public DiceView(Dice tipo) { InitializeComponent(); Tipo = tipo; label1.Text = Tipo.ToString(); dc = IOC.Resolve <DiceGenerator>(); }
public PlayerHand(Player player) { this.player = player; dc = IOC.Resolve <DiceGenerator>(); x.Add(dc.Get(player)); x.Add(dc.Get(player)); }
public GameLogic() { X_Player = new Player("The X Player", Token.X); O_Player = new Player("The O Player", Token.O); X_Player.MyTurn = true; GameBoard = new Board(); Dice = new DiceGenerator(); }
//eventul in sine care executa handlerul de mai sus //cand se termina animatias private void animationCompleted(object sender, EventArgs e) { //daca nu poate da cu zarul iese afara if (this.OnFinsihRoll is null) { return; } this.canRoll = true; //seteaza valorile zarului si deseneaza fetele this.rolls[0] = DiceGenerator.Roll(this.DiceOne); this.rolls[1] = DiceGenerator.Roll(this.DiceTwo); this.OnFinsihRoll(sender, e); }
// Use this for initialization void Start() { round = GameObject.Find("RoundSystem").GetComponent <RoundSystem>(); functionCalled = false; dicetoggler = GameObject.Find("Dice_assign").GetComponent <DiceGenerator>(); }