaseState(gamestate, startString); }
public void Unit_State_DiceThrow() { // 1: blue, green, white | 2: red, yellow var startingPositions = TestHelper.ConvertToStartingPositions("1,0 1,1 1,2 2,3 2,4"); var gamestate = new ImplementedGameState(2, startingPositions, 16, 3); var change = new DiceThrowStateChange(0, CamelColor.Blue, 1); // 2: red, yellow, blue, green, white gamestate.Apply(change); Assert.AreEqual("2,2 2,3 2,4 2,0 2,1", gamestate.CamelPositionToString(), "Camel positions"); Assert.AreEqual(4, gamestate.Money[0], "money"); }
public void Unit_RevertState_DiceThrow_Trap4() { // 1: blue, green, white | trap | 3: red, yellow var startString = "1,0 1,1 1,2 3,3 3,4"; var startingPositions = TestHelper.ConvertToStartingPositions(startString); var gamestate = new ImplementedGameState(2, startingPositions, 16, 3); gamestate.Traps[1].Location = 2; gamestate.Traps[1].Move = -1; var change = new DiceThrowStateChange(0, CamelColor.Green, 1); // 1: green, white, BLUE | trap | 3: red, yellow gamestate.Apply(change).Revert(change); AssertBaseState(gamestate, startString); }
public void Unit_State_DiceThrow_Trap3() { // 1: blue, green, white | trap | 3: red, yellow var startingPositions = TestHelper.ConvertToStartingPositions("1,0 1,1 1,2 3,3 3,4"); var gamestate = new ImplementedGameState(2, startingPositions, 16, 3); gamestate.Traps[0].Location = 2; gamestate.Traps[0].Move = -1; var change = new DiceThrowStateChange(0, CamelColor.Green, 1); // 1: green, white, BLUE | trap | 3: red, yellow gamestate.Apply(change); Assert.AreEqual("1,2 1,0 1,1 3,3 3,4", gamestate.CamelPositionToString(), "Camel positions"); Assert.AreEqual(5, gamestate.Money[0], "money"); }