private void InstantiateFirstBody() { nextSnakeBodyObj = Instantiate(snakeBodyObj, transform.position, transform.rotation) as GameObject; nextSnakeBody = nextSnakeBodyObj.GetComponent <DiamondSnakeBody>(); snakeLength = 1; nextSnakeBody.SetAllMemember(null, snakeLength, null); snakeTail = nextSnakeBody; snakeBodySpriteRenderer.sortingOrder--; }
//*************************************************************************** //对蛇的相关操作 private void AddOneBody() { snakeLength++; DiamondGameManager.GetTheInstance().SetScore(0); tSnakeBodyObj = Instantiate(snakeBodyObj, snakeTail.transform.position, snakeTail.transform.rotation) as GameObject; tSnakeBody = tSnakeBodyObj.GetComponent <DiamondSnakeBody>(); tSnakeBody.SetAllMemember(snakeTail, snakeLength, null); snakeTail.SetNextBody(tSnakeBodyObj); snakeTail = tSnakeBody; snakeBodySpriteRenderer.sortingOrder--;//确定体节的前后覆盖关系 DiamondGameManager.GetTheInstance().SetLenText(snakeLength); }