//public bool quest1active; private void Start() { if (autoSelect) { outliner = GetComponent <Outline>(); } manager = Dialogue_Manager.FindObjectOfType <Dialogue_Manager>(); player = PlayerMovement.FindObjectOfType <PlayerMovement>(); gameObject.GetComponent <Dialogue_Trigger>().enabled = false; }
// Start is called before the first frame update void Start() { manager = Dialogue_Manager.FindObjectOfType <Dialogue_Manager>(); }