private void DoAnotherDialogBox() { ResetAfterBox(); if (!StartNextDialogBox()) { _voiceAudioSource.clip = null; _dialogPlaying = false; if (DialogOverEvent != null) { DialogOverEvent.Invoke(); } } }
private void DialogOver() { if (_tutorialDialog != null) { _tutorialDialog.SetActive(false); } _dialog.SetActive(false); _dialogPlaying = false; if (DialogOverEvent != null) { DialogOverEvent.Invoke(); } }