//检测当前块是否结束 private void CheckFinish() { if (isEffecting) { return; } if (!uiManager.IsTyping()) { isCounting = true; } }
// 初始化倒计时 private void InitTimer() { if (isEffecting) { return; } // 检测当前文字是否打印结束 if (!uiManager.IsTyping()) { // 用户设置等待时间 float waitTime = DataManager.GetInstance().configData.waitTime; // 等待时间存在语音情况下取大值 maxTime = Mathf.Max(sm.playerVoice.GetAllTime(), waitTime); isCounting = true; } }
/// <param name="nameLabel">名字标签</param> /// <param name="dialogLabel">对话标签</param> /// <param name="avatarSprite">头像</param> //public TextPiece(int id, UILabel nameLabel, UILabel dialogLabel, UI2DSprite avatarSprite, string name = "", string dialog = "", string avatar ="") : base(id) //{ // setVars(name, dialog, avatar, nameLabel, dialogLabel, avatarSprite); //} /// <param name="nameLabel">名字标签</param> /// <param name="dialogLabel">对话标签</param> /// <param name="avatarSprite">头像</param> //public TextPiece(int id, // UILabel nameLabel, // UILabel dialogLabel, // UI2DSprite avatarSprite, // string name, string dialog, string avatar, // Func<int> simpleLogic // ) : base(id, simpleLogic) // { // setVars(name, dialog, avatar, nameLabel, dialogLabel, avatarSprite); // } /// <param name="nameLabel">名字标签</param> /// <param name="dialogLabel">对话标签</param> /// <param name="avatarSprite">头像</param> // public TextPiece(int id, //UILabel nameLabel, //UILabel dialogLabel, //UI2DSprite avatarSprite, //DataManager manager, //Func<DataManager, int> complexLogic, //string name = "", string dialog = "", string avatar = "") : base(id, complexLogic, manager) // { // setVars(name, dialog, avatar, nameLabel, dialogLabel, avatarSprite); // } //public TextPiece(int id, UILabel nameLabel, UILabel dialogLabel, UI2DSprite avatarSprite, DataManager manager, Action simpleAction, string name ="", string dialog = "", string avatar = ""): // base(id,simpleAction, manager) //{ // setVars(name, dialog, avatar, nameLabel, dialogLabel, avatarSprite); //} //public TextPiece(int id, UILabel nameLabel, UILabel dialogLabel, UI2DSprite avatarSprite, DataManager manager, Action<DataManager> complexAction, string name ="", string dialog = "", string avatar = ""): // base(id,complexAction, manager) //{ // setVars(name, dialog, avatar, nameLabel, dialogLabel, avatarSprite); //} #endregion public override void Exec() { DialogBoxUIManager uiManager = diabox.GetComponent <DialogBoxUIManager>(); SoundManager sm = GameObject.Find("GameManager").GetComponent <SoundManager>(); //判断是否在打字途中点击第二下 if (uiManager.IsTyping()) { //通过UIManager执行打字结束操作 uiManager.FinishType(); //当前模块结束 finish = true; } else { //通过UIManager设置文字,并开启打字机 uiManager.SetText(this, name, dialog, voice, avatar); sm.SetVoice(voice); //模块设为未结束 finish = false; } }