void Start() { StartCoroutine(Ch_Move()); TempMoveCount = 0; MoveIndex = 0; diceClass = GameObject.Find("dice").GetComponent <DiceClass>(); _animator = gameObject.GetComponentInChildren <Animator>(); CMR = gameObject.GetComponentInChildren <C_MoveRotationClass>(); }
void Start() { Gage = GameObject.Find("gage").GetComponent <Image>(); diceClass = GameObject.Find("dice").GetComponentInChildren <DiceClass>(); EventBtn = GameObject.Find("EventButton"); }