public void Init(DialogueFile file, string entry) { this.file = file; //this.currentEntryId = entry; // get all the speakers in the file speakers.Clear(); entrySpeakers.Clear(); foreach (DialogueFile.DialogueEntry e in file.entries) { if (e.id == entry) currentEntry = e; foreach (string s in e.speakers) { speakers.Add(s); if (e.id == entry) { entrySpeakers.Add(s); } } } speakers.ExceptWith(entrySpeakers); if (currentEntry.speakers == null) currentEntry.speakers = new List<string>(); }
public void Init(DialogueFile file, string entry) { this.file = file; //this.currentEntryId = entry; // get all the speakers in the file speakers.Clear(); entrySpeakers.Clear(); foreach (DialogueFile.DialogueEntry e in file.entries) { if (e.id == entry) { currentEntry = e; } foreach (string s in e.speakers) { speakers.Add(s); if (e.id == entry) { entrySpeakers.Add(s); } } } speakers.ExceptWith(entrySpeakers); if (currentEntry.speakers == null) { currentEntry.speakers = new List <string>(); } }
void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Label("New name"); newName = GUILayout.TextField(newName); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Rename")) { // TODO rename it if (newName == oldName) { Close(); return; } DialogueFile.DialogueEntry currentEntry = null; // check if new name already exists foreach (DialogueFile.DialogueEntry entry in file.entries) { if (entry.id == newName) { EditorUtility.DisplayDialog("Error", "Dialogue with same name exists", "Ok"); return; } else if (entry.id == oldName) { currentEntry = entry; } } currentEntry.id = newName; foreach (DialogueFile.DialogueLine line in file.lines) { if (line.dialogueEntry == oldName) { line.dialogueEntry = newName; } } Close(); } if (GUILayout.Button("Cancel")) { Close(); } GUILayout.EndHorizontal(); }
void OnGUI() { TextAnchor oldAlignment = GUI.skin.window.alignment; GUI.skin.window.alignment = TextAnchor.UpperLeft; // check if windows need to be recreated if (Event.current.type == EventType.Repaint && filePopupSelectedIndex >= 0 && selectedEntry != null) createWindows(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(200)); GUILayout.Space(5); GUILayout.BeginHorizontal(); int t = filePopupSelectedIndex; filePopupSelectedIndex = EditorGUILayout.Popup(filePopupSelectedIndex, filePopupList); if (t != filePopupSelectedIndex) { } // the selected index has changed, load the correct dialogue file // create new dialogue file if (GUILayout.Button("+")) { saveUndo("creating dialogue file"); // create new dialogueFile DialogueFile file = ScriptableObject.CreateInstance<DialogueFile>(); AssetDatabase.CreateAsset(file, AssetDatabase.GenerateUniqueAssetPath("Assets/Script.asset")); AssetDatabase.SaveAssets(); files.Add(file); buildFilePopupArray(); } GUILayout.EndHorizontal(); // import export buttons GUILayout.BeginHorizontal(); if (filePopupSelectedIndex < 0) GUI.enabled = false; if (GUILayout.Button("Import")) { string filename = EditorUtility.OpenFilePanel("Import dialogue", ".", "xml"); DialogueFile importedFile = deserializeFromXML(filename); // import the various entries and lines // check if the existing file already has the same entries bool foundSameEntryName = false; string sameEntryName = ""; foreach (DialogueFile.DialogueEntry entry in importedFile.entries) { foreach (DialogueFile.DialogueEntry oldEntry in files[filePopupSelectedIndex].entries) { if (entry.id == oldEntry.id) { // found same entry foundSameEntryName = true; sameEntryName = entry.id; break; } } } bool continueImport = true; if (foundSameEntryName) { continueImport = EditorUtility.DisplayDialog("Same dialogue entry found", "The existing dialogue already has an entry named " + sameEntryName + ". If you continue, existing dialogues will be overwritten. Do you want to continue?", "Continue", "Cancel"); } if (continueImport) { saveUndo("Importing dialogue"); // add the entries and lines foreach (DialogueFile.DialogueEntry entry in importedFile.entries) { // check if it already exists bool dialogueExists = false; foreach (DialogueFile.DialogueEntry oldEntry in files[filePopupSelectedIndex].entries) { if (entry.id == oldEntry.id) { dialogueExists = true; // clear out existing lines files[filePopupSelectedIndex].lines.RemoveAll((item) => item.dialogueEntry == entry.id); } } if (!dialogueExists) files[filePopupSelectedIndex].entries.Add(entry); // add entry if it does not exists } // add the lines in one go files[filePopupSelectedIndex].lines.AddRange(importedFile.lines); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } } if (GUILayout.Button("Export")) { // test serialization string filename = EditorUtility.SaveFilePanelInProject("Export dialogue", "dialogue", "xml", ""); serializeToXML(filename, files[filePopupSelectedIndex]); AssetDatabase.Refresh(); } if (filePopupSelectedIndex < 0) GUI.enabled = true; GUILayout.EndHorizontal(); // draw the dialogues dialogueListScroll = GUILayout.BeginScrollView(dialogueListScroll, (GUIStyle)"box"); if (filePopupSelectedIndex >= 0) { foreach (DialogueFile.DialogueEntry entry in files[filePopupSelectedIndex].entries) { if (entry == selectedEntry) { GUILayout.Label(entry.id, (GUIStyle)"boldLabel"); } else { if (GUILayout.Button(entry.id, (GUIStyle)"label")) { selectedEntry = entry; // build windows createWindows(); } } } } GUILayout.EndScrollView(); GUILayout.BeginHorizontal(); if (filePopupSelectedIndex < 0) GUI.enabled = false; if (GUILayout.Button("+")) { saveUndo("creating dialogue"); // create new dialogue entry DialogueFile.DialogueEntry newEntry = new DialogueFile.DialogueEntry(createUniqueDialogueName()); DialogueFile.DialogueLine beginLine = new DialogueFile.DialogueLine(); beginLine.dialogueEntry = newEntry.id; beginLine.id = 0; beginLine.position = new Vector2(10, 10); files[filePopupSelectedIndex].entries.Add(newEntry); files[filePopupSelectedIndex].lines.Add(beginLine); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (GUILayout.Button("-")) { saveUndo("deleting dialogue"); // delete all the lines corresponding to this entry files[filePopupSelectedIndex].lines.RemoveAll((item) => item.dialogueEntry == selectedEntry.id); // delete the entry files[filePopupSelectedIndex].entries.Remove(selectedEntry); selectedEntry = null; windows.Clear(); EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (filePopupSelectedIndex < 0) GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.EndVertical(); GUILayout.BeginVertical(); // show selected dialogueinfo GUILayout.BeginHorizontal(); // display name if (selectedEntry != null) GUILayout.Label("Name: " + selectedEntry.id); else GUILayout.Label("Name: "); GUILayout.FlexibleSpace(); if (selectedEntry == null) GUI.enabled = false; // rename button if (GUILayout.Button("Rename")) { // open rename dialog RenameDialogue dialog = GetWindow<RenameDialogue>(true); dialog.oldName = dialog.newName = selectedEntry.id; dialog.file = files[filePopupSelectedIndex]; } if (GUILayout.Button("Edit Speakers")) { // open rename dialog EditSpeakers dialog = GetWindow<EditSpeakers>(true); dialog.Init(files[filePopupSelectedIndex], selectedEntry.id); } if (selectedEntry == null) GUI.enabled = true; GUILayout.EndHorizontal(); // get rect for scrollview GUIStyle style = new GUIStyle(); style.stretchHeight = true; style.stretchWidth = true; style.margin = new RectOffset(4, 4, 4, 4); Rect rc = GUILayoutUtility.GetRect(new GUIContent(), style); GUI.Box(rc, ""); Rect bounds = getBoundingRect(new Rect(25, 25, rc.width - 50, rc.height - 50)); bounds.x -= 25; bounds.y -= 25; bounds.width += 50; bounds.height += 50; dialogueTreeScroll = GUI.BeginScrollView(rc, dialogueTreeScroll, bounds); BeginWindows(); int index = 0; bool createWindow = false; bool createLink = false; bool breakLink = false; bool deleteWindow = false; foreach (DialogueWindow window in windows) { string title = ""; if (window.line.id == 0) { title = "BEGIN"; } else { if (window.line != null) title = window.line.dialogue; } // draw output lines if (window.line != null) { foreach (int outputId in window.line.output) { // find connecting line foreach (DialogueFile.DialogueLine outputLine in files[filePopupSelectedIndex].lines) { if (outputLine.dialogueEntry == selectedEntry.id && outputLine.id == outputId) { Color color = Color.black; if (lastFocusWindow >= 0 && windows.Count > lastFocusWindow && windows[lastFocusWindow].line.id == outputId) color = Color.green; else if (lastFocusWindow >= 0 && windows.Count > lastFocusWindow && windows[lastFocusWindow].line == window.line) color = Color.red; Vector2 startPos = window.line.position + new Vector2(100, 25); Vector2 endPos = outputLine.position + new Vector2(0, 25); Vector2 midPos = (endPos - startPos).normalized; // found correct line float diffY = Mathf.Abs(startPos.y - endPos.y) / 4; float diffX = Mathf.Abs(startPos.x - endPos.x) / 4; Vector2 tPos = new Vector2(startPos.x + Mathf.Min(25, diffX), (startPos.y < endPos.y) ? startPos.y + Mathf.Min(25, diffY) : startPos.y - Mathf.Min(25, diffY)); Vector2 tPos2 = new Vector2(endPos.x - Mathf.Min(25, diffX), (startPos.y < endPos.y) ? endPos.y - Mathf.Min(25, diffY) : endPos.y + Mathf.Min(25, diffY)); Handles.DrawBezier(startPos, tPos, startPos + new Vector2(10, 0), tPos + midPos * -20, color, linetexture, 2); Handles.DrawBezier(tPos, tPos2, tPos + midPos * 20, tPos2 + midPos * -20, color, linetexture, 2); Handles.DrawBezier(tPos2, endPos, tPos2 + midPos * 20, endPos + new Vector2(-10, 0), color, linetexture, 2); break; } } } } window.rect = GUI.Window(index, window.rect, doWindow, title); if (window.line != null) window.line.position = new Vector2(window.rect.x, window.rect.y); //if (FocusedWindow < 0) GUI.FocusWindow(lastFocusWindow); GUI.FocusWindow(FocusedWindow); if (index == FocusedWindow) { // show extra buttons if (GUI.Button(new Rect(window.rect.xMax, window.rect.y + 10, 20, 20), "+", windowButtonStyle)) { createWindow = true; } if (GUI.Button(new Rect(window.rect.xMax, window.rect.y + 30, 20, 20), "->", windowButtonStyle)) { createLink = true; } if (GUI.Button(new Rect(window.rect.x - 20, window.rect.y + 10, 20, 20), "X", windowButtonStyle)) { breakLink = true; } if (index != 0) { if (GUI.Button(new Rect(window.rect.x + 80, window.rect.y - 15, 15, 15), "x", windowButtonStyle)) { deleteWindow = true; } } } lastFocusWindow = FocusedWindow; index++; } if (createdWindow >= 0) { GUI.BringWindowToFront(createdWindow); createdWindow = -1; } if (createWindow) { saveUndo("creating node"); // create new line and window DialogueFile.DialogueLine line = new DialogueFile.DialogueLine(); line.dialogue = ""; line.dialogueEntry = selectedEntry.id; line.id = selectedEntry.maxLineId++; // set line's position Rect windowRc = windows[lastFocusWindow].rect; line.position = new Vector2(windowRc.xMax + 50, windowRc.y); files[filePopupSelectedIndex].lines.Add(line); if (windows[lastFocusWindow].line != null) windows[lastFocusWindow].line.output.Add(line.id); int w = addWindow(line); GUI.FocusWindow(w); createdWindow = w; EditorUtility.SetDirty(files[filePopupSelectedIndex]); } if (createLink) { linkDragging = true; linkDragStartWindow = windows[lastFocusWindow]; wantsMouseMove = true; } if (breakLink) { linkDragging = true; this.breakLink = true; linkDragStartWindow = windows[lastFocusWindow]; wantsMouseMove = true; } if (linkDragging) { if (Event.current.type == EventType.MouseMove) { mousePos = Event.current.mousePosition; Repaint(); } if (this.breakLink) { // draw bezier curve from start window to cursor Vector2 pos1 = linkDragStartWindow.line.position + new Vector2(0, 25); Vector2 pos2 = mousePos; Handles.DrawBezier(pos1, pos2, pos1, pos2, Color.red, linetexture, 2); } else { // draw bezier curve from start window to cursor Vector2 pos1 = linkDragStartWindow.line.position + new Vector2(100, 25); Vector2 pos2 = mousePos; Handles.DrawBezier(pos1, pos2, pos1, pos2, Color.green, linetexture, 2); } } if (deleteWindow) { saveUndo("deleting node"); // find lines that link to this one foreach (DialogueFile.DialogueLine line in files[filePopupSelectedIndex].lines) { if (line.dialogueEntry == windows[lastFocusWindow].line.dialogueEntry) { if (line.output.Contains(windows[lastFocusWindow].line.id)) line.output.Remove(windows[lastFocusWindow].line.id); } } // remove currently selected window files[filePopupSelectedIndex].lines.Remove(windows[lastFocusWindow].line); windows.RemoveAt(lastFocusWindow); GUI.FocusWindow(0); lastFocusWindow = 0; EditorUtility.SetDirty(files[filePopupSelectedIndex]); } EndWindows(); // dialogue line text area GUI.EndScrollView(); if (lastFocusWindow > 0 && windows.Count > lastFocusWindow) windows[lastFocusWindow].line.dialogue = GUILayout.TextArea(windows[lastFocusWindow].line.dialogue, GUILayout.Height(GUI.skin.textArea.lineHeight * 3.1f)); else GUILayout.TextArea("", GUILayout.Height(GUI.skin.textArea.lineHeight * 3.1f)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.skin.window.alignment = oldAlignment; }