// Update is called once per frame
    new void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            clickPosition = Input.mousePosition;
        }

        if (Input.GetMouseButton(0))
        {
            Vector2 currentPos = Input.mousePosition;

            deltaY = currentPos.y - clickPosition.y;

            dialogueController.setScroll(lastScroll + deltaY);
        }

        if (Input.GetMouseButtonUp(0))
        {
            lastScroll += deltaY;
            if (lastScroll > dialogueController.getMaxScroll())
            {
                lastScroll = dialogueController.getMaxScroll();
            }
            if (lastScroll < dialogueController.getMinScroll())
            {
                lastScroll = dialogueController.getMinScroll();
            }
        }

        if (status == AlphabetState.exitting)
        {
            if (!isWaitingForActionToComplete)
            {
                if (mcRef == null)
                {
                    return;
                }

                DataStorage ds          = mcRef.getStorage();
                string      returnLevel = ds.retrieveStringValue("ReturnLocation");
                if (!returnLevel.Equals(""))
                {
                    SceneManager.LoadScene(returnLevel);
                }
            }
        }

        if (scrollbar.gameObject.activeSelf)
        {
            float   viewportHeight = container.GetComponent <RectTransform> ().rect.height - 106;
            float   maxHeight      = conversationList.Count * 100;
            float   scrollvalue    = scrollbar.GetComponent <Scrollbar> ().value;
            float   yPos           = scrollvalue * (maxHeight - viewportHeight);
            Vector3 pos            = container.transform.position;
            pos.y = Screen.height / 2 + yPos;
            container.transform.position = pos;
        }
    }