private void GiveCoins(int amount) { if (PlayerStats.Coins - amount >= 0) { gameSession.DecreaseCoins(amount); dialogueController.Purchase(); } else { dialogueController.FailDialogue(); } }
private void GiveCoins(int amount) { if (PlayerStats.Coins - amount >= 0) { gameSession.DecreaseCoins(amount); dialogueController.Purchase(); } else { dialogueController.FailDialogue(); } }