public StressDiamondGameModeLogic(GameHandlerScript gameMaster)
    {
        this.gameMaster = (DiamondMasterScript) gameMaster;
        this.level = gameMaster.getCurrentLevelRecord();

        this.gameMaster.CollectedDiamondCountChanged += onDiamondCollected;
    }
    public NormalDiamondGameModeLogic(GameHandlerScript gameMaster)
    {
        this.gameMaster = (DiamondMasterScript)gameMaster;
        this.level = gameMaster.getCurrentLevelRecord();

        gameMaster.setGameTimeLeft(level.timeToSecondReward);
    }