/// <summary> /// 将游戏打包成ios或Android 后运行的,打包成assetbundle /// </summary> /// <param name="type"></param> /// <returns></returns> private IEnumerator OnCreatePanel(DialogType type) { path = Util.AppContentDataUri + "UI/" + type.ToString() + "Panel.unity3d"; GameObject go = null; WWW bundle = new WWW(path); yield return bundle; //等待加载完成后进行其他操作 try { if (bundle.assetBundle.Contains(type.ToString()+"Panel")) { go = Instantiate(bundle.assetBundle.LoadAsset(type.ToString() + "Panel", typeof (GameObject))) as GameObject; } } catch (Exception e) { Debug.Log(e.ToString()); } go.name = type.ToString() + "Panel"; go.transform.parent = UIContainer.instance.transform; go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; bundle.assetBundle.Unload(false); //加载完成后卸载 }
/// <summary> /// ダイアログの種類を指定しResoucesから対象のプレハブを返す /// </summary> public DialogBase GetDialog(DialogType type) { Debug.Log("Dialog/" + type.ToString()); GameObject dialog = (GameObject)Resources.Load("Dialog/" + type.ToString()); return(dialog.GetComponent <DialogBase>()); }
public static InfoRecord GetDialogInfo(DialogType type, Character npc, Character player, string key = null, int choice = -1) { switch (type) { case DialogType.Greeting: foreach (var greeting in GreetingCache) { var info = greeting.Value.GetInfo(player, npc); if (info != null) { return(info); } } return(null); case DialogType.Journal: return(JournalCache[key].GetInfo(player, npc, choice)); case DialogType.Persuasion: return(PersuasionCache[key].GetInfo(player, npc, choice)); case DialogType.Voice: return(VoiceCache[key].GetInfo(player, npc, choice)); case DialogType.Topic: default: throw new NotImplementedException(type.ToString()); } }
protected virtual IDialogWindow CreateWindow(object parentViewModel, FrameworkElement contentView, DialogType type) { IDialogWindow win; switch (type) { case DialogType.Dialog: win = CreateDialogWindow(parentViewModel, contentView); break; case DialogType.Model: win = CreateChildWindow(parentViewModel, contentView); break; case DialogType.Auto: throw new NotSupportedException(type.ToString()); default: throw new ArgumentOutOfRangeException(nameof(type), type, null); } win.Owner = GetLatestOpeningWindow(); AddToCache(parentViewModel, win); return(win); }
public static bool MessageBox(string title, string message, DialogType dialogType, IconType iconType, bool okDefault) { string dialog = dialogType.ToString( ).ToLower( ); string icon = iconType.ToString( ).ToLower( ); return(tinyfd_messageBox(title, message, dialog, icon, okDefault ? 1 : 0) == 1); }
/// <summary> /// Show message in a dialog. /// </summary> /// <returns><c>true</c>, if ok/yes was clicked, <c>false</c> otherwise.</returns> /// <param name="title">Title.</param> /// <param name="message">Message.</param> /// <param name="dialogType">Dialog type.</param> /// <param name="iconType">Icon type.</param> /// <param name="okIsDefault">If set to <c>true</c>, OK/Yes is the default selected button, otherwise Cancel/No is default.</param> public static bool MessageBox( string title, string message, DialogType dialogType = DialogType.ok, IconType iconType = IconType.info, bool okIsDefault = true ) { return(0 != tinyfd_messageBox(title, message, dialogType.ToString(), iconType.ToString(), okIsDefault ? 1 : 0)); }
private IEnumerator OnCreatePanel(DialogType type) { path = Util.AppContentDataUri + "UI/" + type.ToString() + "Panel.unity3d"; GameObject go = null; WWW bundle = new WWW(path); yield return(bundle); try { if (bundle.assetBundle.Contains(type.ToString() + "Panel")) { go = Instantiate(bundle.assetBundle.Load(type.ToString() + "Panel", typeof(GameObject))) as GameObject; } } catch (System.Exception ex) { NGUIDebug.Log("catch go.... " + ex.ToString()); } go.name = type.ToString() + "Panel"; if (type.ToString() == "Main") { Util.SetBackground("MainUI/MainGround"); go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; } else { if (type.ToString() != "World" && type.ToString() != "Summon" && type.ToString() != "SummonTips") { Util.SetBackground(null); } go.transform.parent = UIContainer.instance.transform; go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; } bundle.assetBundle.Unload(false); }
public OperationResult CreateDialog(DialogType dialogType, params object[] parameters) { return(CreateDialog(dialogType.ToString(), parameters)); }
public BsDialog Type(DialogType type) { Attributes["type"] = string.Format("BootstrapDialog.TYPE_{0}", type.ToString().ToUpper()); SetScript(); return(this); }
internal DialogInfo(DialogType type, string title, string msg) { DialogTypeStr = type.ToString(); Title = title; Message = msg; }
public Dialog Type(DialogType value) { type = "panel-" + value.ToString().ToLower(); return(this); }
public void ShowDialog(DialogType type, CharacterPos cPos, CharacterType chType, string text, bool isDisplayContinue, Rect rectPanel, int hatIndex, bool hideTipball = false) { if (_dialog == null) { var go = Instantiate(ResourceLoadUtils.Load <GameObject>("Framework/Core/Tutorial/Dialog/Dialog")) as GameObject; _dialog = go.transform as RectTransform; _dialog.SetParent(SwitchTransform, false); _dialog.localScale = Vector3.one; } _dialog.gameObject.SetActive(false); RectTransform root = _dialog.Find(type.ToString()) as RectTransform; Text contentText = null; for (int i = 0; i < _dialog.childCount; ++i) { var go = _dialog.GetChild(i).gameObject; go.SetActive(type.ToString() == go.name); if (type.ToString() == go.name) { contentText = go.transform.Find("Background/Text").GetComponent <Text>(); } } if (contentText) { contentText.text = text; } Transform rtrans = null; switch (type) { case DialogType.Anywhere: root.anchorMin = new Vector2(rectPanel.xMin, rectPanel.yMin); root.anchorMax = new Vector2(rectPanel.xMax, rectPanel.yMax); for (CharacterPos i = 0; i < CharacterPos.Count; ++i) { var parentTrans = root.Find("Background/" + i.ToString() + "/Tipball"); parentTrans.parent.gameObject.SetActive(i == cPos); if (i == cPos) { rtrans = parentTrans; var anchorPos = (rtrans.parent as RectTransform).anchoredPosition; Rect rootRect = UIUtils.GetRectInCanvas(GetCanvas(), root.Find("Background") as RectTransform); switch (cPos) { case CharacterPos.BottomLeft: (rtrans.parent as RectTransform).anchoredPosition = new Vector2(rootRect.width * -.3f, anchorPos.y); break; case CharacterPos.BottomRight: (rtrans.parent as RectTransform).anchoredPosition = new Vector2(rootRect.width * .3f, anchorPos.y); break; } } } root.Find("Background/ClickContinuePic").gameObject.SetActive(isDisplayContinue); break; case DialogType.Bottom: rtrans = root.Find("Background/Tipball"); root.Find("Background/ClickContinuePic").gameObject.SetActive(isDisplayContinue); break; } for (int i = 0; i < _tipBalls.Length; ++i) { if ((int)chType == i && !hideTipball) { if (_tipBalls[i] == null) { _tipBalls[i] = Instantiate(ResourceLoadUtils.Load <GameObject>("Framework/Core/Tutorial/Dialog/" + chType.ToString()), rtrans, false); } else { _tipBalls[i].transform.SetParent(rtrans, false); _tipBalls[i].SetActive(true); } for (int j = 0; j < _tipBalls[i].transform.childCount; j++) { _tipBalls[i].transform.GetChild(j).gameObject.SetActive(hatIndex == j); } } else { if (_tipBalls[i]) { _tipBalls[i].SetActive(false); } } } _dialog.gameObject.SetActive(true); EnableParentCanvasRaycaster(_dialog); }
public RequestDialog(DialogType type, object param, bool primary) : this(type.ToString(), param, primary) { }
public RequestDialog(DialogType type, object param) : this(type.ToString(), param, false) { }