void GetPlayerDie() { dice.SetDiceDelegate(GetAnamyDie); dice.ActivateDice(true); }
public void RollTurnOrder() { playerName.text = manager.curPlayer.name; dice.ActivateDice(manager.SetTurnPower); }
void GetPlayerDie() { dice.SetDiceDelegate(GetAnamyDie); dice.ActivateDice(true); }
public void RollTurnOrder() { playerName.text = manager.curPlayer.name; dice.ActivateDice(manager.SetTurnPower); }