internal PlayerStats(int id, int startHealth, int startAmmo, DiceGameSettings.DiceGameSettings settings) { _maxHealth = settings.PlayerPlayerSettings.MaxHealth; _maxAmmo = settings.PlayerPlayerSettings.MaxAmmo; _id = id; _health = startHealth; _ammo = startAmmo; }
internal Board(DiceGameSettings.DiceGameSettings gameSettings) : base(gameSettings) { InitPlayer(); InitNewDices(); }