public void SpeakerName_ShouldWriteInTextMesh_WhenSettedValue() { // ARRANGE IDialogueSystemElements dialogueSystemElements = new DialogueSystemElements() { DialoguePanel = new GameObject(), DefaultSpeechSettings = DialogueTestHelpers.GetMockSpeechSettings(), SpeechTextDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), SpeakerNameDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), }; string speakerName = "Narrator"; // ACT dialogueSystemElements.SpeakerText = speakerName; // ASSERT Assert.AreEqual(speakerName, ((TextMeshProUGUI)dialogueSystemElements.SpeakerNameDisplay).text); }
public void SetFontSize_ShouldChangeFontSizeOfSpeechTextDisplay_WhenReceivesSizeParam() { // ARRANGE float fontSize = 25.5f; IDialogueSystemElements dialogueSystemElements = new DialogueSystemElements() { DialoguePanel = new GameObject(), DefaultSpeechSettings = DialogueTestHelpers.GetMockSpeechSettings(), SpeechTextDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), SpeakerNameDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), }; TextMeshProUGUI speechTextDisplay = (TextMeshProUGUI)dialogueSystemElements.SpeechTextDisplay; // ACT dialogueSystemElements.SetFontSize(fontSize); // ASSERT Assert.AreEqual(fontSize, speechTextDisplay.fontSize); }
public void SetFontColor_ShouldChangeFontColorOfSpeechTextDisplay_WhenReceivesColorParam() { // ARRANGE Color color = Color.red; IDialogueSystemElements dialogueSystemElements = new DialogueSystemElements() { DialoguePanel = new GameObject(), DefaultSpeechSettings = DialogueTestHelpers.GetMockSpeechSettings(), SpeechTextDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), SpeakerNameDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), }; TextMeshProUGUI speechTextDisplay = (TextMeshProUGUI)dialogueSystemElements.SpeechTextDisplay; // ACT dialogueSystemElements.SetFontColor(color); // ASSERT Assert.AreEqual(color, DialogueTestHelpers.GetColor(speechTextDisplay.color)); }
public void ApplySpeechSettings_ShouldChangePropertiesOfSpeechTextDisplay_WhenSpeechSettingsHasValues() { // ARRANGE ISpeechSettings speechSettings = DialogueTestHelpers.GetMockSpeechSettings(); IDialogueSystemElements dialogueSystemElements = new DialogueSystemElements() { DialoguePanel = new GameObject(), DefaultSpeechSettings = DialogueTestHelpers.GetMockSpeechSettings(), SpeechTextDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), SpeakerNameDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), }; TextMeshProUGUI speechTextDisplay = (TextMeshProUGUI)dialogueSystemElements.SpeechTextDisplay; // ACT dialogueSystemElements.ApplySpeechSettings(speechSettings); // ASSERT Assert.AreEqual(speechSettings.FontSettings.FontAsset.sourceFontFile, speechTextDisplay.font.sourceFontFile); Assert.AreEqual(speechSettings.FontSize, speechTextDisplay.fontSize); Assert.AreEqual(speechSettings.FontColor, DialogueTestHelpers.GetColor(speechTextDisplay.color)); }
public void SetFont_ShouldChangeFontOfSpeechTextDisplay_WhenReceivesFontParam() { // ARRANGE IFontSettings mockFontSettings = Substitute.For <IFontSettings>(); mockFontSettings.FontAsset.Returns(Resources.Load <TMP_FontAsset>(Path.Combine("Fonts", "OpenSans SDF"))); IDialogueSystemElements dialogueSystemElements = new DialogueSystemElements() { DialoguePanel = new GameObject(), DefaultSpeechSettings = DialogueTestHelpers.GetMockSpeechSettings(), SpeechTextDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), SpeakerNameDisplay = DialogueTestHelpers.CreateMonoBehaviourObject <TextMeshProUGUI>(), }; TextMeshProUGUI speechTextDisplay = (TextMeshProUGUI)dialogueSystemElements.SpeechTextDisplay; // ACT dialogueSystemElements.SetFontSettings(mockFontSettings, false); // ASSERT Assert.AreEqual(mockFontSettings.FontAsset.sourceFontFile, speechTextDisplay.font.sourceFontFile); }