IEnumerator IntroSequence() { if (PlayOpeningBanter) { ChapterHud.instance.StartLevel(); while (!ChapterHud.instance.AnimationFinished()) { yield return(null); } BgmController.instance.PlayBGM(levelBgm); List <string> dialogEntries = DialogEngine.CreateDialogComponents(openingBanter.text); ShmupGameManager.instance.PauseGameplay(); ConversationController.instance.StartConversation(dialogEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } } ShmupGameManager.instance.ResumeGameplay(); ShmupGameManager.instance.player.gameObject.SetActive(true); ShmupGameManager.instance.RespawnPlayer(); }
public IEnumerator StartConversation(TextAsset dialog, bool withPortraits) { List <string> dialogEntries = DialogEngine.CreateDialogComponents(dialog.text); ConversationController.instance.StartConversation(dialogEntries); yield return(null); }
public IEnumerator StartConversation(TextAsset dialog, bool withPortraits) { if (pauseGameplay) { ShmupGameManager.instance.PauseGameplay(); } List <string> dialogEntries = DialogEngine.CreateDialogComponents(dialog.text); ConversationController.instance.StartConversation(dialogEntries); yield return(new WaitForEndOfFrame()); while (!ConversationController.instance.IsConversationFinished()) { yield return(null); } if (pauseGameplay) { ShmupGameManager.instance.ResumeGameplay(); } conversationOver = true; yield return(null); }
private void Update() { if (spaceInvaderWave.started && !spaceInvaderDialogStarted) { spaceInvaderDialogStarted = true; List <string> dialogEntries = DialogEngine.CreateDialogComponents(spaceInvaderBanter.text); ConversationController.instance.StartConversation(dialogEntries); } if (mainEncounter.IsCompleted()) { EndLevel(); } }
public IEnumerator PlayCutscene(TextAsset dialog, bool withPortraits, float autoPlay = 0.0f) { CutscenePause(); List <string> dialogEntries = DialogEngine.CreateDialogComponents(dialog.text); CutsceneDialogController.instance.StartCutscene(dialogEntries, autoPlay); while (!CutsceneDialogController.instance.IsCutsceneFinished()) { yield return(null); } CutsceneUnpause(); yield return(null); }
IEnumerator EndSequence() { List <string> dialogEntries = DialogEngine.CreateDialogComponents(closingBanter.text); ShmupGameManager.instance.PauseGameplay(); ConversationController.instance.StartConversation(dialogEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } BgmController.instance.StopBGM(); ChapterHud.instance.EndLevel(); while (!ChapterHud.instance.AnimationFinished()) { yield return(null); } SceneManager.LoadScene(3); }
IEnumerator IntroSequence() { AudioManager.instance.OnPhase3LevelFadeIn(); ChapterHud.instance.StartLevel(); while (!ChapterHud.instance.AnimationFinished()) { yield return(null); } if (PlayOpeningBanter) { List <string> dialogEntries = DialogEngine.CreateDialogComponents(openingBanter.text); ShmupGameManager.instance.PauseGameplay(); ConversationController.instance.StartConversation(dialogEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } } ShmupGameManager.instance.player.gameObject.SetActive(true); ShmupGameManager.instance.RespawnPlayer(); ShmupGameManager.instance.ResumeGameplay(); yield return(new WaitForSeconds(2.0f)); List <string> lockEntries = DialogEngine.CreateDialogComponents(lockBanter.text); ConversationController.instance.StartConversation(lockEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } }
IEnumerator EndSequence() { AudioManager.instance.OnNextLevelUnlock(); AudioManager.instance.OnPhaseAnyLevelFadeOut(); List <string> dialogEntries = DialogEngine.CreateDialogComponents(closingBanter.text); ShmupGameManager.instance.PauseGameplay(); ConversationController.instance.StartConversation(dialogEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } ChapterHud.instance.EndLevel(); while (!ChapterHud.instance.AnimationFinished()) { yield return(null); } SceneManager.LoadScene(2); }
IEnumerator IntroSequence() { AudioManager.instance.OnPhase1LevelFadeIn(); if (PlayOpeningCutscene) { ChapterHud.instance.StartLevel(); while (!ChapterHud.instance.AnimationFinished()) { yield return(null); } //TextAsset dialog = ProgressManager.instance.GetStartDialog(); StartCoroutine(ShmupGameManager.instance.PlayCutscene(openingCutscene, true)); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } } if (PlayOpeningBanter) { List <string> dialogEntries = DialogEngine.CreateDialogComponents(openingBanter.text); ShmupGameManager.instance.PauseGameplay(); ConversationController.instance.StartConversation(dialogEntries); yield return(null); while (ShmupGameManager.instance.Paused) { yield return(null); } } ShmupGameManager.instance.player.gameObject.SetActive(true); ShmupGameManager.instance.RespawnPlayer(); ShmupGameManager.instance.ResumeGameplay(); }