void ProcessQueue() { Debug.LogError("ProcessQueue count=" + queues.Count); if (queues != null && queues.Count > 0) { DialogBoxQueue queue = (DialogBoxQueue)queues[0]; queues.RemoveAt(0); labelText.text = queue.sText; labelText.gameObject.SetActive(false); labelText.gameObject.SetActive(true); labelTitle.text = queue.sTitle; lastSender = queue.sender; this.sExec = queue.sExec; //Debug.LogError("showcancel="+queue.bShowCancel); GUI_Dialog.InsertStack(this.gameObject); buttonCancel.gameObject.SetActive(queue.bShowCancel); //Show (); } }
public void Show(string sTitle, string sText, bool bShowCancel, string sExec, GameObject sender) { DialogBoxQueue queue = new DialogBoxQueue(); queue.sTitle = sTitle; queue.sText = sText; queue.bShowCancel = bShowCancel; queue.sExec = sExec; queue.sender = sender; queues.Add(queue); if (!isVisible()) { ProcessQueue(); } if (sExec == "energyFull") { buttonAds.gameObject.SetActive(false); buttonOK.gameObject.SetActive(true); buttonShare.gameObject.SetActive(false); buttonInvite.gameObject.SetActive(false); buttonAddFund.gameObject.SetActive(false); } else if (sExec == "confirmAch") { buttonAds.gameObject.SetActive(false); buttonOK.gameObject.SetActive(true); buttonShare.gameObject.SetActive(false); buttonInvite.gameObject.SetActive(false); buttonAddFund.gameObject.SetActive(false); } else if (sExec != "levelup" && sExec != "confirm" && sExec != "confirmAch" && sExec != "FreeEnergy" && sExec != "AddFund") { buttonShare.gameObject.SetActive(false); buttonInvite.gameObject.SetActive(false); buttonAds.gameObject.SetActive(false); buttonAddFund.gameObject.SetActive(false); Debug.Log("?"); } else if (sExec == "AddFund") { buttonAddFund.gameObject.SetActive(true); buttonAds.gameObject.SetActive(false); buttonOK.gameObject.SetActive(false); buttonShare.gameObject.SetActive(false); buttonInvite.gameObject.SetActive(false); Debug.Log("addfund"); } else if (sExec == "FreeEnergy") { buttonAds.gameObject.SetActive(true); buttonOK.gameObject.SetActive(true); buttonShare.gameObject.SetActive(false); buttonInvite.gameObject.SetActive(false); buttonAddFund.gameObject.SetActive(false); } else { buttonAds.gameObject.SetActive(false); buttonOK.gameObject.SetActive(true); buttonAddFund.gameObject.SetActive(false); } }