示例#1
0
        public void ShouldKeepMultipleDice()
        {
            var keep1 = new Mock <Die>();
            var keep2 = new Mock <Die>();
            var die   = new Mock <Die>();

            Dice sut = new DiceImplemented(keep1.Object, die.Object, keep2.Object, die.Object, die.Object);

            sut.KeepDie(DiceList.Die1);
            sut.KeepDie(DiceList.Die3);
            sut.Throw();
            keep1.Verify(d => d.Throw(), Times.Never());
            keep2.Verify(d => d.Throw(), Times.Never());
            die.Verify(d => d.Throw(), Times.AtLeastOnce());
        }
示例#2
0
        public void ShouldNotBeEffectedOfKeepingDieMultipleTimes()
        {
            var die  = new Mock <Die>();
            var keep = new Mock <Die>();

            Dice sut = new DiceImplemented(die.Object, die.Object, keep.Object, die.Object, die.Object);

            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);

            sut.Throw();
            keep.Verify(d => d.Throw(), Times.Never());
            die.Verify(d => d.Throw(), Times.Once());
        }
示例#3
0
        public void ShouldKeepFirstDie()
        {
            var die1 = new Mock <Die>();
            var die2 = new Mock <Die>();

            Dice sut = new DiceImplemented(die1.Object, die2.Object, die2.Object, die2.Object, die2.Object);

            sut.KeepDie(DiceList.Die1);
            sut.Throw();

            die1.Verify(die => die.Throw(), Times.Never());
            die2.Verify(die => die.Throw(), Times.AtLeastOnce());
        }