private void OnTriggerEnter(Collider other) { if (GameManager.s_Singleton.progression == 0) { lapinTrigger.enabled = true; lapinTrigger.EventDialogue(); } }
// Update is called once per frame void Update() { if (useBaseControl) { if (isTalk == false) { if (Cc.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //CameraMoveCustom = new Vector3() moveDirection = Camera.main.transform.TransformDirection(moveDirection); //doit ignorer le Y de la cam sinon fait des bond en arriere moveDirection *= speed; if (Input.GetButtonDown("Jump")) { moveDirection.y = jumpSpeed; } else { moveDirection.y = 0.0f; } } moveDirection.y -= gravity * Time.deltaTime; Cc.Move(moveDirection * Time.deltaTime); //rotation du perso Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0.0f, Input.GetAxis("Vertical")); movement = Camera.main.transform.TransformDirection(movement); movement.y = 0f; model.transform.rotation = Quaternion.LookRotation(movement); model.transform.rotation = Quaternion.Slerp(model.transform.rotation, Quaternion.LookRotation(movement), 0.15f); if (Input.GetKey(runKey)) //course { /* * speed = runSpeed; * anim.SetBool("isRunning", false); * anim.SetBool("isWalking", true); */ } else { speed = defaultSpeed; //anim.SetBool("isRunning", true); anim.SetBool("isWalking", false); } if (Input.GetKey(rightWalk) || Input.GetKey(leftWalk) || Input.GetKey(backWalk) || Input.GetKey(frontWalk)) { if (Time.time > nextActionTime) { nextActionTime += period; //Instantiate(particulePas, pasPivot.transform.position, pasPivot.transform.rotation); particulePas.GetComponent <ParticleSystem>().Play(); audioS.clip = walkSFX[Random.Range(0, walkSFX.Length)]; audioS.Play(); } qTo = model.transform.rotation; anim.SetBool("isRunning", true); } else { model.transform.rotation = qTo; anim.SetBool("isRunning", false); } look.stop = false; maskBody = false; } else { look.stop = true; anim.SetBool("isRunning", false); anim.SetBool("isWalking", false); model.transform.rotation = new Quaternion(0, 0, 0, 0); } if (maskBody) { model.SetActive(false); } else { model.SetActive(true); } } if (item != null && item.isPick)//place l item ds la main { item.transform.position = itemHand.position; item.transform.rotation = itemHand.rotation; if (item.itemType == itemPick.type.graineGland && GameManager.s_Singleton.progression == 2 && GameManager.s_Singleton.queteSanglier == false) { ui.sanglierTextSpawn(); } else if (item.itemType == itemPick.type.baton && GameManager.s_Singleton.progression == 2 && GameManager.s_Singleton.queteSanglier == false) { ui.sanglierTextSpawnFaux(); } else if (item.itemType != itemPick.type.graineGland && item.itemType != itemPick.type.baton && GameManager.s_Singleton.progression == 2 && GameManager.s_Singleton.queteSanglier == false) { ui.sanglierTextSpawnFauxFleur(); } else if (GameManager.s_Singleton.progression == 2 && GameManager.s_Singleton.queteSanglier == true) { ui.sanglierTextSpawnAccompli(); } if (item.itemType == itemPick.type.HelleboreOrient && GameManager.s_Singleton.progression == 6 && GameManager.s_Singleton.queteChien == false) { ui.chienChatTextSpawn(); } else if (item.itemType != itemPick.type.HelleboreOrient && GameManager.s_Singleton.progression == 6 && GameManager.s_Singleton.queteChien == false) { ui.chienChatTextSpawnFaux(); } else if (GameManager.s_Singleton.progression == 6 && GameManager.s_Singleton.queteChien == true) { ui.chienChatTextSpawnAccompli(); } } //interaction if (Input.GetKeyDown(interactionKey) && item != null && type == PlayerMovement.interactionType.item) { item.isPick = true; audioS.clip = ramassageItemSound; audioS.pitch = Random.Range(1, 1.4f); audioS.Play(); GameManager.s_Singleton.SauvegadeJeu(); StartCoroutine(CollectItem()); } if (Input.GetKeyDown(interactionKey) && potActuel != null && type == PlayerMovement.interactionType.pot) { audioS.clip = ramassageItemSound; audioS.pitch = Random.Range(1, 1.4f); audioS.Play(); GameManager.s_Singleton.SauvegadeJeu(); if (potActuel.full == false) { potActuel.PlaceFlower(); } } if (Input.GetKeyDown(interactionKey) && bancActuel != null && bancActuel.isBanc == false && type == PlayerMovement.interactionType.banc) { bancActuel.EnterBanc(); } if (Input.GetKeyDown(interactionKey) && dialogueActuel != null && managerDialogue.dialogueActive == false && type == PlayerMovement.interactionType.dialogue) { //Debug.Log(other); dialogueActuel.EventDialogue(); } if (Input.GetKeyDown(interactionKey) && panneau != null && type == PlayerMovement.interactionType.panneau) { GameManager.s_Singleton.SauvegadeJeu(); panneau.UpgradeMap(); } }