public void UpdateDialogText(string text, string owner, DialogPlacement placement, bool clear, bool isModal)
    {
        if (isModal)
        {
            UI.SetActive(false);
        }
        else
        {
            UI.SetActive(true);
        }

        if (clear)
        {
            ClearDialog();
        }

        switch (placement)
        {
        case DialogPlacement.BottomLeft:
            BottonLeft.SetActive(true);
            ButtonLeftText.text  = text;
            ButtonLeftOwner.text = owner;
            break;

        case DialogPlacement.BottomRight:
            BottomRight.SetActive(true);
            BottomRightText.text  = text;
            BottomRightOwner.text = owner;
            break;

        case DialogPlacement.TopLeft:
            TopLeft.SetActive(true);
            TopLeftText.text  = text;
            TopLeftOwner.text = owner;
            break;

        case DialogPlacement.TopRight:
            TopRight.SetActive(true);
            TopRightText.text  = text;
            TopRightOwner.text = owner;
            break;

        case DialogPlacement.Top:
            Top.SetActive(true);
            TopText.text  = text;
            TopOwner.text = owner;
            break;

        default:
            break;
        }
    }
示例#2
0
        /// <summary>
        /// Constructor with a list of dialog data, speed setting, and top/bottom positioning.  Top/bottom
        /// positioning will override any auto-size/auto-center.
        /// </summary>
        /// <param name="dialogArg">List of dialog data</param>
        /// <param name="speedSetting">How fast to display the dialog</param>
        /// <param name="position">Top or bottom placement</param>
        public DialogBoxScreen(List<DialogData> dialogArg, DialogSpeed speedSetting, DialogPlacement position)
        {
            dialogList = dialogArg;
            dialogPlacement = position;
            dialogCounter = dialogList.Count;

            // Set the flags and variables
            usingMessageList = false;
            topBottomPosition = true;
            dialogCounter = -1;

            // Get the first message to display
            GetNextDialog();

            IsPopup = true;

            // Set the delay timer to a default
            dialogSpeed = speedSetting;

            // If the speed is instant, skip ahead will be true
            if (dialogSpeed == DialogSpeed.Instant)
                textComplete = true;
        }