public Die AddDice(DieSide side = DieSide.Unknown) { Die newDice = new Die(this, Type, side); DiceList.Add(newDice); return(newDice); }
public PlayerForServer() { for (int i = 0; i < 5; i++) { DiceList.Add(new Dice()); } }
public void ApplyEvade() { Dice addEvade = new Dice(DiceKind.Defence, DiceSide.Success); DiceList.Add(addEvade); addEvade.NoRoll(); OrganizeDicePositions(); }
private void AddDice(DiceSide side = DiceSide.Unknown) { DiceList.Add(new Dice(Type, side)); }